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New players getting scared off?

I noticed reading reviews on Apple Store and android store, that newer people seem to be overwhelmed by the sheer amount of information they need to know to take stuff on. I’ve read a lot of 2 and 3 star reviews that complain of pay to win suggesting that they need to pay to overcome an event, or that too much knowledge is needed etc to take on bosses.
I can totally see why new people will struggle. The learning curve from start to valiant is extremely steep, and without offering newer players some form of assist with knowing what to do in quests, I fear it will continue to push away newer players. Only very committed new players will reach out to global or forums or YouTube.
Most will just think “damn….this game is tough..I don’t like it any more.”
I wonder if there needs to be a new “training ground” for new players, that helps them with mid game also. The implementation of the parry training ground etc was a good start. But it really needs something like a testing ground, where people can select nodes, and get an assist with in game explanations.
Let’s be honest. Some of the in game descriptions of nodes and abilities are just horrid. They don’t explain things properly. They can be very ambiguous, and sometimes just confusing. It can be hard to work out how different node and abilities interact because of poor description.
I’ve lost count of the number of times in alliance we’ve said
“Does this champs abilities work on this node to counter it?”
And the general reply is
“No idea…it should do….guess we will have to test it ourselves and find out in war….good luck.”
Given that the end game players would like some sort of test ground, and it’d be great for newer players too, can this sort of stuff be implemented ?
I can totally see why new people will struggle. The learning curve from start to valiant is extremely steep, and without offering newer players some form of assist with knowing what to do in quests, I fear it will continue to push away newer players. Only very committed new players will reach out to global or forums or YouTube.
Most will just think “damn….this game is tough..I don’t like it any more.”
I wonder if there needs to be a new “training ground” for new players, that helps them with mid game also. The implementation of the parry training ground etc was a good start. But it really needs something like a testing ground, where people can select nodes, and get an assist with in game explanations.
Let’s be honest. Some of the in game descriptions of nodes and abilities are just horrid. They don’t explain things properly. They can be very ambiguous, and sometimes just confusing. It can be hard to work out how different node and abilities interact because of poor description.
I’ve lost count of the number of times in alliance we’ve said
“Does this champs abilities work on this node to counter it?”
And the general reply is
“No idea…it should do….guess we will have to test it ourselves and find out in war….good luck.”
Given that the end game players would like some sort of test ground, and it’d be great for newer players too, can this sort of stuff be implemented ?
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Comments
But its true that this is one of the most complicated and dense games ever whether people like to admit that or not. You need an insane amount of bandwidth and investment to fully try to understand
Its supposed to be how you learn the nuances of the game. Shortening the number of paths I can understand / was already done.
Hey there! New player? Don't wanna read a encyclopedia before playing? Here's doom cycle, become a legend in it by watching the screen 20 mins a day for a month and get those sweet sweet rewards.
Almost 40k units to clear all the milestones of an event,..seriously?,..almost no point any more of grinding the arenas (which btw is a horribly mindless way to accumulate resources).
And does anyone ever wonder why we get surveys inquiring if we ( like nodes ).
A bit of reading into a quest is fine,..but when it turns into a novel for just one quest it becomes annoying, repetitive and VERY BORING.
The hundreds of champions, and the complexity of certain ones abilities and their interactions with other champs and how to use them effectively could also be seen as overwhelming .
I do not recommend this game to anyone. I even talked people out from playing mcok.
My nephew who is a big console gamer tried it out for a couple weeks. It was during a giveaway event and he got all the “perks” of a new player.
He landed Hulkling as a 5 star and i tried explaining his rotation,..and how good a champ he was.
A week later he stopped by and he had Cav crystals expiring and didn’t even understand how to navigate all the menus.
As soon as he picked the game up i gave it a couple weeks to a month and he would be done with it,…and i was spot on.
Even myself taking him under my wing and helping him along wasn’t enough.
Veteran players look at the game differently,…with our gained knowledge throughout the years.
It’s mind boggling all the information you need to understand to play this game,..and even some of the newer champs i don’t understand myself (because I haven’t yet pulled them),…but watch a deep dive “yeah right”,..5 minuets of a video of a champ you will land months or even a year later will really sink in.
Unfortunately this is not your opportunity to bash the young generation with your superiority complex, we're literally talking about mcoc. What you're so proudly repeating is just common hearsay but anyone is allowed to voice their opinions anonymously anywhere in todays world which is actually a bigger problem and you and I are a part of it as well. It's even more tragic when people like you take a step further and go on to disregard mental disorders, shaming on the aforementioned young generation for their struggles but that's another story. I'm sure that most people can relate.
And in case it gets strawmanned I'm not disregarding the studies leading to claims like the one you made. I'm just stating that the sociological aspects of making such statements should be taken into consideration and generalizations like that were often manipulated into becoming non-scientific claims of some sort in the first place anyway. It's nicer if we approach them with caution. Its not as extreme as something like a study of different races but hopefully you get what I mean.
In conclusion, you're not helping with that attitude and I personally find it frustrating. We're better off trying to show some empathy and understanding towards each other as difficult as it can be. Hope that didn't go off-topic?!
The reason why "kids" aren't playing mcoc is because they are smart enough to know P2W mobile games aren't worth their time. Literally every single console and PC player clowns on gacha games.
Back to the topic, I understand the concern with accessibility for newcomers and its understandably tough to learn about all the intricacies when even the most experienced players are often missing out on so much stuff especially when it comes to matchups, nodes and interactions. This game has been going on for over 10+ years and its a struggle for even us veterans to keep up sometimes. Maybe Mike or someone can come out and share some insight on this topic, sucks that I don't know how to tag him though
Good for you man for sticking up for yourself.
I honestly get tired of the “generation “ stereotype.
I was born in ‘76 and the generation before me was probably saying the same B.S. about all of us,..and yet here we are.
I realized explaining someone how to fight korg and imiw (years ago). I coundnt put myself in their shoes lol.
Narrative in character descriptions is great when you’ve only got 50 champs to deal with but when you’re running at 300+ short and simple bullet points are the way to go. The shorter the better. If you’ve got 30 mins playing time a day you don’t want to spend half that time reading a character description you want to play the game.
For example, I've been getting back into clash of clans, last I played was in 2016. It was insane how quick the progress is now compared to when I first played.