Does anyone have problems with the raids where you can’t enter Raid Fervor?

JessieSJessieS Member Posts: 1,683 ★★★★★
The first time every thing worked normally . I built up charges , entered raid fervor did the damage . But the second time when I revived when I built up raid charges instead of going into raid fervor the charges would just go to zero .
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Comments

  • Pit_0f_MiseryPit_0f_Misery Member Posts: 185 ★★
    Mine has done that a couple times. Just figure I must be doing something wrong even though I'm doing the same thing the other times.
  • Average_DesiAverage_Desi Member Posts: 2,640 ★★★★★
    Did you let the other ROLE type do a fight before you went in again?
  • MrSakuragiMrSakuragi Member Posts: 6,643 ★★★★★
    This has been an issue with DOT Boost role boost in the past. If that’s your boost it could explain.
  • NiftycraNiftycra Member Posts: 46
    Yes. Both me and a teammate
  • DMH525DMH525 Member Posts: 36
    Yes something is off I was having a hard time building charges
  • iDestroyerZiDestroyerZ Member Posts: 764 ★★★★

    This has been an issue with DOT Boost role boost in the past. If that’s your boost it could explain.

    Unfortunately it's happening with other boosts as well, i'm using Jack with the Siphon boost and the charges goes from 30 to 0, already lost 2 revives due to this
  • DMH525DMH525 Member Posts: 36
    I’m using Luke cage and weak spot and I did an entire fight only to get 2 charges out of it
  • GoldenDadGoldenDad Member Posts: 118
    I’m only getting 3 with Titania, usually get 7. Plus she is only doing about 15% of her normal damage output. Last Raids I would hit the cap with only a few role changes. Now I’m lucky to take 3-4% health off.
  • OokamikageOokamikage Member Posts: 1
    I'm supposed to be getting 6 per weakness debuff (30) but I'm only getting 6 total.
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★
    GoldenDad said:

    I’m only getting 3 with Titania, usually get 7. Plus she is only doing about 15% of her normal damage output. Last Raids I would hit the cap with only a few role changes. Now I’m lucky to take 3-4% health off.

    Yeah something is happening to alliance mate. Either Titania or weak spot is bugged!!!!
  • TheCleanerTheCleaner Member Posts: 40
    Titania feels wrong today in raids. It takes 2 mins or so before I can deal real damage, at 7* r3. Lack of ferver build tracks.
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★

    Titania feels wrong today in raids. It takes 2 mins or so before I can deal real damage, at 7* r3. Lack of ferver build tracks.

    Yeah something is wrong hopefully @KabamDORK can help tomorrow
  • WreakingGuyWreakingGuy Member Posts: 25
    Same with me, using Titania and weak spot.
  • TripleDeckTripleDeck Member Posts: 1
    I am having issues with Weak Spot using Silk as well. Only 6 Raid Fervor instead of 30. Makes the ramp up super slow. Can’t keep up the heal block. Not fun.
  • DMH525DMH525 Member Posts: 36
    I’m not sure how to proceed because if it’s not fixed it’s going to make things a heck of a lot harder this week! We only get so many revives to use.
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★
    DMH525 said:

    I’m not sure how to proceed because if it’s not fixed it’s going to make things a heck of a lot harder this week! We only get so many revives to use.

    Yeah it’s not fair when kabam wont acknowledge that something is wrong and just leaves us hanging to suffer
  • JessieSJessieS Member Posts: 1,683 ★★★★★
    Yeah and this has happened with past raids as well . I am baffled as to why it still hasn’t been fixed
  • the_eradicatorthe_eradicator Member Posts: 447 ★★★
    https://forums.playcontestofchampions.com/en/discussion/395040/raids-fervor-and-role-charge-issues-not-addressed-yet#latest
    I created this thread, but this looks like the same issue.
    This issue and the DOT boost still seems to have bugs in raids and not fixed yet.
  • Average_DesiAverage_Desi Member Posts: 2,640 ★★★★★
    edited May 13
    No clue
  • Average_DesiAverage_Desi Member Posts: 2,640 ★★★★★
    edited May 13
    I retract
  • Braga_RhunBraga_Rhun Member Posts: 94
    This has been an issue ever since raids launched. Certain times and certain criteria make it not work right. For me, on normal raids the first round, I carried our group. I was doing fights entirely myself. When no one else got me any roles, it was and still is, consistently happening every other fight. I would use a small aq team revive from the glory store, enter and immediately quit since I wasn't going to do damage. Then enter again with a full raid revive. I still occasionally test it to see if the issue is there and it always is. If @KabamDORK @Kabam (Osaurus) Rex @Kabam Crashed are interested I can consistently replicate the issue
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★

    This has been an issue ever since raids launched. Certain times and certain criteria make it not work right. For me, on normal raids the first round, I carried our group. I was doing fights entirely myself. When no one else got me any roles, it was and still is, consistently happening every other fight. I would use a small aq team revive from the glory store, enter and immediately quit since I wasn't going to do damage. Then enter again with a full raid revive. I still occasionally test it to see if the issue is there and it always is. If @KabamDORK @Kabam (Osaurus) Rex @Kabam Crashed are interested I can consistently replicate the issue

    They don’t care about the players can’t even acknowledge a simple bug anymore
  • BeastDadBeastDad Member Posts: 2,320 ★★★★★
    Still broken, as always.
  • TheCleanerTheCleaner Member Posts: 40
    Meanwhile, I had to spend thousands of units so that Titania with Weak Spot could get through. 3 minute fights with hundreds of hits, dozens of prompts completed, and I gave my teammate 2 charges. Titania with Weak Spot is unplayable.
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★
    @KabamDORK and @kabamcrashed letting us suffer
  • TheWreakingGuyTheWreakingGuy Member Posts: 1
    After 24hrs, still terrible with Titania and weak spot. I will try again in another 24hrs. I did send a support ticket, which they said would be passed onto the relevant team and then closed.
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★
    Unless crashed or karate mike acknowledged it the bug don’t exist in Kabam’s mind
  • TheCleanerTheCleaner Member Posts: 40
    edited May 13
    Here's a video with a breakdown.
    https://www.youtube.com/watch?v=Ev6sFIVb4HI

    Weak Spot Description: Increase any Raid Fervor gained from missions by 6 for each Weakness or Taunt Debuff active on the defender, max 30.

    Noteworthy Events:
    0:10 Prompt Complete: Dex - 0 Weakness Present, 1 Fervor gained (CORRECT). 1 Fervor total present.
    0:18 Weakness Added (now 1 stack)
    0:19 Prompt Complete: Light attack, 1 weakness present, 6 Fervor gained (INCORRECT) 7 Fervor total present
    -----NOTE: Should have gained 1 Fervor for the prompt completion AND 6 for having 1 weakness)
    0:21 Weakness Added (now 2 stacks)
    0:22 Weakness Added (now 3 stacks)
    0:23 Weakness Added (now 4 stacks)
    0:25 Prompt Complete: Knockdown, 4 weakness present 6 Fervor gained (INCORRECT). 13 Fervor total Present
    ---- FERVOR GAINED should have been as follows:
    1 for a complete prompt
    6 for each weakness (4) for a total of 24
    25 Total Ferver gained for the knockdown prompt with 4 weakness. That's a whopping difference of 19 fervor. It's like they're only counting 6 max instead of 30 max?

    This should be enough proof that this is not working correctly.

    I don't want to do a breakdown of the rest of the video. The bug is right here, in living color.

    *please do not judge my skill issues*

  • Terry_BolleaTerry_Bollea Member Posts: 57
    edited May 13


    Example of resetting and not entering fervor
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★

    Here's a video with a breakdown.
    https://www.youtube.com/watch?v=Ev6sFIVb4HI

    Weak Spot Description: Increase any Raid Fervor gained from missions by 6 for each Weakness or Taunt Debuff active on the defender, max 30.

    Noteworthy Events:
    0:10 Prompt Complete: Dex - 0 Weakness Present, 1 Fervor gained (CORRECT). 1 Fervor total present.
    0:18 Weakness Added (now 1 stack)
    0:19 Prompt Complete: Light attack, 1 weakness present, 6 Fervor gained (INCORRECT) 7 Fervor total present
    -----NOTE: Should have gained 1 Fervor for the prompt completion AND 6 for having 1 weakness)
    0:21 Weakness Added (now 2 stacks)
    0:22 Weakness Added (now 3 stacks)
    0:23 Weakness Added (now 4 stacks)
    0:25 Prompt Complete: Knockdown, 4 weakness present 6 Fervor gained (INCORRECT). 13 Fervor total Present
    ---- FERVOR GAINED should have been as follows:
    1 for a complete prompt
    6 for each weakness (4) for a total of 24
    25 Total Ferver gained for the knockdown prompt with 4 weakness. That's a whopping difference of 19 fervor. It's like they're only counting 6 max instead of 30 max?

    This should be enough proof that this is not working correctly.

    I don't want to do a breakdown of the rest of the video. The bug is right here, in living color.

    *please do not judge my skill issues*

    @KabamDORK is this enough proof
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