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Kabam NERFED MYSTERYIUM store(100% true)

This is not a rant video it is the truth. I'm someone who struggles with gold as Valinet and I know for a fact gold +iso used to cost 500 but now it's 600 WITHOUT ANY BUFF to good or iso in the deal? Anybody seeing this?
Also it's literally the same t6b and t3A in the store and what the h they are even thinking updating 7* shards from 500 to 625? Really was that even worth it? Are u guys serious? We need 7 t6b and 7t3a to take a 7* to r2 and ignoring r3 and 4s why the f Mysterium store not even giving atleast 4-5 of each of these cats? If not full 7? What the hell was the point of this buff entire community is fed up with the shortage of the cats as VALIENTs.
Also it's literally the same t6b and t3A in the store and what the h they are even thinking updating 7* shards from 500 to 625? Really was that even worth it? Are u guys serious? We need 7 t6b and 7t3a to take a 7* to r2 and ignoring r3 and 4s why the f Mysterium store not even giving atleast 4-5 of each of these cats? If not full 7? What the hell was the point of this buff entire community is fed up with the shortage of the cats as VALIENTs.
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I think one of two things happened:
- This is supposed to be Stat Cast Relic shards, in which case - ok, I get it.
- The 5* Relic Shard amount from Bundle 2 was put in this place in error. It should have been 2 or 3 Alpha Selectors.
If it was 2 relic selectors in this bundle (like the updated 5500 mysterium bundle) we could view this as a marginal upgrade.They also should have bumped up the gold on Bundle 6 to 400K with the price increase.
Now, it seems they have collapsed the T6b/T3a into one bundle (since one purchase gets you 2x; buying it twice gets you 4x). The new 7-star bundle doesn't seem worth it to me at all as it is more expensive with negligible amounts within it (like others have pointed out, why is it 5-star relic shards that people don't care for)?
So, potentially I will need to spend less Mysterium to get the same amount of T6b/T3a, but the changes overall make this an uninteresting store.
It came before first saga.
I can get more t6cc in a week for throwing nine bg matches than an entire week of successfully completing sidequest content 100%.
They've added t6cc selectors, which is nice. But only 10% per bundle, and you can only buy that bundle twice a week. That means that you get less t6cc from the store per week than you can get from the Daily Super Event in a single day. Significantly less.
I'm happy that they put all t3a and t6b into the same bundle but it's also dwarfed by what you can pick up from the DSE. Not quite as egregiously as with the t6cc, but close. Three days of DSE gives you approximately four of those cats, which is what you can get from the Trader's Outpost.
So by playing four days of DSE, you can gain a week's worth of those types of Trader's Outpost rewards.
Then we have the 7* shards. We can get 2x 625 shards per week from the store, while we get 750 shards per day from the DSE. In other words, 1250 vs 5250 in total over a week. Technically you have the Exalted shards that can also net you a 7* but I don't count them because any crystal with an 80% chance to give me a 6* champ is functionally useless to me. I would never go out of my way to buy them. In fact, I think that they are actively making their specific bundle worse by taking the place of something that could be more useful to me. That bundle is just a random sig stone, those exalted crystal shards and a single t5b, which is enormously pointless to me.
Finally, let's look at the sig stones - the main new reward in the store. I love that they're there, but you can get a total of four random class sigs and two generic ones per week. Meanwhile, a week of DSE nets you seven sig stone Nexus crystals. On the whole, I'd say the TO and the DSE are roughly equal in sig stone value on a weekly basis.
So basically, we get much better rewards from a week's worth of the DSE than we do from the Trader's Outpost's weekly output, and that's without even taking the Mysterium economy into account. None of these DSE rewards are mutually exclusive. Meanwhile, when it comes to the Trader's Outpost, you only have a limited amount of Mysterium each week to spend there, which limits how many of these bundles you can pick up. This week, my Mysterium only allowed me to pick up the two basic alpha selector bundles and a few of the Research Grants. If I hadn't had to pick those up, I could probably have bought one out of the two bundles with a generic sig stone and some 7* shards. But I can't really see myself getting all of the rewards I mentioned above, which are themselves worse than a week's worth of DSE rewards.
I think this is more of a "I think the DSE is amazing" thing than a "The Trader's Outpost sucks" situation, but the update nonetheless feels very underwhelming. I don't necessarily need the Trader's Outpost to just have the same rewards as the DSE but in higher quantities, but the non-DSE rewards are simply not enticing enough for me to go for them and let the DSE pick up the slack when it comes to rank-up resources, 7* shards and sig stones.
It just feels as if the Trader's Outpost now has a fairly low amount of valuable rewards nestled into a lot of different bundles that you have to pick and choose from, which means that it doesn't even add up to a satisfying whole in the end. If there were, say, 5 random class sig stones in the bundle with the lone t5b and the exalted shards, I might be more inclined to buy that. However, just a single random stone? I find that so incredibly unappealing, especially since I get a daily Nexus from the DSE. And suddenly one of the biggest addition to the store becomes moot. I might still pick up the generic stones but that would require me to find the Mysterium to do so, and I'm not sure if that's there.
It's possible that all of the relic mats become far more valuable once the new relics enter the picture, but for now they are pretty pointless as well and add very little to the bundles they are in, as far as I'm concerned.
In conclusion, it's fair to say that this update wasn't exactly a slam dunk. I can appreciate the attempt to make more bundles look valuable than simply the ones containing 7* rank-up mats, but I think Kabam unfortunately missed the mark. It basically feels as if they took two or three bundles' worth of rewards and spread them over six bundles. Couple that with the lack of Mysterium and this update just feels rather off.
1/2 t3a is good for 2 objectives.
Now? It seems like the rewards are going back to the SQ (either in the terms of objectives or what you get from the path). So the Mysterium store is still there, but its purpose seems to be adrift - it doesn't provide the exciting rewards from SQ, it seems less varied than other stores (like even the Glory store), and like you mentioned almost everything in the store is replicated by the DSE.
It's the long con to eliminate the traders outpost. "Buff" it with nothing of value leaving summoners with no hope of a reasonable and actual buff for at least another 18 months, then at the same time reduce available mysterium. Then after awhile, you eliminate the traders outpost because summoners are less engaged with it than before, are less likely to miss it, and are now just more annoyed having another currency to gain that offers nothing of value. So you eliminate it to make summoners happy that it's one less thing they have to waste time and thought on, but you don't put those rewards anywhere else because the players are distracted by the relief of not having to worry about something so underwhelming anymore. And now you've lowered the reward budget so you have more room to slowly increase it later.
*takes tinfoil hat off*
I think they've just officially lost any ability to pretend that they know what the players want and make effective, realistic and reasonable changes in that direction.
(I like how they double up on some things. I had a heated argument asking why they gave us discontinued rewards, they decide to sell them inside the game). Yay more sources of ember