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What's the point of this selector?



What's the point of this selector when we already get some glory, trophy tokens and loyalty. It doesn't make any sense.
Here's a suggestion, make this selector give one of the three items. 25% of T4a or 4500 T7b or 5 7* class sig stones for Valiants and a little less value of these items for paragons. Remove t7b from the other selector and keep other items same.
Add one more selector and give choice between 30% champion boosts, attack boost and health boost.
Daily super event was a success because y'all actually heard your player base and made changes, weekly alliance super event can be a great addition to the game too with some changes. It will also motivate the players to join alliances and work as a team.
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One more suggestion is adding 60 units in the top milestone instead of making us grind some quest daily for units. We already have arena for that.
Correct me if you're seeing otherwise, but aside from that, the only thing that seems to be "missing" are energy refills, correct?
Everything else has had its potency bumped up by quite a bit.
So far yes energy, I mean if AQ revives are going to the daily and all.
Kinda sucks to miss out on a few week of those though.
I'm just bit disappointed because in the livestream, the weekly super event was hyped as the DSE but weekly. Let's see what we get from DSE weekly:
4000*7 = 28000 t4a
700*7 = 4900 t7b or seven 7* class nexus sig stones
100000*7 = 700000 t6b (12 full catalysts)
80000*7 = 560000 t3a (12 full catalysts)
7 revives, 210 units, iso, gold etc
When you look at that, the alliance event just feels underwhelming and nowhere near 'Super'.
Doing this always makes a negative impact on the community.
You show us half the rewards we can earn now, but it's missing lots of items the community wants and uses but we have to wait a month.
Yes, I know we got 240 Units to "make up for 4 weeks of not having [that]" but it's not enough IMHO and they could have avoided all this by just launching BOTH at the same time.
Why does it always feel like Kabam rushes these things out half baked? It just angers a lot of the community always. Why didn't Kabam TEST this before implementing the "Super" (disappointing) Alliance Event like they did with the Solo Super Daily last year?
It's similar to rushing a bad game out the door. The optics don't look good and it's always putting Kabam in a hole they have to dig out of instead of actually showing all we (again, potentially) can earn by doing in-game tasks.
- Mando
Now even players who don’t need rank-up materials still have to run the quest for units and boosts. Over time, the materials will become outdated, but we’ll still be stuck doing the quest daily for basic rewards.
Also, based on Kabam’s track record, it’s hard to believe the team will keep these quests updated every couple of months to match game progression.
This was a big L move.
But hey... if they can launch it without issues with a month delay, then ggs to them. 🤞🤞
How is that a bump up in the potency of the artifacts? I also noticed that the amount of artifacts is the same between the 6th and 7th milestone so maybe you guys screwed that up and meant for it to be more than 4,000 at the 7th milestone?
Can you provide us with a thought process behind all this? Because this one super event as is certainly not pro player or in anyway an improvement on the two old events it's replacing.
Correct me if I'm wrong but I don't know anywhere to get these aside from the reunion crystals which we get once a week which is not even guaranteed....