CreeperWhisper7 wrote: » I understand its a company, I understand the purpose is to profit.... but throwing an offer in your face, (a BAD offer) every time you open a crystal, is just stupid. And trying to hide HOW BAD that offer is, is even stupider.
CreeperWhisper7 wrote: » DNA3000 wrote: » CreeperWhisper7 wrote: » I understand its a company, I understand the purpose is to profit.... but throwing an offer in your face, (a BAD offer) every time you open a crystal, is just stupid. And trying to hide HOW BAD that offer is, is even stupider. I'm not sure what your definition of "bad offer" is, but by most people's definition of a good offer, which is an offer that people vote is good with their wallets by buying it, Kabam tends to offer a lot of good offers. An F2P game can squeeze players into buying offers that they would otherwise never buy by simply designing the game so that progress is impossible without spending tons of money. But Brian Grant's account is proof that over long periods of time a player that spends no money can literally do all the content in the game and achieve the highest levels of progress the game allows, and Seatin's F2P whalemilker account is proof that a player that spends no money and starts basically now can with very reasonable amounts of game play very quickly ascend to the upper levels of progress and game play without any money gating their progress. That's a priori proof that MCOC is not an F2P game that locks progress behind money: everyone who spends does so out of impatience, not necessity. Given that purchases are voluntary in that sense, and high volume based on the amount of money Kabam makes, their offers are actually pretty good overall. And while I personally think many offers are more expensive than I would be comfortable designing, that's a personal preference. I'm being outvoted by the players that buy them and fund the development of this game. You don't just accidentally make a game that is this popular for this long. Kabam is many things, and not all of them good, but stupid business operators they are not. I never said you can't progress without buying things with your money.
DNA3000 wrote: » CreeperWhisper7 wrote: » I understand its a company, I understand the purpose is to profit.... but throwing an offer in your face, (a BAD offer) every time you open a crystal, is just stupid. And trying to hide HOW BAD that offer is, is even stupider. I'm not sure what your definition of "bad offer" is, but by most people's definition of a good offer, which is an offer that people vote is good with their wallets by buying it, Kabam tends to offer a lot of good offers. An F2P game can squeeze players into buying offers that they would otherwise never buy by simply designing the game so that progress is impossible without spending tons of money. But Brian Grant's account is proof that over long periods of time a player that spends no money can literally do all the content in the game and achieve the highest levels of progress the game allows, and Seatin's F2P whalemilker account is proof that a player that spends no money and starts basically now can with very reasonable amounts of game play very quickly ascend to the upper levels of progress and game play without any money gating their progress. That's a priori proof that MCOC is not an F2P game that locks progress behind money: everyone who spends does so out of impatience, not necessity. Given that purchases are voluntary in that sense, and high volume based on the amount of money Kabam makes, their offers are actually pretty good overall. And while I personally think many offers are more expensive than I would be comfortable designing, that's a personal preference. I'm being outvoted by the players that buy them and fund the development of this game. You don't just accidentally make a game that is this popular for this long. Kabam is many things, and not all of them good, but stupid business operators they are not.
Zuko_ILC wrote: » With 17.0's update does this mean that they are going to release drop rates?
2StarKing wrote: » This requirement by apple does nothing for us. There are conditions for every crystal opening to attain the champ. Kabam can just publish the most favorable drop rate based on meeting all the conditions. For example if I meet all the conditions, I get a 30% chance to get the champ. If I meet none of the conditions I get a 2% chance to get the champ. Apple will allow the publishing of 30% chance. Knowing the drop rate is meaningless. We need to know the criteria to get favorable drop rate. Additionally, look at what Kabam has done with featured crystal. There are so many champs in game now. They could just say equal chance for all, which still leads to unfavorable drop rate for champ you want.
LiquidButt wrote: » 2StarKing wrote: » This requirement by apple does nothing for us. There are conditions for every crystal opening to attain the champ. Kabam can just publish the most favorable drop rate based on meeting all the conditions. For example if I meet all the conditions, I get a 30% chance to get the champ. If I meet none of the conditions I get a 2% chance to get the champ. Apple will allow the publishing of 30% chance. Knowing the drop rate is meaningless. We need to know the criteria to get favorable drop rate. Additionally, look at what Kabam has done with featured crystal. There are so many champs in game now. They could just say equal chance for all, which still leads to unfavorable drop rate for champ you want. You are right in alot of those points but its not about drop rates per say....its about not skirting the rules of the Apple store and treating the player base with a little decency. Kabam isnt above the rules and should comply out of respect to a very dedicated and passionate fan base they are lucky to have ::ahem MARVEL UNIVERSE ::ahem
DNA3000 wrote: » ... We don't stop every physics discussion to reprove the Earth is round for the benefit of the flat-earthers. At some point and I hope it is sooner than later I hope we can simply acknowledge that crystal conspiracy nuts exist, but are not relevant to the conversation about crystal drop rates.
DNA3000 wrote: » LiquidButt wrote: » 2StarKing wrote: » This requirement by apple does nothing for us. There are conditions for every crystal opening to attain the champ. Kabam can just publish the most favorable drop rate based on meeting all the conditions. For example if I meet all the conditions, I get a 30% chance to get the champ. If I meet none of the conditions I get a 2% chance to get the champ. Apple will allow the publishing of 30% chance. Knowing the drop rate is meaningless. We need to know the criteria to get favorable drop rate. Additionally, look at what Kabam has done with featured crystal. There are so many champs in game now. They could just say equal chance for all, which still leads to unfavorable drop rate for champ you want. You are right in alot of those points but its not about drop rates per say....its about not skirting the rules of the Apple store and treating the player base with a little decency. Kabam isnt above the rules and should comply out of respect to a very dedicated and passionate fan base they are lucky to have ::ahem MARVEL UNIVERSE ::ahem Actually, all those points are essentially wrong. There are no weird crystal conditions as the poster claims: that's just player conspiracy conjectures with no facts to support them. If lootbox transparency does anything good in this game, I hope it reduces the number of people who continue to assert this to a manageable level. We don't stop every physics discussion to reprove the Earth is round for the benefit of the flat-earthers. At some point and I hope it is sooner than later I hope we can simply acknowledge that crystal conspiracy nuts exist, but are not relevant to the conversation about crystal drop rates.
LiquidButt wrote: » DNA3000 wrote: » LiquidButt wrote: » 2StarKing wrote: » This requirement by apple does nothing for us. There are conditions for every crystal opening to attain the champ. Kabam can just publish the most favorable drop rate based on meeting all the conditions. For example if I meet all the conditions, I get a 30% chance to get the champ. If I meet none of the conditions I get a 2% chance to get the champ. Apple will allow the publishing of 30% chance. Knowing the drop rate is meaningless. We need to know the criteria to get favorable drop rate. Additionally, look at what Kabam has done with featured crystal. There are so many champs in game now. They could just say equal chance for all, which still leads to unfavorable drop rate for champ you want. You are right in alot of those points but its not about drop rates per say....its about not skirting the rules of the Apple store and treating the player base with a little decency. Kabam isnt above the rules and should comply out of respect to a very dedicated and passionate fan base they are lucky to have ::ahem MARVEL UNIVERSE ::ahem Actually, all those points are essentially wrong. There are no weird crystal conditions as the poster claims: that's just player conspiracy conjectures with no facts to support them. If lootbox transparency does anything good in this game, I hope it reduces the number of people who continue to assert this to a manageable level. We don't stop every physics discussion to reprove the Earth is round for the benefit of the flat-earthers. At some point and I hope it is sooner than later I hope we can simply acknowledge that crystal conspiracy nuts exist, but are not relevant to the conversation about crystal drop rates. Youre in the academia industry arent you? Man that would explain so much
MattScott wrote: » $10 says we don’t see any drop rates at all published tomorrow.
Thatweirdguy wrote: » Well I am both impressed and disappointed that Kabam found a way to get around revealing drop rates. When I am wrong, I admit I am wrong. I stand corrected I thought for sure Apple would force them to reveal drop rates with this update. I give Kabam credit for finding a way to comply with this rule without revealing drop rates.
DNA3000 wrote: » Thatweirdguy wrote: » Well I am both impressed and disappointed that Kabam found a way to get around revealing drop rates. When I am wrong, I admit I am wrong. I stand corrected I thought for sure Apple would force them to reveal drop rates with this update. I give Kabam credit for finding a way to comply with this rule without revealing drop rates. Kabam is slow, so I won't assume they managed to escape the lootbox clause until the end of the day. After that, the odds rise significantly that Kabam negotiated a way around the lootbox clause at least for now, or that Apple isn't really seriously enforcing that clause and wants to see how many companies comply voluntarily before they start rejecting apps. The clause has only been in the guidelines doc for about a month and a half and only publicly well known for about a month, so Apple might be giving companies some unspecified grace period to comply.
Demonicangel84 wrote: » Also to note, even if there's only been a month of notification to companies for compliance, these rates are already embded in their code. Not too hard to copy and paste. Only reason they would have to be late in providing odds is because the pull rates ARE tied to activity/spending., or a variable identifier that loads each time you open the game. It is also possible that it is a legitimate RNG variable build that depends on each time you load the game. There could be so many variables built into the game for each part of the game, so it makes it harder to decipher and provide definitive odds/rates on lott box pulls.
Demonicangel84 wrote: » Only reason they would have to be late in providing odds is because the pull rates ARE tied to activity/spending.
jaylerd wrote: » Demonicangel84 wrote: » Only reason they would have to be late in providing odds is because the pull rates ARE tied to activity/spending. They are, Kabam filed for a patent on it. If you spend a lot, you get good rewards. If you stop spending, you'll get a good reward to entice you back into spending.