AI issues accountability

StewmanStewman Member Posts: 736 ★★★
Game is borderline unplayable.
AI is brain dead half the time.
-dexing attacks, special attacks, heavy attacks, relics
-parries attacks, special attacks, heavy attacks, relics
- will not register parries yet when you are simply dashing back it will register as a parry

My patience is up, I buy out every deal and used to every daily/ weekly deals. Spending thoughts of dollars a month sometimes. But I’m officially done.

The fact that Kabam never actually took accountability (there should be daily compensations, not weekly, DAILY) and always blaming on everything and everyone, this season of battlegrounds has been the final straw.

Every single stream you see on YouTube is a rage stream, this game is not healthy nor is it playable at anymore.
You are allowed to disagree but I just needed to vent a little.

Comments

  • Average_DesiAverage_Desi Member Posts: 2,225 ★★★★★

    We keep getting more and more complex attackers and defenders. Which makes the windows to pull off damage or implement a necessary utility smaller and smaller.

    All fine, well, and good until the AI clams up to allow the windows miss. Or the AI blocks your striker mid combo. Or simply walks toward you with a perfect light intercept ready to smack you around to kill your combo meter/push you past the bar of power you need/etc

    In BG’s that’s almost always an instant loss. Nothing you can do about it.

    I will also add to the OP’s point. I think parrying has become iffy again, and yet this BG meta, I can’t count how many times my dex has counted as a parry. Insta stun, goodbye match. You can say “oh, you shouldn’t be swiping with your left hand” - except this interaction occurred far less often until this meta. And I bet it will be back to normal after this mets ends. But because a parry is punishing this meta….it is triggering as a parry instead of a dex far more often.

    Regarding the last, it's mostly because before this meta, you would try far less to not parry. You would always be trying to parry as much as you can and not be swiping back. And even if you did get a parry, you would just use it instead of getting stunned back
  • Chuck_FinleyChuck_Finley Member Posts: 1,784 ★★★★★

    We keep getting more and more complex attackers and defenders. Which makes the windows to pull off damage or implement a necessary utility smaller and smaller.

    All fine, well, and good until the AI clams up to allow the windows miss. Or the AI blocks your striker mid combo. Or simply walks toward you with a perfect light intercept ready to smack you around to kill your combo meter/push you past the bar of power you need/etc

    In BG’s that’s almost always an instant loss. Nothing you can do about it.

    I will also add to the OP’s point. I think parrying has become iffy again, and yet this BG meta, I can’t count how many times my dex has counted as a parry. Insta stun, goodbye match. You can say “oh, you shouldn’t be swiping with your left hand” - except this interaction occurred far less often until this meta. And I bet it will be back to normal after this mets ends. But because a parry is punishing this meta….it is triggering as a parry instead of a dex far more often.

    Regarding the last, it's mostly because before this meta, you would try far less to not parry. You would always be trying to parry as much as you can and not be swiping back. And even if you did get a parry, you would just use it instead of getting stunned back
    Not sure I buy that, building up dexes with stark Spidey before this meta… if it happened, 95% of the time I knew I was a fraction late on my dex. Not getting that this meta. But whatever, I can’t prove it. And even if I could it wouldn’t matter anyway. It’s just another AI annoyance at the moment for me.
  • out999out999 Member Posts: 14
    Unfortunately this problem will never be solved, I believe because they don't want to. The intention is for people to spend money, so an unhealthy AI is profit for them, regardless of the fairness of the game. There are fights where it's obvious that everything is going to go wrong and you're going to lose, no matter how skilled you are.
    It used to be a good game, but greed and lack of support are taking the fun out of it.
  • SummonerNRSummonerNR Member, Guardian Posts: 14,385 Guardian


    I can’t count how many times my dex has counted as a parry. Insta stun, goodbye match. You can say “oh, you shouldn’t be swiping with your left hand” - except this interaction occurred far less often until this meta. And I bet it will be back to normal after this mets ends. But because a parry is punishing this meta….it is triggering as a parry instead of a dex far more often.

    Pikolu said:

    Also to parrying while dashing back, that's because you're dashing back from the left side of your screen. When you do that, the game inputs a 1 frame block input before the dex. Swiping from the right side of the screen or simply doing it on PC solves that issue.

    Imagine if the game implemented a Delay before it registered a Left-Side Press as a Block.
    Just to wait and see if you were gonna maybe follow that up with a Swipe for Evade instead of a continued hold for a Block.

    Of course that would solve the inadvertent Parry problem, because you wouldn’t be Parry'ing much at all then.
  • HungaryHippoHungaryHippo Member Posts: 1,166 ★★★★
    The AI walking towards you is a premeditated change. The AI is now light intercepting dashes in reaction.

    Anyone who can play should easily notice these changes…
  • Mint9aer0Mint9aer0 Member Posts: 18

    The AI refuse to throw special until 3 bars and corners you bcos you can't hit back unless you want to give AI 3 bars

    This is the worst because you're screwed. It would be different if only happened with power gain champs you just accept it then. But it's becoming more common in many other champs with regular power rate
  • summerdeersummerdeer Member Posts: 889 ★★★
    doom ai itself is a problem and also the ai holdeing their power until sp3 then immdeitaly throwing is really annoying
  • YagaYaga Member Posts: 61
    Pikolu said:

    ..

    Also to parrying while dashing back, that's because you're dashing back from the left side of your screen. When you do that, the game inputs a 1 frame block input before the dex. Swiping from the right side of the screen or simply doing it on PC solves that issue.

    Why should it matter? The game should be consistent with its inputs.

  • St3bidy_19St3bidy_19 Member Posts: 12
    The thing that I hate the most is you being punished mid combo or when the first hit of a heavy has landed… I can endure as tiresome as it is… but the ones that say is skill issue are the one that make Kabam stay still while this goes on
  • PikoluPikolu Member, Guardian Posts: 8,566 Guardian
    Yaga said:

    Pikolu said:

    ..

    Also to parrying while dashing back, that's because you're dashing back from the left side of your screen. When you do that, the game inputs a 1 frame block input before the dex. Swiping from the right side of the screen or simply doing it on PC solves that issue.

    Why should it matter? The game should be consistent with its inputs.

    The game is consistent. You touch the left side, you block. Would you prefer there to be a delay to blocking because the game is first checking to see if that input is actually a swipe? It is the limitation of playing a mobile game where inputs are overloaded
  • OnepieceisnotrealOnepieceisnotreal Member Posts: 135
    This AI is ridiculous. With this BS meta. I can’t count how many times my dex has been registered as parry.
    Trying to bait heavy but AI is like nah here is the 3 full combo into block

    Ridiculous
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  • out999out999 Member Posts: 14
    The fun is over, Kabam is too mercenary to think about adjusting it. So much time spent talking about improvement, and it's getting worse and worse.
    They are just empty words in posts, there is no improvement, everything is flawed like the game support that is non-existent.
    👍👍
  • ahmynutsahmynuts Member Posts: 8,615 ★★★★★
    edited May 26
    Pikolu said:

    Just a friendly reminder that kabam has been accountable to the issues with AI and have been working on recreating the entire AI system just to fix those issues.

    By accountability everyone really means compensation. So swap the word accountability with compensation
  • DrZolaDrZola Member Posts: 9,666 ★★★★★
    edited May 26
    ahmynuts said:

    Pikolu said:

    Just a friendly reminder that kabam has been accountable to the issues with AI and have been working on recreating the entire AI system just to fix those issues.

    By accountability everyone really means compensation. So swap the word accountability with compensation
    That should in no way be out of the question, but I would put “observable and sustained progress” ahead of compensation every time.

    That’s much tougher to achieve than just sending a pack of pots. And more meaningful.

    Dr. Zola
  • out999out999 Member Posts: 14
    What a joke this AI is, it defines who wins the fight beforehand.
    It's getting more and more ridiculous, you make the perfect fight, the last intercept goes wrong and you get a 5-hit combo and lose in the BG, for example.
    For me it's turned into garbage, maybe I'll have to pay something for this game project to work properly.
    Kabam leaves a lot to be desired, then comes all those lies about improvement and so we go.
    Thanks Kabam!
  • BigBlueOxBigBlueOx Member Posts: 2,961 ★★★★★
    edited May 27
    Loving the even faster AI reaction times this month. No longer safe to punish Serpent’s sp2, Dust’s heavy, and the backdash parry…

    Super thankful that AI is allow to react faster than the images display. Really makes for an enjoyable experience. 🙄
  • Mint9aer0Mint9aer0 Member Posts: 18
    Pikolu said:

    Yaga said:

    Pikolu said:

    ..

    Also to parrying while dashing back, that's because you're dashing back from the left side of your screen. When you do that, the game inputs a 1 frame block input before the dex. Swiping from the right side of the screen or simply doing it on PC solves that issue.

    Why should it matter? The game should be consistent with its inputs.

    The game is consistent. You touch the left side, you block. Would you prefer there to be a delay to blocking because the game is first checking to see if that input is actually a swipe? It is the limitation of playing a mobile game where inputs are overloaded
    Game controls aren't doing their job then are they. Inputs aren't overloaded they are simple but still require skill. If the game can't determine a players input properly then that's a legitimate fault. The AI speed and framerate impacts this
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