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New players getting scared off?

Supersha7Supersha7 Member Posts: 379 ★★★
I noticed reading reviews on Apple Store and android store, that newer people seem to be overwhelmed by the sheer amount of information they need to know to take stuff on. I’ve read a lot of 2 and 3 star reviews that complain of pay to win suggesting that they need to pay to overcome an event, or that too much knowledge is needed etc to take on bosses.

I can totally see why new people will struggle. The learning curve from start to valiant is extremely steep, and without offering newer players some form of assist with knowing what to do in quests, I fear it will continue to push away newer players. Only very committed new players will reach out to global or forums or YouTube.

Most will just think “damn….this game is tough..I don’t like it any more.”

I wonder if there needs to be a new “training ground” for new players, that helps them with mid game also. The implementation of the parry training ground etc was a good start. But it really needs something like a testing ground, where people can select nodes, and get an assist with in game explanations.

Let’s be honest. Some of the in game descriptions of nodes and abilities are just horrid. They don’t explain things properly. They can be very ambiguous, and sometimes just confusing. It can be hard to work out how different node and abilities interact because of poor description.

I’ve lost count of the number of times in alliance we’ve said

“Does this champs abilities work on this node to counter it?”

And the general reply is
“No idea…it should do….guess we will have to test it ourselves and find out in war….good luck.”

Given that the end game players would like some sort of test ground, and it’d be great for newer players too, can this sort of stuff be implemented ?

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Comments

  • ahmynutsahmynuts Member Posts: 9,259 ★★★★★
    PT_99 said:

    I wouldn't even want my enemy to be "new player" in MCoC 💀

    Wouldn't wish this game on my worst enemy fr
  • Qwerty12345Qwerty12345 Member Posts: 899 ★★★★
    Nerfing content is only going to make for more players complaining that they have done more and more content, and still constantly lose in BGs.

    Its supposed to be how you learn the nuances of the game. Shortening the number of paths I can understand / was already done.
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  • FlavyjayFlavyjay Member Posts: 108
    You know I remember when I was saying something like this is going to happen I remembered many forum guards barking at me for saying it yet here we are
  • ArmageddønArmageddøn Member Posts: 1,154 ★★★★
    Now I know why they are coming up with poker and doom cycle... to entice new players.
    Hey there! New player? Don't wanna read a encyclopedia before playing? Here's doom cycle, become a legend in it by watching the screen 20 mins a day for a month and get those sweet sweet rewards.
  • OldManHopOldManHop Member Posts: 563 ★★★
    edited August 6

    A big part of the problem was condensing all the earlier content. Instead of having 4 acts 4 chapters and 6 quests each, slowly building up as you learn the game, it's now way less. That and so much stuff being handed with little to no explanation. I wouldn't be surprised if you have guys with 6*s/7*s in act 4 or 5 that don't know what parry or Dex are.

    This is absolutely the case - I know because I was one of these players. I started playing around 2 years ago and, frankly... it took a special kind of autistic determination to make myself understand the game enough to get valiant and I STILL feel lost about a lot of stuff.
  • Joker1976Joker1976 Member Posts: 1,006 ★★★★
    The game has become too broad,..the events ridiculously expensive almost to the point of being demoralizing.
    Almost 40k units to clear all the milestones of an event,..seriously?,..almost no point any more of grinding the arenas (which btw is a horribly mindless way to accumulate resources).
    And does anyone ever wonder why we get surveys inquiring if we ( like nodes ).
    A bit of reading into a quest is fine,..but when it turns into a novel for just one quest it becomes annoying, repetitive and VERY BORING.
    The hundreds of champions, and the complexity of certain ones abilities and their interactions with other champs and how to use them effectively could also be seen as overwhelming .
  • CheeseMaster482CheeseMaster482 Member Posts: 452 ★★★
    OldManHop said:

    A big part of the problem was condensing all the earlier content. Instead of having 4 acts 4 chapters and 6 quests each, slowly building up as you learn the game, it's now way less. That and so much stuff being handed with little to no explanation. I wouldn't be surprised if you have guys with 6*s/7*s in act 4 or 5 that don't know what parry or Dex are.

    it took a special kind of autistic determination to make myself understand the game enough to get valiant and I STILL feel lost about a lot of stuff.
    ??????
  • Joker1976Joker1976 Member Posts: 1,006 ★★★★
    edited August 6

    I said this 3-4 years ago... defneders are way too rough for anyone new... it's quiet complicated and requires a lot of grind with a bigahh learning curve.

    I do not recommend this game to anyone. I even talked people out from playing mcok.

    I do the same.
    My nephew who is a big console gamer tried it out for a couple weeks. It was during a giveaway event and he got all the “perks” of a new player.
    He landed Hulkling as a 5 star and i tried explaining his rotation,..and how good a champ he was.
    A week later he stopped by and he had Cav crystals expiring and didn’t even understand how to navigate all the menus.
    As soon as he picked the game up i gave it a couple weeks to a month and he would be done with it,…and i was spot on.
    Even myself taking him under my wing and helping him along wasn’t enough.
    Veteran players look at the game differently,…with our gained knowledge throughout the years.
    It’s mind boggling all the information you need to understand to play this game,..and even some of the newer champs i don’t understand myself (because I haven’t yet pulled them),…but watch a deep dive “yeah right”,..5 minuets of a video of a champ you will land months or even a year later will really sink in.
  • BringPopcornBringPopcorn Member Posts: 10,259 ★★★★★
    edited August 7

    I said this 3-4 years ago... defneders are way too rough for anyone new... it's quiet complicated and requires a lot of grind with a bigahh learning curve.

    I do not recommend this game to anyone. I even talked people out from playing mcok.

    Not only that, a rework or buff also includes a buff or reworked on early chapter defenders. Easy for seasoned players but some can be a nightmare for new players.
  • WhisperDARKWhisperDARK Member Posts: 16
    Buttehrs said:

    I feel like it's more a symptom of the younger generations and the way they just don't play games like we used to in the late 90s early 2000s. It was all RPGs and games that made you think and read etc. Now its all fortnite dances and games they can only manage 10 minutes of because of their insanely short attention spans but yet still want the most amazing rewards for those 10 minutes a day.

    Such a dense take honestly, maybe make a similar claim for a game like dota 2 but not for mcoc. There's not much room for decision-making during a fight, its all second nature at some point. The out of fight decision-making is not a hard task for a serious player either and even then most of the time you don't theorycraft but instead learn about an interaction. Out of the box thinking is not as prominent as the general idea is simple enough.

    Unfortunately this is not your opportunity to bash the young generation with your superiority complex, we're literally talking about mcoc. What you're so proudly repeating is just common hearsay but anyone is allowed to voice their opinions anonymously anywhere in todays world which is actually a bigger problem and you and I are a part of it as well. It's even more tragic when people like you take a step further and go on to disregard mental disorders, shaming on the aforementioned young generation for their struggles but that's another story. I'm sure that most people can relate.

    And in case it gets strawmanned I'm not disregarding the studies leading to claims like the one you made. I'm just stating that the sociological aspects of making such statements should be taken into consideration and generalizations like that were often manipulated into becoming non-scientific claims of some sort in the first place anyway. It's nicer if we approach them with caution. Its not as extreme as something like a study of different races but hopefully you get what I mean.

    In conclusion, you're not helping with that attitude and I personally find it frustrating. We're better off trying to show some empathy and understanding towards each other as difficult as it can be. Hope that didn't go off-topic?!
  • ButtehrsButtehrs Member Posts: 8,576 ★★★★★

    Buttehrs said:

    I feel like it's more a symptom of the younger generations and the way they just don't play games like we used to in the late 90s early 2000s. It was all RPGs and games that made you think and read etc. Now its all fortnite dances and games they can only manage 10 minutes of because of their insanely short attention spans but yet still want the most amazing rewards for those 10 minutes a day.

    Such a dense take honestly, maybe make a similar claim for a game like dota 2 but not for mcoc. There's not much room for decision-making during a fight, its all second nature at some point. The out of fight decision-making is not a hard task for a serious player either and even then most of the time you don't theorycraft but instead learn about an interaction. Out of the box thinking is not as prominent as the general idea is simple enough.

    Unfortunately this is not your opportunity to bash the young generation with your superiority complex, we're literally talking about mcoc. What you're so proudly repeating is just common hearsay but anyone is allowed to voice their opinions anonymously anywhere in todays world which is actually a bigger problem and you and I are a part of it as well. It's even more tragic when people like you take a step further and go on to disregard mental disorders, shaming on the aforementioned young generation for their struggles but that's another story. I'm sure that most people can relate.

    And in case it gets strawmanned I'm not disregarding the studies leading to claims like the one you made. I'm just stating that the sociological aspects of making such statements should be taken into consideration and generalizations like that were often manipulated into becoming non-scientific claims of some sort in the first place anyway. It's nicer if we approach them with caution. Its not as extreme as something like a study of different races but hopefully you get what I mean.

    In conclusion, you're not helping with that attitude and I personally find it frustrating. We're better off trying to show some empathy and understanding towards each other as difficult as it can be. Hope that didn't go off-topic?!
    Lol homie your take is even more dense than you claim mine was. Have you met the new generations yet? Have you ever seen them without their phones in thier hands? The conversation was about the game being too much for new players. Mainly because of all the reading of kits and nodes amd understanding the interactions of them all. Us older generations don't have any problems with it, especially those that played games like final fantasy on the ps1 and ps2. Or those that grew up reading books etc. When's the last time you asked anyone from these younger generations if they read a book lately? Can you guess what the answer will be most of the time? Its simple facts.
  • WhisperDARKWhisperDARK Member Posts: 16
    edited August 7
    Buttehrs said:

    Buttehrs said:

    I feel like it's more a symptom of the younger generations and the way they just don't play games like we used to in the late 90s early 2000s. It was all RPGs and games that made you think and read etc. Now its all fortnite dances and games they can only manage 10 minutes of because of their insanely short attention spans but yet still want the most amazing rewards for those 10 minutes a day.

    Such a dense take honestly, maybe make a similar claim for a game like dota 2 but not for mcoc. There's not much room for decision-making during a fight, its all second nature at some point. The out of fight decision-making is not a hard task for a serious player either and even then most of the time you don't theorycraft but instead learn about an interaction. Out of the box thinking is not as prominent as the general idea is simple enough.

    Unfortunately this is not your opportunity to bash the young generation with your superiority complex, we're literally talking about mcoc. What you're so proudly repeating is just common hearsay but anyone is allowed to voice their opinions anonymously anywhere in todays world which is actually a bigger problem and you and I are a part of it as well. It's even more tragic when people like you take a step further and go on to disregard mental disorders, shaming on the aforementioned young generation for their struggles but that's another story. I'm sure that most people can relate.

    And in case it gets strawmanned I'm not disregarding the studies leading to claims like the one you made. I'm just stating that the sociological aspects of making such statements should be taken into consideration and generalizations like that were often manipulated into becoming non-scientific claims of some sort in the first place anyway. It's nicer if we approach them with caution. Its not as extreme as something like a study of different races but hopefully you get what I mean.

    In conclusion, you're not helping with that attitude and I personally find it frustrating. We're better off trying to show some empathy and understanding towards each other as difficult as it can be. Hope that didn't go off-topic?!
    Lol homie your take is even more dense than you claim mine was. Have you met the new generations yet? Have you ever seen them without their phones in thier hands? The conversation was about the game being too much for new players. Mainly because of all the reading of kits and nodes amd understanding the interactions of them all. Us older generations don't have any problems with it, especially those that played games like final fantasy on the ps1 and ps2. Or those that grew up reading books etc. When's the last time you asked anyone from these younger generations if they read a book lately? Can you guess what the answer will be most of the time? Its simple facts.
    This comment represents the whole thing I was criticising and you proved me right unfortunately but I said what I had to say so diving deeper into the topic is pointless. I find your view a bit narrow and biased but that's all, no need to argue further.


    Back to the topic, I understand the concern with accessibility for newcomers and its understandably tough to learn about all the intricacies when even the most experienced players are often missing out on so much stuff especially when it comes to matchups, nodes and interactions. This game has been going on for over 10+ years and its a struggle for even us veterans to keep up sometimes. Maybe Mike or someone can come out and share some insight on this topic, sucks that I don't know how to tag him though :neutral:
  • SirGamesBondSirGamesBond Member Posts: 8,343 ★★★★★

    I said this 3-4 years ago... defneders are way too rough for anyone new... it's quiet complicated and requires a lot of grind with a bigahh learning curve.

    I do not recommend this game to anyone. I even talked people out from playing mcok.

    Not only that, a rework or buff also includes a buff or reworked on early chapter defenders. Easy for seasoned players but some can be a nightmare for new players.
    The redskulls sentinels sinister are crazy for anyone new.
    I realized explaining someone how to fight korg and imiw (years ago). I coundnt put myself in their shoes lol.
  • willrun4adonutwillrun4adonut Member Posts: 7,000 ★★★★★

    I said this 3-4 years ago... defneders are way too rough for anyone new... it's quiet complicated and requires a lot of grind with a bigahh learning curve.

    I do not recommend this game to anyone. I even talked people out from playing mcok.

    Not only that, a rework or buff also includes a buff or reworked on early chapter defenders. Easy for seasoned players but some can be a nightmare for new players.
    The redskulls sentinels sinister are crazy for anyone new.
    I realized explaining someone how to fight korg and imiw (years ago). I coundnt put myself in their shoes lol.
    I still don't know how to fight Sentinel well post-buff.
  • WattoWatson97WattoWatson97 Member Posts: 40

    I said this 3-4 years ago... defneders are way too rough for anyone new... it's quiet complicated and requires a lot of grind with a bigahh learning curve.

    I do not recommend this game to anyone. I even talked people out from playing mcok.

    Not only that, a rework or buff also includes a buff or reworked on early chapter defenders. Easy for seasoned players but some can be a nightmare for new players.
    The redskulls sentinels sinister are crazy for anyone new.
    I realized explaining someone how to fight korg and imiw (years ago). I coundnt put myself in their shoes lol.
    I still don't know how to fight Sentinel well post-buff.
    Medusa, Sp3 and then Sp2, ought to clear 'em
  • willrun4adonutwillrun4adonut Member Posts: 7,000 ★★★★★

    I said this 3-4 years ago... defneders are way too rough for anyone new... it's quiet complicated and requires a lot of grind with a bigahh learning curve.

    I do not recommend this game to anyone. I even talked people out from playing mcok.

    Not only that, a rework or buff also includes a buff or reworked on early chapter defenders. Easy for seasoned players but some can be a nightmare for new players.
    The redskulls sentinels sinister are crazy for anyone new.
    I realized explaining someone how to fight korg and imiw (years ago). I coundnt put myself in their shoes lol.
    I still don't know how to fight Sentinel well post-buff.
    Medusa, Sp3 and then Sp2, ought to clear 'em
    That's what I do, but that still seems to take forever.
  • Mint9aer0Mint9aer0 Member Posts: 128
    Sheer amount of champs in game now compared to 5y ago let alone 10y ago. Learning opponent abilities then orchestrate that with complicated nodes will discourage people. And I get it
  • Mint9aer0Mint9aer0 Member Posts: 128
    Sheer amount of champs in game now compared to 5y ago let alone 10y ago. Learning opponent abilities then orchestrate that with complicated nodes will discourage people. And I get it
  • JerichoharrisJerichoharris Member Posts: 48
    I think it would make a big difference to new players if node and champion descriptors were rewritten into easily intelligible English. If you want to cater for all ages and demographics you’ve got to allow for the fact that you shouldn’t need degree level English to figure out what things do.

    Narrative in character descriptions is great when you’ve only got 50 champs to deal with but when you’re running at 300+ short and simple bullet points are the way to go. The shorter the better. If you’ve got 30 mins playing time a day you don’t want to spend half that time reading a character description you want to play the game.
  • XxLoOhNuTiCkxXXxLoOhNuTiCkxX Member Posts: 101
    Always wondered what the new players are thinking getting into this. I mean act 1-5 are older defenders like mephisto, Annihilus MODOK, Magik, etc. but I do wonder how quickly it is to jump into late content with the amount of 6 and 7 stars they get nowadays.

    For example, I've been getting back into clash of clans, last I played was in 2016. It was insane how quick the progress is now compared to when I first played.
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