I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
To play devils advocate, one class is more than 99% of the people on here who make comments about how bugs should be fixed immediately or how easy it is to fix the game. Those same people also don't understand how bugs happen but always have an opinion.
Please point out where I said anything should be fixed immediately or where I said it was easy. I'll wait...
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
Tell me why, as a CS major, that you cannot easily modify how many times the AI makes a decision a second. If you cannot come up with a solution I can suggest a few easy ways to do this.
Then tell me why it’s impossible to force the AI to make a decision other than walk forward at a specific range.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
Did you not read the OG post? Whenever they try fixing something, it causes knock on effects. Fixing reparry resulted in champions holding specials for longer (or something like that), and fixing an Intercept bug just resulted in an Intercept bug that was even more prominent.
At this point they are not going to toy with such a fundamental aspect (decision making), which will probably just thought them I to another loop if bugs fixes that lasts months and years.
They are already set on making AI 2.0. Why would spend another year fixing the old thing when they're just going to transition to the new one?
I did but it seems you didn't read my OP. I'm saying that it's not reasonable for us to suffer with this AI for however long it takes to develop AI 2.0. I normally don't even read your posts but this was reasonable and not as snarky as your usual posts.
If you're suffering with this AI, then stop playing until 2.0 comes out. I'm not suffering, so I will keep playing with this AI. At the end of the day, we're not business partners or fellow coders for Kabam. We're customers, and make our own decisions based on our own preferences.
Where do you typically place in BGs? What tier of war are you in?
Where do you live? What is your job? What is your annual salary? Do you have a family? What car do you drive? How much do you have saved up for retirement?
It's good to know this is the last of your posts I'll see.
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
To play devils advocate, one class is more than 99% of the people on here who make comments about how bugs should be fixed immediately or how easy it is to fix the game. Those same people also don't understand how bugs happen but always have an opinion.
Please point out where I said anything should be fixed immediately or where I said it was easy. I'll wait...
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
Tell me why, as a CS major, that you cannot easily modify how many times the AI makes a decision a second. If you cannot come up with a solution I can suggest a few easy ways to do this.
Then tell me why it’s impossible to force the AI to make a decision other than walk forward at a specific range.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
Did you not read the OG post? Whenever they try fixing something, it causes knock on effects. Fixing reparry resulted in champions holding specials for longer (or something like that), and fixing an Intercept bug just resulted in an Intercept bug that was even more prominent.
At this point they are not going to toy with such a fundamental aspect (decision making), which will probably just thought them I to another loop if bugs fixes that lasts months and years.
They are already set on making AI 2.0. Why would spend another year fixing the old thing when they're just going to transition to the new one?
I did but it seems you didn't read my OP. I'm saying that it's not reasonable for us to suffer with this AI for however long it takes to develop AI 2.0. I normally don't even read your posts but this was reasonable and not as snarky as your usual posts.
I did read it. I'm of the opinion there is no AI issue atm that makes the game unplayable to the point where they have to take any drastic decision. Yes there are issues that have resulted in an overall degradation that might cause a funky issue here and there, but nothing game breaking.
The only time I remember an issue that was truly game breaking was with the original Champion boss nerd update which made every AI just go passive like Arena AI.
Even then, the fix didn't really bring the AI back to the original. And it caused the additional effects which made the AI walk up to you for a parry when you whiff (it doesn't happen now)
What general level of skill are you? It's hard to argue this when I don't know what echelon you play in. M1 or higher players or T1 war players definitely would disagree with you on average. And if there was no problem with the AI atm per your opinion, what's the need for the deep dive and AI 2.0?
I did Ares with one Revive and got him to 1% on a Single run. Make of that what you will. I don't play war. And BGs is usually in Quantum. Only cracked Celestial in the very first few seasons. But not as a final placement
I've answered the second part of the question in the previous answer itself.
The problem is that you assumed I wanted them to take drastic action. That's just your assumption which isn't stated anywhere in my post or responses. I've always recommended that the AI be tweaked on the edges. If you read my OP I did not ask for any major changes so I don't really know what you're on about.
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
Tell me why, as a CS major, that you cannot easily modify how many times the AI makes a decision a second. If you cannot come up with a solution I can suggest a few easy ways to do this.
Then tell me why it’s impossible to force the AI to make a decision other than walk forward at a specific range.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
Did you not read the OG post? Whenever they try fixing something, it causes knock on effects. Fixing reparry resulted in champions holding specials for longer (or something like that), and fixing an Intercept bug just resulted in an Intercept bug that was even more prominent.
At this point they are not going to toy with such a fundamental aspect (decision making), which will probably just thought them I to another loop if bugs fixes that lasts months and years.
They are already set on making AI 2.0. Why would spend another year fixing the old thing when they're just going to transition to the new one?
I did but it seems you didn't read my OP. I'm saying that it's not reasonable for us to suffer with this AI for however long it takes to develop AI 2.0. I normally don't even read your posts but this was reasonable and not as snarky as your usual posts.
I did read it. I'm of the opinion there is no AI issue atm that makes the game unplayable to the point where they have to take any drastic decision. Yes there are issues that have resulted in an overall degradation that might cause a funky issue here and there, but nothing game breaking.
The only time I remember an issue that was truly game breaking was with the original Champion boss nerd update which made every AI just go passive like Arena AI.
Even then, the fix didn't really bring the AI back to the original. And it caused the additional effects which made the AI walk up to you for a parry when you whiff (it doesn't happen now)
What general level of skill are you? It's hard to argue this when I don't know what echelon you play in. M1 or higher players or T1 war players definitely would disagree with you on average. And if there was no problem with the AI atm per your opinion, what's the need for the deep dive and AI 2.0?
I did Ares with one Revive and got him to 1% on a Single run. Make of that what you will. I don't play war. And BGs is usually in Quantum. Only cracked Celestial in the very first few seasons. But not as a final placement
I've answered the second part of the question in the previous answer itself.
The problem is that you assumed I wanted them to take drastic action. That's just your assumption which isn't stated anywhere in my post or responses. I've always recommended that the AI be tweaked on the edges. If you read my OP I did not ask for any major changes so I don't really know what you're on about.
Changing the reaction time of the AI would constitute a drastic change. I did not mean drastic in the sense of time but of magnitude.
That would be a change in the fundamental way the AI did its actions.
And we do not know whether Kabam even wants to change it. Much less change it with 2.0.
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
Tell me why, as a CS major, that you cannot easily modify how many times the AI makes a decision a second. If you cannot come up with a solution I can suggest a few easy ways to do this.
Then tell me why it’s impossible to force the AI to make a decision other than walk forward at a specific range.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
Did you not read the OG post? Whenever they try fixing something, it causes knock on effects. Fixing reparry resulted in champions holding specials for longer (or something like that), and fixing an Intercept bug just resulted in an Intercept bug that was even more prominent.
At this point they are not going to toy with such a fundamental aspect (decision making), which will probably just thought them I to another loop if bugs fixes that lasts months and years.
They are already set on making AI 2.0. Why would spend another year fixing the old thing when they're just going to transition to the new one?
I did but it seems you didn't read my OP. I'm saying that it's not reasonable for us to suffer with this AI for however long it takes to develop AI 2.0. I normally don't even read your posts but this was reasonable and not as snarky as your usual posts.
I did read it. I'm of the opinion there is no AI issue atm that makes the game unplayable to the point where they have to take any drastic decision. Yes there are issues that have resulted in an overall degradation that might cause a funky issue here and there, but nothing game breaking.
The only time I remember an issue that was truly game breaking was with the original Champion boss nerd update which made every AI just go passive like Arena AI.
Even then, the fix didn't really bring the AI back to the original. And it caused the additional effects which made the AI walk up to you for a parry when you whiff (it doesn't happen now)
What general level of skill are you? It's hard to argue this when I don't know what echelon you play in. M1 or higher players or T1 war players definitely would disagree with you on average. And if there was no problem with the AI atm per your opinion, what's the need for the deep dive and AI 2.0?
I did Ares with one Revive and got him to 1% on a Single run. Make of that what you will. I don't play war. And BGs is usually in Quantum. Only cracked Celestial in the very first few seasons. But not as a final placement
I've answered the second part of the question in the previous answer itself.
The problem is that you assumed I wanted them to take drastic action. That's just your assumption which isn't stated anywhere in my post or responses. I've always recommended that the AI be tweaked on the edges. If you read my OP I did not ask for any major changes so I don't really know what you're on about.
Changing the reaction time of the AI would constitute a drastic change. I did not mean drastic in the sense of time but of magnitude.
That would be a change in the fundamental way the AI did its actions.
And we do not know whether Kabam even wants to change it. Much less change it with 2.0.
The AI did not use to be this fast to react or recover. I've played this game for a long time (heck my name is on the first page of legends runs) and it's very clear when there are changes in AI behavior. The only difference is that you accept that this, and EVERY other non-pro player issue, is a "bug" and I don't. It is far more ridiculous to believe that every time the AI get's harder, it's a bug.
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
To play devils advocate, one class is more than 99% of the people on here who make comments about how bugs should be fixed immediately or how easy it is to fix the game. Those same people also don't understand how bugs happen but always have an opinion.
Please point out where I said anything should be fixed immediately or where I said it was easy. I'll wait...
MF'r did I say you anywhere in what I said? I said that there are tons of people on here that say Kabam can fix things fast or refuse to fix things etc... I was saying that Emilia having one class is more than most people that complain about Kabam and programming. You always complain about people not reading and you inserted yourself somehow in my comment and I never mentioned you specifically.
But I can say that you admit that you don't have experience in programming for gaming yet you are acting like you are an authority on the topic, especially in response to Pikolu. So you not knowing about programming for gaming, you shouldn't get to comment on it right?
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
Tell me why, as a CS major, that you cannot easily modify how many times the AI makes a decision a second. If you cannot come up with a solution I can suggest a few easy ways to do this.
Then tell me why it’s impossible to force the AI to make a decision other than walk forward at a specific range.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
Did you not read the OG post? Whenever they try fixing something, it causes knock on effects. Fixing reparry resulted in champions holding specials for longer (or something like that), and fixing an Intercept bug just resulted in an Intercept bug that was even more prominent.
At this point they are not going to toy with such a fundamental aspect (decision making), which will probably just thought them I to another loop if bugs fixes that lasts months and years.
They are already set on making AI 2.0. Why would spend another year fixing the old thing when they're just going to transition to the new one?
I did but it seems you didn't read my OP. I'm saying that it's not reasonable for us to suffer with this AI for however long it takes to develop AI 2.0. I normally don't even read your posts but this was reasonable and not as snarky as your usual posts.
If you're suffering with this AI, then stop playing until 2.0 comes out. I'm not suffering, so I will keep playing with this AI. At the end of the day, we're not business partners or fellow coders for Kabam. We're customers, and make our own decisions based on our own preferences.
Where do you typically place in BGs? What tier of war are you in?
Where do you live? What is your job? What is your annual salary? Do you have a family? What car do you drive? How much do you have saved up for retirement?
It's good to know this is the last of your posts I'll see.
Bro, you're the one trying to inject status into everyone's right to have an opinion about this topic. Just judge the comments based on their own merits, instead of trying to make yourself feel superior about video game achievements, especially when you get so triggered when questioned about actual life achievements...
The bottom line for me is that many people on here have extensive experience and schooling in programming. The only people who know THIS game inside and out are them, and I trust that.
The bottom line for me is that many people on here have extensive experience and schooling in programming. The only people who know THIS game inside and out are them, and I trust that.
And therein lies the difference between you lot and people like me. Kabam has to earn that trust and they haven't at this time. It's bizarre how much trust you seem to have in Kabam.
The bottom line for me is that many people on here have extensive experience and schooling in programming. The only people who know THIS game inside and out are them, and I trust that.
And therein lies the difference between you lot and people like me. Kabam has to earn that trust and they haven't at this time. It's bizarre how much trust you seem to have in Kabam.
That's nothing anyone can change, honestly. If you don't trust them, no amount of transparency or explanations is going to change that.
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
To play devils advocate, one class is more than 99% of the people on here who make comments about how bugs should be fixed immediately or how easy it is to fix the game. Those same people also don't understand how bugs happen but always have an opinion.
Please point out where I said anything should be fixed immediately or where I said it was easy. I'll wait...
MF'r did I say you anywhere in what I said? I said that there are tons of people on here that say Kabam can fix things fast or refuse to fix things etc... I was saying that Emilia having one class is more than most people that complain about Kabam and programming. You always complain about people not reading and you inserted yourself somehow in my comment and I never mentioned you specifically.
But I can say that you admit that you don't have experience in programming for gaming yet you are acting like you are an authority on the topic, especially in response to Pikolu. So you not knowing about programming for gaming, you shouldn't get to comment on it right?
You responded to me with a vague nonsensical comment. So because other people expect something, that makes it OK for people to brigade my post with their biased responses? If you are an honest actor, you'd recognize that the immediate and bizarre response to my pro-player advocacy which you admit isn't pie-in-the-sky.
You claim I act like an authority on design/programming? There's no evidence of that. I am an authority like any other celestial and T1 player on how I understand the AI. This is why you people are perceived as bad actors. It was Pikolu who decided to post that
All I said is that I believe Kabam has made changes to make the AI harder and that it's unreasonable for us to have to wait for who knows how long for AI 2.0. Immediately, people have to jump out to defend Kabam... insane.
The bottom line for me is that many people on here have extensive experience and schooling in programming. The only people who know THIS game inside and out are them, and I trust that.
And therein lies the difference between you lot and people like me. Kabam has to earn that trust and they haven't at this time. It's bizarre how much trust you seem to have in Kabam.
That's nothing anyone can change, honestly. If you don't trust them, no amount of transparency or explanations is going to change that.
You sang a different tune when you couldn't get into GC...
The bottom line for me is that many people on here have extensive experience and schooling in programming. The only people who know THIS game inside and out are them, and I trust that.
And therein lies the difference between you lot and people like me. Kabam has to earn that trust and they haven't at this time. It's bizarre how much trust you seem to have in Kabam.
That's nothing anyone can change, honestly. If you don't trust them, no amount of transparency or explanations is going to change that.
You sang a different tune when you couldn't get into GC...
Please point out any of my issues with BGs where I expressed distrust with Kabam.
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
This isn't you?
You are the one who went after Emilia90 because they said they had one class in programming but I've never seen you go after anyone who hasn't had a single ounce of experience in programming ever when they say how easy it should be to fix something.
I wasn't vague. I'm sorry that you got it wrong and commented incorrectly and instead of admitting your mistake, you double down.
But in this comment from you, you say you have not experience in programming when it comes to gaming. Which means you don't know what systems they use to write their code, how it's written or how it's layered, but you are claiming these are minor issues without any knowledge of how AI is coded outside of the provided post.
The game was originally built using Unity. Then, because they wanted more freedom, they decided to build their own game engine which is partially why the game is where it's at now. This game is layered with old code into new code. They've admitted in the past this is what's caused issues before. So instead of building on something that isn't working how they want it, they are designing a newer version.
I trust Kabam and their devs because, even though there's been many mistakes, they've always managed to fix them.and have kept the game running for 10.5 years. Not everything is perfect but to keep essentially the same game running for that long, speaks for itself.
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
This isn't you?
You are the one who went after Emilia90 because they said they had one class in programming but I've never seen you go after anyone who hasn't had a single ounce of experience in programming ever when they say how easy it should be to fix something.
I wasn't vague. I'm sorry that you got it wrong and commented incorrectly and instead of admitting your mistake, you double down.
But in this comment from you, you say you have not experience in programming when it comes to gaming. Which means you don't know what systems they use to write their code, how it's written or how it's layered, but you are claiming these are minor issues without any knowledge of how AI is coded outside of the provided post.
The game was originally built using Unity. Then, because they wanted more freedom, they decided to build their own game engine which is partially why the game is where it's at now. This game is layered with old code into new code. They've admitted in the past this is what's caused issues before. So instead of building on something that isn't working how they want it, they are designing a newer version.
I trust Kabam and their devs because, even though there's been many mistakes, they've always managed to fix them.and have kept the game running for 10.5 years. Not everything is perfect but to keep essentially the same game running for that long, speaks for itself.
If you can’t understand that some problems are small relative to others then sure. You’re an enabler that tries to prevent others feom holding Kabam to account. But I already knew that just like most know that this would be resolved already if it had a direct monetary impact. Anyway I’m done with you trying to drag me into your typical spiral.
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
The last time I posted about AI, Crashed said I’d hit the nail on the head. Interestingly none of you people have any critique on any content, just a reflexive derision to anything anti Kabam… Very interesting.
How is this derisive?
Also, not that it's got anything to do with your post, but as it happens, my place of work is switching from using a multitude of different and poorly-integrated IT systems to using a single all-new, all-singing, all-dancing, does-everything-in-one purpose-built IT system.
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
I didn't get close to wiping out the revives in stash any of the last pieces of Everest content and most of them go to waste. That doesn't mean the AI isn't bad. Those are two separate issues.
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Yup same here. People who are extra salty about the AI are clearly revive spamming through content, unable to adapt. There are some annoyances for sure, but nothing to get super worked up about like some drama queen...
I took one programming class in highschool and it’s absolutely believable that changing one thing just makes everything else a mess. That’s like…the whole point
I wasn’t going to respond to this absurd response but it’s just too silly. You took ONE COURSE and that gives you perspective as a programmer? I can’t stop laughing at this post. Must have been a tough course.
I suppose your PE classes also give you perspective as a professional athlete?
Who actually reads this and agrees with it? I won’t even bother speaking to authority here but if this was how programming works how does Kabam even fix kit bugs? Or any other bugs for that matter? Or is the AI just a special type of program? Maybe as hard as your course… 😂
Oh dear. My point was that I took a beginners programming class and even then it was hard to code because altering one thing would mess up the whole program. Now imagine a 10 year old game built on a ton of code that has multiple knock in effects
Maybe get down from your high horse to see what my point was instead of acting all condescending
1. I don’t think you have to make this argument for Kabam. 2. A beginner class doesn’t give you the basis to make this claim. I’m not saying it isn’t true but neither did I suggest that fixing it was easy. You just happened to miss my entire point and reflexively defend Kabam.
As a Computer Science Major, who graduates in a few months, with a lot of experience with programming and dealing with computers in general, what they said is 100% true. I've spent countless hours debugging projects I create because there's 1 little bug to fix and fixing that 1 bug broke something else which fixing that breaks other things. These are problems experienced with programs of 200-400 lines of code. If it takes someone hours to fix 200-400 lines of code so their program runs bug-free, imagine how long it would take to debug something that is likely in the 10s to 100s of thousands of lines of code. It is impossible to debug something that large without breaking something else in the process.
That is just the tip of the iceberg too. Now imagine dealing with 10,000-100,000 lines of code that someone else wrote. If you have any experience with coding, then you know your own code is likely hard enough to read. When you read someone else's code, it is 5 billion times worse, especially if the previous person didn't keep extensive comments or documentation of what the code even does. This means that you're going to be spending a really long time documenting it yourself, or just not touching it which kabam has opted to do. If it ain't broke, don't fix it.
As far as changing the AI goes, one little change can have huge affects on how the entire fight goes. If you decide that the AI is too passive and you want to make it more aggressive, you could tweak that and then the AI with its aggressiveness is now no longer ever holding block which makes champions like hulkling really bad and makes defenders like Peni Parker a nightmare because you can't get rid of her sync-shield. This also can create other knock-on effects where venom might just corner you since his aggressiveness is him just chaining that combo with infinite reach and decides that using specials is for the weak when he can just try hitting you again due to you being in his reach.
I have graduated and worked and disagree. But I don’t want to appeal to authority.
While my programming background is not in the gaming arena (mostly controls/systems), if these minor issues can’t be fixed then QC’d then there’s no way any of the systems with intricate controls would have ever worked.
This isn't you?
You are the one who went after Emilia90 because they said they had one class in programming but I've never seen you go after anyone who hasn't had a single ounce of experience in programming ever when they say how easy it should be to fix something.
I wasn't vague. I'm sorry that you got it wrong and commented incorrectly and instead of admitting your mistake, you double down.
But in this comment from you, you say you have not experience in programming when it comes to gaming. Which means you don't know what systems they use to write their code, how it's written or how it's layered, but you are claiming these are minor issues without any knowledge of how AI is coded outside of the provided post.
The game was originally built using Unity. Then, because they wanted more freedom, they decided to build their own game engine which is partially why the game is where it's at now. This game is layered with old code into new code. They've admitted in the past this is what's caused issues before. So instead of building on something that isn't working how they want it, they are designing a newer version.
I trust Kabam and their devs because, even though there's been many mistakes, they've always managed to fix them.and have kept the game running for 10.5 years. Not everything is perfect but to keep essentially the same game running for that long, speaks for itself.
If you can’t understand that some problems are small relative to others then sure. You’re an enabler that tries to prevent others feom holding Kabam to account. But I already knew that just like most know that this would be resolved already if it had a direct monetary impact. Anyway I’m done with you trying to drag me into your typical spiral.
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Yup same here. People who are extra salty about the AI are clearly revive spamming through content, unable to adapt. There are some annoyances for sure, but nothing to get super worked up about like some drama queen...
I’m not tier shaming but wow what a straw man.
The people that really care about bad AI and outta sync frame rates are typically people who play or have played high tier competitive BGs or AW, competitive modes where a single mistake or bugged or Ai manifested error has catastrophic outcomes 9 times outta 10.
If you think it’s people revive spamming through solo content… then I don’t know how much weight anything you have to say on the topic truly has.
I think the OP (apparently my clone according to some) brought up some interesting points about levers it sounds like the team has but seems not to be using to alleviate current pain points… but I don’t know if I fully align to the conclusions as we have seen knock effects like the double medium reparry and the straight up reparry bug come outta Kabam’s AI adjustments in the past. I question how much control they actually do have based on the trial and error I’ve experienced as a player. So if modernizing and introducing a clean mechanism that they can better control is on the table… I’m hopeful they can pull it off sooner rather than later.
Other than that… this discussion has all the usual suspects now zealously taking the usual sides. 🙄
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Yup same here. People who are extra salty about the AI are clearly revive spamming through content, unable to adapt. There are some annoyances for sure, but nothing to get super worked up about like some drama queen...
I’m not tier shaming but wow what a straw man.
The people that really care about bad AI and outta sync frame rates are typically people who play or have played high tier competitive BGs or AW, competitive modes where a single mistake or bugged or Ai manifested error has catastrophic outcomes 9 times outta 10.
If you think it’s people revive spamming through solo content… then I don’t know how much weight anything you have to say on the topic truly has.
I think the OP (apparently my clone according to some) brought up some interesting points about levers it sounds like the team has but seems not to be using to alleviate current pain points… but I don’t know if I fully align to the conclusions as we have seen knock effects like the double medium reparry and the straight up reparry bug come outta Kabam’s AI adjustments in the past. I question how much control they actually do have based on the trial and error I’ve experienced as a player. So if modernizing and introducing a clean mechanism that they can better control is on the table… I’m hopeful they can pull it off sooner rather than later.
Other than that… this discussion has all the usual suspects now zealously taking the usual sides. 🙄
Can you blame them? Hippos and Oxen look very similar
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Yup same here. People who are extra salty about the AI are clearly revive spamming through content, unable to adapt. There are some annoyances for sure, but nothing to get super worked up about like some drama queen...
I’m not tier shaming but wow what a straw man.
The people that really care about bad AI and outta sync frame rates are typically people who play or have played high tier competitive BGs or AW, competitive modes where a single mistake or bugged or Ai manifested error has catastrophic outcomes 9 times outta 10.
If you think it’s people revive spamming through solo content… then I don’t know how much weight anything you have to say on the topic truly has.
I think the OP (apparently my clone according to some) brought up some interesting points about levers it sounds like the team has but seems not to be using to alleviate current pain points… but I don’t know if I fully align to the conclusions as we have seen knock effects like the double medium reparry and the straight up reparry bug come outta Kabam’s AI adjustments in the past. I question how much control they actually do have based on the trial and error I’ve experienced as a player. So if modernizing and introducing a clean mechanism that they can better control is on the table… I’m hopeful they can pull it off sooner rather than later.
Other than that… this discussion has all the usual suspects now zealously taking the usual sides. 🙄
Can you blame them? Hippos and Oxen look very similar
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Yup same here. People who are extra salty about the AI are clearly revive spamming through content, unable to adapt. There are some annoyances for sure, but nothing to get super worked up about like some drama queen...
I’m not tier shaming but wow what a straw man.
The people that really care about bad AI and outta sync frame rates are typically people who play or have played high tier competitive BGs or AW, competitive modes where a single mistake or bugged or Ai manifested error has catastrophic outcomes 9 times outta 10.
If you think it’s people revive spamming through solo content… then I don’t know how much weight anything you have to say on the topic truly has.
I think the OP (apparently my clone according to some) brought up some interesting points about levers it sounds like the team has but seems not to be using to alleviate current pain points… but I don’t know if I fully align to the conclusions as we have seen knock effects like the double medium reparry and the straight up reparry bug come outta Kabam’s AI adjustments in the past. I question how much control they actually do have based on the trial and error I’ve experienced as a player. So if modernizing and introducing a clean mechanism that they can better control is on the table… I’m hopeful they can pull it off sooner rather than later.
Other than that… this discussion has all the usual suspects now zealously taking the usual sides. 🙄
Well said! With time, you come to realize that the defenders don't actually play near the top.
WRT your last paragraph, we're each drawing conjecture/conclusions the best we can and obviously don't know exactly what the issues are. But you're fundamentally right about the types of people who complain about this. I watched Nah complain several times on his BG streams (and literally rage end stream on BGs). Lots of celestial players do. Hell even DLL has complained on streams.
Protip: The forums are actually pretty OK when you discover the ignore function. I usually don't bother and I'll just go back to not reading people who aren't posting in good faith
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Yup same here. People who are extra salty about the AI are clearly revive spamming through content, unable to adapt. There are some annoyances for sure, but nothing to get super worked up about like some drama queen...
I’m not tier shaming but wow what a straw man.
The people that really care about bad AI and outta sync frame rates are typically people who play or have played high tier competitive BGs or AW, competitive modes where a single mistake or bugged or Ai manifested error has catastrophic outcomes 9 times outta 10.
If you think it’s people revive spamming through solo content… then I don’t know how much weight anything you have to say on the topic truly has.
I think the OP (apparently my clone according to some) brought up some interesting points about levers it sounds like the team has but seems not to be using to alleviate current pain points… but I don’t know if I fully align to the conclusions as we have seen knock effects like the double medium reparry and the straight up reparry bug come outta Kabam’s AI adjustments in the past. I question how much control they actually do have based on the trial and error I’ve experienced as a player. So if modernizing and introducing a clean mechanism that they can better control is on the table… I’m hopeful they can pull it off sooner rather than later.
Other than that… this discussion has all the usual suspects now zealously taking the usual sides. 🙄
Well said! With time, you come to realize that the defenders don't actually play near the top.
WRT your last paragraph, we're each drawing conjecture/conclusions the best we can and obviously don't know exactly what the issues are. But you're fundamentally right about the types of people who complain about this. I watched Nah complain several times on his BG streams (and literally rage end stream on BGs). Lots of celestial players do. Hell even DLL has complained on streams.
Protip: The forums are actually pretty OK when you discover the ignore function. I usually don't bother and I'll just go back to not reading people who aren't posting in good faith
Does nah stream on YouTube? Couldn't find his page.
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Yup same here. People who are extra salty about the AI are clearly revive spamming through content, unable to adapt. There are some annoyances for sure, but nothing to get super worked up about like some drama queen...
I’m not tier shaming but wow what a straw man.
The people that really care about bad AI and outta sync frame rates are typically people who play or have played high tier competitive BGs or AW, competitive modes where a single mistake or bugged or Ai manifested error has catastrophic outcomes 9 times outta 10.
If you think it’s people revive spamming through solo content… then I don’t know how much weight anything you have to say on the topic truly has.
I think the OP (apparently my clone according to some) brought up some interesting points about levers it sounds like the team has but seems not to be using to alleviate current pain points… but I don’t know if I fully align to the conclusions as we have seen knock effects like the double medium reparry and the straight up reparry bug come outta Kabam’s AI adjustments in the past. I question how much control they actually do have based on the trial and error I’ve experienced as a player. So if modernizing and introducing a clean mechanism that they can better control is on the table… I’m hopeful they can pull it off sooner rather than later.
Other than that… this discussion has all the usual suspects now zealously taking the usual sides. 🙄
I make a general comment about extra salty drama queens and you immediately pop up and get triggered? Relax man, I'm talking about the drama and the attitude, not the actual annoyances of various AI issues...
Comments
I'll wait...
That would be a change in the fundamental way the AI did its actions.
And we do not know whether Kabam even wants to change it. Much less change it with 2.0.
But I can say that you admit that you don't have experience in programming for gaming yet you are acting like you are an authority on the topic, especially in response to Pikolu. So you not knowing about programming for gaming, you shouldn't get to comment on it right?
Just judge the comments based on their own merits, instead of trying to make yourself feel superior about video game achievements, especially when you get so triggered when questioned about actual life achievements...
It's bizarre how much trust you seem to have in Kabam.
You claim I act like an authority on design/programming? There's no evidence of that. I am an authority like any other celestial and T1 player on how I understand the AI. This is why you people are perceived as bad actors. It was Pikolu who decided to post that
All I said is that I believe Kabam has made changes to make the AI harder and that it's unreasonable for us to have to wait for who knows how long for AI 2.0. Immediately, people have to jump out to defend Kabam... insane.
You are the one who went after Emilia90 because they said they had one class in programming but I've never seen you go after anyone who hasn't had a single ounce of experience in programming ever when they say how easy it should be to fix something.
I wasn't vague. I'm sorry that you got it wrong and commented incorrectly and instead of admitting your mistake, you double down.
But in this comment from you, you say you have not experience in programming when it comes to gaming. Which means you don't know what systems they use to write their code, how it's written or how it's layered, but you are claiming these are minor issues without any knowledge of how AI is coded outside of the provided post.
The game was originally built using Unity. Then, because they wanted more freedom, they decided to build their own game engine which is partially why the game is where it's at now. This game is layered with old code into new code. They've admitted in the past this is what's caused issues before. So instead of building on something that isn't working how they want it, they are designing a newer version.
I trust Kabam and their devs because, even though there's been many mistakes, they've always managed to fix them.and have kept the game running for 10.5 years. Not everything is perfect but to keep essentially the same game running for that long, speaks for itself.
The AI changed obviously
Kabam themselves said that players aren't buying revives bcos it used to be easy and even after the AI became difficult, pro players are using less revives
There's no reason for Kabam to roll back the AI bcos it was too easy back then and even now, it's getting easier for me
I learnt to adapt and play around the new AI
The current AI has plenty of loopholes actually
Also, not that it's got anything to do with your post, but as it happens, my place of work is switching from using a multitude of different and poorly-integrated IT systems to using a single all-new, all-singing, all-dancing, does-everything-in-one purpose-built IT system.
So, just in case it comes in handy later... ...I'm definitely keeping a copy of this... 😂
It's like scissors paper stone game
There's a counter for every move you make against the AI
AI hold and release block at lightning speed and doesn't give you an opening to attack
You use medium or light attack, AI counters with Parry
Kabam made AI with lightning fast recovery, you do a combo, AI manage to block in the middle of the combo while getting hit by player
You do a dash medium attack, AI step back and counter with a medium or light attack
The people that really care about bad AI and outta sync frame rates are typically people who play or have played high tier competitive BGs or AW, competitive modes where a single mistake or bugged or Ai manifested error has catastrophic outcomes 9 times outta 10.
If you think it’s people revive spamming through solo content… then I don’t know how much weight anything you have to say on the topic truly has.
I think the OP (apparently my clone according to some) brought up some interesting points about levers it sounds like the team has but seems not to be using to alleviate current pain points… but I don’t know if I fully align to the conclusions as we have seen knock effects like the double medium reparry and the straight up reparry bug come outta Kabam’s AI adjustments in the past. I question how much control they actually do have based on the trial and error I’ve experienced as a player. So if modernizing and introducing a clean mechanism that they can better control is on the table… I’m hopeful they can pull it off sooner rather than later.
Other than that… this discussion has all the usual suspects now zealously taking the usual sides. 🙄
WRT your last paragraph, we're each drawing conjecture/conclusions the best we can and obviously don't know exactly what the issues are. But you're fundamentally right about the types of people who complain about this. I watched Nah complain several times on his BG streams (and literally rage end stream on BGs). Lots of celestial players do. Hell even DLL has complained on streams.
Protip: The forums are actually pretty OK when you discover the ignore function. I usually don't bother and I'll just go back to not reading people who aren't posting in good faith