"Rewards budget": What does this mean for a game?

TerminatrixTerminatrix Member Posts: 3,730 ★★★★★
I've seen this being mentioned when discussing a rewards buff. I'm trying to get a solid understanding of what this means for a GAME.

Irl, a budget is money/income set aside for a purpose. Money doesn't have to be reserved for buffed rewards and other items in the game. These are things that can be changed and buffed by changing the rewards coding right?? Or does this mean the type and quantity of rewards created?

Can somebody break it down for me in laymans terms please?
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Comments

  • mgj0630mgj0630 Member Posts: 1,194 ★★★★
    Take BGs as an example...

    I don't think anyone denies is a pay to win mode (with regards to roster). And frankly, Kabam, and every FtP player should want that, as it offers a mode that helps keep the lights on.

    Now imagine for a moment the reward budget gets out of hand, and every FtP player has every meta champ as a 7*r4.

    The likely scenario is that that devalues what spenders spend on if being FtP gives the same thing, so spenders stop spending and the game shuts down.

    The alternate scenario is that it speeds up the spending race, so now you have to spend on 8* champs to maintain an advantage when you literally just got done spending on the same 7*R4 champ.

    Ultimately, as @TurboMeme said, we as players can debate if the rewards budget is appropriate in 2025, and for what it's worth, I think there are many aspects that could be increased....but at the end of the day, the game has been running for 10 years. We have to give them the benefit of the doubt that they're doing it right, or else it likely would have failed by now.
  • GroundedWisdomGroundedWisdom Member Posts: 37,187 ★★★★★
    mgj0630 said:

    Take BGs as an example...

    I don't think anyone denies is a pay to win mode (with regards to roster). And frankly, Kabam, and every FtP player should want that, as it offers a mode that helps keep the lights on.

    Now imagine for a moment the reward budget gets out of hand, and every FtP player has every meta champ as a 7*r4.

    The likely scenario is that that devalues what spenders spend on if being FtP gives the same thing, so spenders stop spending and the game shuts down.

    The alternate scenario is that it speeds up the spending race, so now you have to spend on 8* champs to maintain an advantage when you literally just got done spending on the same 7*R4 champ.

    Ultimately, as @TurboMeme said, we as players can debate if the rewards budget is appropriate in 2025, and for what it's worth, I think there are many aspects that could be increased....but at the end of the day, the game has been running for 10 years. We have to give them the benefit of the doubt that they're doing it right, or else it likely would have failed by now.

    Somewhat. Money is also a limiting factor. People often use the argument that it's a contradiction when people can spend as much as they want and get ahead, but the amount of people that have unlimited funding to spend on a game is quite a small amount.
  • mgj0630mgj0630 Member Posts: 1,194 ★★★★

    Its like when a parent tells the Kid you gotta work for that PS5, kid does all the chores in 1 day and then finds out its only worth 30 bucks and the parent says "What? You thought you were getting a PS5 for 1 day of work? Lol"

    Don't hate where you started with the analogy, but it didn't end right.

    A better analogy would have been, you got your PS5 (champ), but now you need to rank them up to 7*R3 (let's call that getting new games for the game system).

    An unbalanced system lets you get a PS5, XBox, and whatever else exists (all champs) in one day, plus all the games (rank up mats).

    A balanced system may let you get both systems (champs) on a single day, but it takes months to rank each up (acquire games) to a playable state for the content you want to tackle with those champs. This system ensures you don't get bored with the system as a whole, cause by the time you're bored with one game (ranked up champ), you get a new game (ranke up champ).

    And oh, by the way, while you're saving for those games you don't have today, you're thinking about the game (new champ) you don't even know about yet, and hoping you have resources (money/units/other) to get that new champ/game when it releases.

    Ideally, this system keeps you entertained with games for a PS5 until a PS6 comes out, then you're ready to get all the same games over again to play them with the better graphics (I've run out of analogies).
  • FolkvangrFolkvangr Member Posts: 293 ★★★
    Basically, the amount of stuff they are willing to give you without you spending money
  • BringPopcornBringPopcorn Member Posts: 8,196 ★★★★★
    edited March 25
    mgj0630 said:

    Its like when a parent tells the Kid you gotta work for that PS5, kid does all the chores in 1 day and then finds out its only worth 30 bucks and the parent says "What? You thought you were getting a PS5 for 1 day of work? Lol"

    Don't hate where you started with the analogy, but it didn't end right.

    A better analogy would have been, you got your PS5 (champ), but now you need to rank them up to 7*R3 (let's call that getting new games for the game system).

    An unbalanced system lets you get a PS5, XBox, and whatever else exists (all champs) in one day, plus all the games (rank up mats).

    A balanced system may let you get both systems (champs) on a single day, but it takes months to rank each up (acquire games) to a playable state for the content you want to tackle with those champs. This system ensures you don't get bored with the system as a whole, cause by the time you're bored with one game (ranked up champ), you get a new game (ranke up champ).

    And oh, by the way, while you're saving for those games you don't have today, you're thinking about the game (new champ) you don't even know about yet, and hoping you have resources (money/units/other) to get that new champ/game when it releases.

    Ideally, this system keeps you entertained with games for a PS5 until a PS6 comes out, then you're ready to get all the same games over again to play them with the better graphics (I've run out of analogies).
    PS6? If by the time it comes out he hasnt saved enough from chores buying the PS5 was a mistake in the first place 😤
    He is probably spending the money on other things, and we gotta send him to farm to recover.
  • mgj0630mgj0630 Member Posts: 1,194 ★★★★

    mgj0630 said:

    Take BGs as an example...

    I don't think anyone denies is a pay to win mode (with regards to roster). And frankly, Kabam, and every FtP player should want that, as it offers a mode that helps keep the lights on.

    Now imagine for a moment the reward budget gets out of hand, and every FtP player has every meta champ as a 7*r4.

    The likely scenario is that that devalues what spenders spend on if being FtP gives the same thing, so spenders stop spending and the game shuts down.

    The alternate scenario is that it speeds up the spending race, so now you have to spend on 8* champs to maintain an advantage when you literally just got done spending on the same 7*R4 champ.

    Ultimately, as @TurboMeme said, we as players can debate if the rewards budget is appropriate in 2025, and for what it's worth, I think there are many aspects that could be increased....but at the end of the day, the game has been running for 10 years. We have to give them the benefit of the doubt that they're doing it right, or else it likely would have failed by now.

    Somewhat. Money is also a limiting factor. People often use the argument that it's a contradiction when people can spend as much as they want and get ahead, but the amount of people that have unlimited funding to spend on a game is quite a small amount.

    That's one aspect I don't agree with.

    Right now Kabam limits that. Personally, if a person wants to blow their life savings to have every champ at 7*R4, I don't have a problem with that. Let them own BGs and keep the lights on for everyone.

    But again, the game has been running for 10 years. I don't agree with everything Kabam does, but they certainly seem to have found a balance to keeping folks engaged.

    I think we're at a tipping point right now, but I think that's based largely on the fact that the different content (AW/BGs/Everest) requires the top 1% of skill, and counter most don't have yet, or a ton of revives.

    Again...the game has been running for a long time...they appear to have figured out the formula even if I don't love it.
  • TurboMemeTurboMeme Member Posts: 7

    @BringPopcorn said:
    Now being serious, I don't think they found a balance at all, they found a way to stall and with the right strategy and timing it would work. Not being applied right now. That weird line of "TBs getting Valiant rewards and not the other way around" was a tipping point at least from my perspective.

    I mean they kinda have to stall progression, unless you think they should release a new star level every year. I do think kabam could be less stingy on shard payouts (and also giving valiant players access to lower level resources like 4 star shards), but when it comes to rank up resources i think the pace isn't too bad.
  • BringPopcornBringPopcorn Member Posts: 8,196 ★★★★★
    TurboMeme said:


    @BringPopcorn said:
    Now being serious, I don't think they found a balance at all, they found a way to stall and with the right strategy and timing it would work. Not being applied right now. That weird line of "TBs getting Valiant rewards and not the other way around" was a tipping point at least from my perspective.

    I mean they kinda have to stall progression, unless you think they should release a new star level every year. I do think kabam could be less stingy on shard payouts (and also giving valiant players access to lower level resources like 4 star shards), but when it comes to rank up resources i think the pace isn't too bad.
    Stall progression is fine, there is no reason at all for a Valiant to be getting any 6* shards as reward anywhere in the game.
    Stalling progression doesn't fit in with the pace of R4s. R4s came way too quick in my opinion and r3 mats are not as abundant. They are not low, but probably could have been more before R4 was introduced.
  • TerminatrixTerminatrix Member Posts: 3,730 ★★★★★

    If they gave everyone 30 7* R3 champions tomorrow for playing the daily quest , they have to Introduce r4 and r5s or else the game dies day after.

    So..basically they're creating a fair quantity and distribution to preserve the longevity of the game?
  • TurboMemeTurboMeme Member Posts: 7

    If they gave everyone 30 7* R3 champions tomorrow for playing the daily quest , they have to Introduce r4 and r5s or else the game dies day after.

    So..basically they're creating a fair quantity and distribution to preserve the longevity of the game?
    Thats basically it. Now many players argue that said budget is too small, but it needs to be there for a game like this to work.
  • GrabmeMCOCGrabmeMCOC Member Posts: 187 ★★
    Think of it as your salary for playing the game. You want more but they will only give you what they think you deserve.
  • KerneasKerneas Member Posts: 3,902 ★★★★★
    I'll demonstrate it on an example:

    The game must have some ceiling - aka the max power level achievable. Currently it's 7* r4. Noone has a more powerful champ yet.

    Resources to achieve this power level are rare to some extent. They need to be hard to get for two reasons: players need a challenge (aka sth to have as a long term goal), and also Kabam wants to sell these to paying customers. Given it's a f2p game w no ads, these are a major income source for them.

    Now, hypothetically: if they coded the new quest so that everyone starts getting 7*r4 champs super easily, what would happen? First off, people would get bored. Their rosters would boom and all PvE content (story, permanent quests etc.) would become really easy. And secondly, who would pay their real world money for stuff, that they can easily obtain? Would you now pay a dollar for T2A? No! That stuff piles up like crazy already.

    Long story short, it wouldn't cost Kabam any money to buff the rewards NOW, because it's just typing a code. But it would mess up the game's economy if they've overdone it, and that would hurt their vallets in the future.
  • startropicsstartropics Member Posts: 1,296 ★★★★★
    it's like food. there's a certain finite amount they want to feed us before it runs out and they have to make more (add another star level).

    they can't feed us too fast or we'll eat it all then ask for more then get mad at them for making more and then we'll ask to speak to the manager while threatening to boycott with signs and some nutjobs show up with pitchforks and they can't feed us too slow or we lose interest and go somewhere else.

    and their food isn't just one giant slab of plain dessert, it's dressed up and layered. there's vanilla ice cream, sprinkles, fudge, bananas.

    and it all doesn't come in it's finalized version (a sundae).

    it's starts off with the basics like plain vanilla ice cream and more gets added over time.

    in the beginning we only get vanilla ice cream with no toppings and as time goes on we get toppings added in small amounts and one at a time only. and the rule is, once we get a topping in a certain quantity, we never go smaller, it's a slow constant push to the sundae and once we get one topping we move onto the next and once we get it all, everything runs out and they have to make another type of dessert.

    that's the reward budget. finite stuff that they need to roll out at the right pace. if we're greedy and ask "FOR MORE, RIGHT NOW!", they need to figure out if we're really being greedy or just genuinely starving. if we're greedy they shouldn't listen to us and if we're undernourished they need to figure out a solution quick or it's bad news.

    most of the times we're pretty greedy but this time it doesn't look like it.
  • jimmykammaljimmykammal Member Posts: 52
    Where does the give aways fit in, in the while scheme of things? The budget says not to give more than 20k 6* shards in a month to TB, but suddenly there are 10 6* champs given away.
  • TadzioTosterTadzioToster Member Posts: 103
    edited March 25

    If they gave everyone 30 7* R3 champions tomorrow for playing the daily quest , they have to Introduce r4 and r5s or else the game dies day after.

    Bro… top accounts have 60+ or even 80+ 7r3 and we still want more🔥 and we have that much for money not because kabam gave us great rewards even when u are master in aw and top5 in aq/Raid.
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  • Toproller89Toproller89 Member Posts: 1,800 ★★★★
    Basically in game rewards need to be backed up by gold in the real world market, and T1 Dust is the most valuable reward in the game because it seems to be so rare, actually another thing of note is that I have no idea what I’m talking about, but thanks for reading :)
  • Toproller89Toproller89 Member Posts: 1,800 ★★★★
    Honestly though I understand that r3 7*s came too soon, pretty much straight after ascended R5s did.

    Champ progression accelerated massively but the same couldn’t be said for relics, R3 6* relics have been here for over a year and it’s still expensive as hell to rank them to R3.

    Progression on relics has been stalled big time
  • EakomoEakomo Member Posts: 228

    I've seen this being mentioned when discussing a rewards buff. I'm trying to get a solid understanding of what this means for a GAME.

    Irl, a budget is money/income set aside for a purpose. Money doesn't have to be reserved for buffed rewards and other items in the game. These are things that can be changed and buffed by changing the rewards coding right?? Or does this mean the type and quantity of rewards created?

    Can somebody break it down for me in laymans terms please?

    In the case of mcoc it relates to the max possible rewards you can get while actually playing the game (I.e. the game modes in the game), which doesn't count the budget allocated to spending events and deals.

    As an example let's day monthly we can be expected to get a maximum of 2 titans, 10 7 star crystals and like 50 6 stars. Now they won't just give you everything but find a way to split the rewards I.e. 100 titan shards in the eq and majority in top ranked rewards in aw and bg, or 6 stars actually being cav crystals
  • phillgreenphillgreen Member Posts: 4,486 ★★★★★
    Its like analogies that sound really good when you type it but make no sense to anyone reading it.
  • Lost____oneLost____one Member Posts: 29
    I also think kabam is having an issue with the purely spending side of game economy.

    The desire to add so many " must do" events/sales is hurting casual spends as they are always after best personal value and so many it is confusing on how to budget funds over each period of time.

    Also at the heavy spend level. Going all out to get something special, then finding out you can buy it for much less a month or two later feels like you spent foolishly. The first 7 star rank 4 was an expensive purchase. These large spenders did not have much time to enjoy the exclusive nature of the purchase.
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