So our rewards will be tailored to our prestige? Is that right?

I heard Kabam Mike on the stream talking about the content being more difficult, along with the rewards being better based on your account.
Was this based on your champion prestige? If so - does that mean that realistically ALL rank up materials for R4, along with all Sig stones need to be given to top prestige options from this point onwards in order to maximise the rewards for your account, and indeed the return on the time you put into the game?
Furthermore - does this mean that we can have a whole slew of new bugs where any error in calculating defender difficulty could cause low level players having far too difficult matchups, endgame players having far too easy fights etc etc?
At the moment with the difficulties and rewards being fixed, it means that the scope for bugs is significantly lower, and it makes me concerned about how this will play out when it launches.
Was this based on your champion prestige? If so - does that mean that realistically ALL rank up materials for R4, along with all Sig stones need to be given to top prestige options from this point onwards in order to maximise the rewards for your account, and indeed the return on the time you put into the game?
Furthermore - does this mean that we can have a whole slew of new bugs where any error in calculating defender difficulty could cause low level players having far too difficult matchups, endgame players having far too easy fights etc etc?
At the moment with the difficulties and rewards being fixed, it means that the scope for bugs is significantly lower, and it makes me concerned about how this will play out when it launches.
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Maybe it has prestige slabs so we just have to cross a threshold, not just get the max possible prestige.
Anyways I hope it'll be hard and very rewarding
My guess (but this is just a guess, and not even a well-informed one) is that it'll be more similar to how progression tiers work than to how AQ works; more about "Have X many champions at this or that rank" and less about "Have these very specific champions ranked up."
In the end, there is absolutely no need to make the monthly EQ a competitive event.
EQ/SQ Updates
In May 2025 there will be a Test of a Valiant EQ. Eventually, EQ will be updated to dynamically scale difficulty and rewards based on Progression Level and Top 30 champion Prestige (think AQ scaling). Also, new SQ formats are in the works.
so there can be tiers of lets say 0-200k, 200k to 400k, then so on , as a low valiant with like less than 5 r3s will have not many champs above 20k prestige and can reach like 500k+ prestige for top 30, whereas a endgame valiant with like 30+ r3s and 2+ r4s have their minimum top 30 prestige over 30k, tht means they have a top 30 combined prestige of 1 million plus. so
and the reward brackets can give necessary rewards, as the lower brackets need more of lets say r2 and r3 materials and less of r4, while the highest tiers can have more r3 and r4 focused materials.