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Marvel Contest of Champions – Current Issues & Suggestions

LazyKoduLazyKodu Member Posts: 3
Marvel Contest of Champions – Current Issues & Suggestions

1. Champion Balancing & Reworks

Instead of constantly releasing new champions, older ones should be reworked to match modern mechanics.

Buffing all champions gradually will create a more balanced roster.

Once the average power level increases, new high-damage (nuke) champions can be introduced without disrupting balance.



2. Battlegrounds Improvements

When fully revamping Battlegrounds, ranking should be based on prestige at the start of a season. After that, a player’s rank from the previous season will determine placement for the next.

Champion power should be capped for lower ranks (e.g., Bronze: 2K, Silver: 4K, Gold: 6K, etc.). This way, matchups will be based on a player's skill and roster rather than raw power (however, it will be capped in lower ranks). As we know, new players often quit matches when facing much stronger opponents, so this system will help retain them.

As players reach the highest rank, there will be no power cap, allowing them to fully utilize their champions and rewarding their investment.



3. Better Resource Access for Average Players

There should be more ways for average players to earn resources, ensuring steady progression.

Kabam can still keep their offers for revenue, but improving resource availability will keep both F2P and P2P players engaged and active.

This is essential for the game's long-term health so it doesn't die off.



4. Bosses & New Content

Introduce more health-based bosses with only 2–3 nodes, focusing on fun mechanics like Bane, Masochism, etc. instead of overcomplicated fights.



5. Fix the Energy Crisis

The current energy system restricts gameplay and progression. Adjustments should be made to reduce waiting times and make content more accessible.

Comments

  • LazyKoduLazyKodu Member Posts: 3
    Yeah, that’s true. Spenders will always spend, and if the game can thrive with them, there’s no real reason to change Battlegrounds. That’s just my opinion—I just think it could be more fun and engaging with better balance.
  • CaptainaidenCaptainaiden Member Posts: 1,286 ★★★★
    my opinion
    1. nope we need new champions
    2. okay but not depend on prestige
    3. 50/50 on this but the more you do the more you get, and if you are casual but just doing easy task, you can't expect more resources
    4. nope, we need challenge like Ares, Grandmaster and so on. Why would made a boss that easy to beat?
    5. this depends on server
  • Darthbane3141Darthbane3141 Member Posts: 1,338 ★★★★
    I agree with point 5. I have always found energy to be annoying and later quests costing so much made my act 8 exploration take much longer. I have always thought that games with energy systems should take it away. I know this is an unpopular opinion, but that's just how I feel.
  • LazyKoduLazyKodu Member Posts: 3
    1. The gap between new old champions is too huge. Plus when opening crystal there big chance of getting **** champions.
    2. I agree
    3. I mean the monthly quest barley gives anything so just improve those rewards not introduce free resource where you can complete the game just begin casual player
    4. No easy but less complex, make it hard with few nodes instead of 10, 15 nodes
    5. Yh
  • DemonicStalkerDemonicStalker Member Posts: 342 ★★
    6) Arena
    6.1 - Sunday arena really needs a big, huge upgrade
    option 1 - 5 to 7* shards arena depending on progression level (using 1 and 2*)
    option 2 - 2* crystal arena (there r many 2* I don't have and I'm sure for nostalgic and collection reasons, many players will play)
    option 3 - move all the catalyst arenas to sunday but do include t5b, t6b, t2a, t3a, t5c and t6c

    6.2 - catalyst arena
    option 1 - add t5b, t6b, t5c, t6c, t2a and t3a arenas
    option 2 - still keep the current arenas but rework the milestones to include t5b, t6b, t2a, t3a, t5c and t6c in the respective arenas
    option 3 - divide it by progression level, i.e. valiant and paragon will be doin t6b, t3a and t6c, thronebreaker and uncollected be doin t5b, t2a and t5c and those below uncollected remain the current t1a, t4b and t4c

    I believe arena has been ignored for the longest time. It's time to give this aspect of the game some well-deserved love
  • Phantøm_EchøPhantøm_Echø Member Posts: 256 ★★★
    edited March 24

    I agree with point 5. I have always found energy to be annoying and later quests costing so much made my act 8 exploration take much longer. I have always thought that games with energy systems should take it away. I know this is an unpopular opinion, but that's just how I feel.

    ....but that's how they get you to come back and engage the player base. If you get everything done in one sitting It's not likely you come back, so that recharge allows for reengagement, especially for people who aren't up-to-date on the news to see new content and updates
  • DemonzfyreDemonzfyre Member Posts: 23,379 ★★★★★
    I don't understand the 3rd point. You can currently progress faster than you've ever been able to in the game. What exactly are you missing out on?
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