Options

4 weeks raids potions & revives

KillerMKillerM Member Posts: 248 ★★★
4 week raids are nice for a change but what about revives and potions you can only buy a limited number of revives and potions in the loyalty store because with those 14 raids revives you won't make it. so 4 weeks in a row also gives little time to get revives and potions throughout the weeks. Have they thought this through properly?

Comments

  • FurrymoosenFurrymoosen Member Posts: 6,738 ★★★★★
    edited July 8
    14 revives per round is still plenty if you have at least a decent team around you. My path mates and I are currently sitting at Annihilus without purchasing any additional revives.
    Kabam has thought through this just fine. If the revives available aren't enough, then it's just not the content for you.
    However, I would argue that with the current, significant Rintrah bug that they should release extra revives for this round.
  • KillerMKillerM Member Posts: 248 ★★★
    edited July 8
    @Furrymoosen even if you have 14 raids revives you also have a damage cap of 12/13% so do the math, even if 1 player reach the damage cap everytime he’s still more then 7 raid revives lost 😉 you also need to buy small revives and potions. then why don't they make the revive and potion limit higher.

    Offtopic: these bots man never respond but are the first to press the dislike button.
  • FurrymoosenFurrymoosen Member Posts: 6,738 ★★★★★

    KillerM said:

    Furrymoosen even if you have 14 raids revives you also have a damage cap of 12/13% so do the math, even if 1 player reach the damage cap everytime he’s still more then 7 raid revives lost 😉 you also need to buy small revives and potions. then why don't they make the revive and potion limit higher

    Three people per path. 14*12=168% damage ONE person do per path. Multplie by 3, since there are three people per path, and get 504% damage. Since there are three defenders, you'll need 300%. That leaves you 204% to handle the final boss.

    Unless you're doing it by yourself. Then good luck
    A very good correction on very bad math.
  • MrSakuragiMrSakuragi Member Posts: 6,812 ★★★★★

    KillerM said:

    @Furrymoosen even if you have 14 raids revives you also have a damage cap of 12/13% so do the math, even if 1 player reach the damage cap everytime he’s still more then 7 raid revives lost 😉 you also need to buy small revives and potions. then why don't they make the revive and potion limit higher

    Three people per path. 14*12=168% damage ONE person do per path. Multplie by 3, since there are three people per path, and get 504% damage. Since there are three defenders, you'll need 300%. That leaves you 204% to handle the final boss.

    Unless you're doing it by yourself. Then good luck
    It’s actually more than that since you start with full health so it’s 15 rather than 14. Whatever that increase maths out to.
  • willrun4adonutwillrun4adonut Member Posts: 6,881 ★★★★★

    KillerM said:

    @Furrymoosen even if you have 14 raids revives you also have a damage cap of 12/13% so do the math, even if 1 player reach the damage cap everytime he’s still more then 7 raid revives lost 😉 you also need to buy small revives and potions. then why don't they make the revive and potion limit higher

    Three people per path. 14*12=168% damage ONE person do per path. Multplie by 3, since there are three people per path, and get 504% damage. Since there are three defenders, you'll need 300%. That leaves you 204% to handle the final boss.

    Unless you're doing it by yourself. Then good luck
    It’s actually more than that since you start with full health so it’s 15 rather than 14. Whatever that increase maths out to.
    If we're going like that, which is good, then it's actually even more. Because once you beat a boss, you can continue and fight with the next boss with the reasoning health. Whatever that increase maths out to.
  • MrSakuragiMrSakuragi Member Posts: 6,812 ★★★★★

    KillerM said:

    @Furrymoosen even if you have 14 raids revives you also have a damage cap of 12/13% so do the math, even if 1 player reach the damage cap everytime he’s still more then 7 raid revives lost 😉 you also need to buy small revives and potions. then why don't they make the revive and potion limit higher

    Three people per path. 14*12=168% damage ONE person do per path. Multplie by 3, since there are three people per path, and get 504% damage. Since there are three defenders, you'll need 300%. That leaves you 204% to handle the final boss.

    Unless you're doing it by yourself. Then good luck
    It’s actually more than that since you start with full health so it’s 15 rather than 14. Whatever that increase maths out to.
    If we're going like that, which is good, then it's actually even more. Because once you beat a boss, you can continue and fight with the next boss with the reasoning health. Whatever that increase maths out to.
    Ooh yeah, double up on the 12% there
  • FurrymoosenFurrymoosen Member Posts: 6,738 ★★★★★

    KillerM said:

    @Furrymoosen even if you have 14 raids revives you also have a damage cap of 12/13% so do the math, even if 1 player reach the damage cap everytime he’s still more then 7 raid revives lost 😉 you also need to buy small revives and potions. then why don't they make the revive and potion limit higher

    Three people per path. 14*12=168% damage ONE person do per path. Multplie by 3, since there are three people per path, and get 504% damage. Since there are three defenders, you'll need 300%. That leaves you 204% to handle the final boss.

    Unless you're doing it by yourself. Then good luck
    It’s actually more than that since you start with full health so it’s 15 rather than 14. Whatever that increase maths out to.
    If we're going like that, which is good, then it's actually even more. Because once you beat a boss, you can continue and fight with the next boss with the reasoning health. Whatever that increase maths out to.
    Ooh yeah, double up on the 12% there
    Basically add 6 more "revives" to what's available. 3 for starting health, and one for each surviving champ after a boss kill. So without spending anything beyond 14 gold, it averages to 16 lives per player, or 160 lives per map, where a minimum of 90 are needed to clear every fight. Of course, almost nobody is clearing in 90, but I'd say 70 lives beyond the minimum is some solid wiggle room.
  • Rayven5220Rayven5220 Member Posts: 2,978 ★★★★★
    Look at that @KillerM the math was done for you. :)
    14 is plenty and if it's not, use regular AQ revives.
  • This content has been removed.
Sign In or Register to comment.