dkatryl wrote: » Yeah, the need for the multipliers doesn't make sense to me. You already score more for winning, less for losing. Why should a win for a higher tier team count for more than a win for a lower tier team? Shouldn't a higher tier team already be scoring more wins, which is why they are a higher tier team in the first place, which would naturally make their total score over the season be higher? Why artificially inflate the higher tier's score?
dkatryl wrote: » I guess my point is, on the very 1st war or the season, there is going to be a winner in every bracket obviously. Let's assume that the winner gets full points, plus the 50k, as in the example used on:http://forums.playcontestofchampions.com/en/discussion/47443/announcing-alliance-wars-seasons So, 100k + 50k, for 150k base points. Tier 1 x8.0 = 1200000 Tier 2 x7.0 = 1050000 Tier 3 x6.0 = 900000 Tier 4 x4.5 = 675000 Tier 5 x4.0 = 600000 ... Tier 10 x2.4 = 360000 ... Tier 22 x1.0 = 150000 So, after the very first war, there is already a massive discrepancy between the points earned by the winner of Tier 1 vs Tier 22. Now, a natural reaction to that statement is that the Tier 1 war would have been much harder than the Tier 22 war, so why should they be treated the same? Because it was only the first war of a season that will be comprised of several weeks, if not months. Those that are starting at Tier 1 are doing so because they win most of their wars, right? Those starting at Tier 22 are doing so because they lose most of their wars, right? So why have the multipliers that seem keep those already at a higher tier from the start firmly entrenched in their tier unless they have a long string of losses and/or inactivity, and not simply go by the raw points accrued over the course of the season?
PoisonDatura wrote: » so all alliances who have that privilege to be in 300 they will grow faster and we will never be able to reach them...
DNA3000 wrote: » PoisonDatura wrote: » so all alliances who have that privilege to be in 300 they will grow faster and we will never be able to reach them... Leaderboards are not static. What you say can't be done happens all the time. I will never be the top player in the game. The definition of a fair game doesn't require that I have the same chance of becoming the top player in the game doing whatever I'm doing normally. And before you consider the unfair advantages of the top 300, you should consider that unless you happen to literally be the alliance in 301st place, many alliances with no reward advantage over you are blocking your way into the top 300, and until you can beat them on a level playing field you have no way to challenge the top 300 either.
PoisonDatura wrote: » DNA3000 wrote: » PoisonDatura wrote: » so all alliances who have that privilege to be in 300 they will grow faster and we will never be able to reach them... Leaderboards are not static. What you say can't be done happens all the time. I will never be the top player in the game. The definition of a fair game doesn't require that I have the same chance of becoming the top player in the game doing whatever I'm doing normally. And before you consider the unfair advantages of the top 300, you should consider that unless you happen to literally be the alliance in 301st place, many alliances with no reward advantage over you are blocking your way into the top 300, and until you can beat them on a level playing field you have no way to challenge the top 300 either. I dont want to be in first 300... i undarstand how and why they got there... im just saying they should put alpha t2 fragments in gold1 where are 300-1500 who work hard in aw/aq for their rewards and still somehow we are left behind to "pickup the pieces" from first 300...
linux wrote: » dkatryl wrote: » Yeah, the need for the multipliers doesn't make sense to me. You already score more for winning, less for losing. Why should a win for a higher tier team count for more than a win for a lower tier team? Shouldn't a higher tier team already be scoring more wins, which is why they are a higher tier team in the first place, which would naturally make their total score over the season be higher? Why artificially inflate the higher tier's score? Without this multiplier, we'd have a strong incentive to sandbag our defenses -- to drop down to a lower tier so we could be sure of always clearing to 100%.
linux wrote: » Anyway -- my point is that the multipliers are needed, to deal with the fact that clearing in T1-T3 is much harder than in T4.
linux wrote: » DNA3000 wrote: » linux wrote: » Anyway -- my point is that the multipliers are needed, to deal with the fact that clearing in T1-T3 is much harder than in T4. While that is a potential problem, I don't believe it is the most important one, because even if the rate of 100% explore was exactly the same in all tiers, the multiplier would still be necessary for AW seasons to function at all. The notion that it is not necessary rests on a fundamental misunderstanding of how war tiers themselves function: the notion that being in a higher tier means you win more often. That's subtly but critically wrong: being in a higher tier means you won more often, placing you in a higher tier. But once you reach the tier that matches you against comparable competition, your win rate must then eventually stabilize to something close to 50/50. If every alliance started in tier 22, and then win/loss record pushed every alliance up or down based on win/loss record, then the multiplier would be less necessary. But in that situation everyone would be randomly matched against potential behemoths who would run them over on their way to marching to tier 1. That's not ideal. As I said, based on a some simple back-of-the-envelope numbers, if we clear at least two bosses it doesn't make sense for us -- that is, I don't think this is a problem because of the specific multipliers. But if we rise to hard matches in T1-T3 where we average 1 boss or so for losses (and especially if we average fewer than 3 bosses for wins) then we should sandbag defense to go down in ranking to get easier matches -- I know we can ~always clear 3 maps in T4 (easier nodes), so if we lost on attacker kills in T4 we'd get at least ~900k for wins and ~675k for losses (average of about 787.5k, ignoring the fact that you lose a little more rank on loses than you gain on wins). I think that probably won't happen though -- the extra 1/3 (4.5 -> 6) makes up for missing a fair chunk of the map at T3 and better.
DNA3000 wrote: » linux wrote: » Anyway -- my point is that the multipliers are needed, to deal with the fact that clearing in T1-T3 is much harder than in T4. While that is a potential problem, I don't believe it is the most important one, because even if the rate of 100% explore was exactly the same in all tiers, the multiplier would still be necessary for AW seasons to function at all. The notion that it is not necessary rests on a fundamental misunderstanding of how war tiers themselves function: the notion that being in a higher tier means you win more often. That's subtly but critically wrong: being in a higher tier means you won more often, placing you in a higher tier. But once you reach the tier that matches you against comparable competition, your win rate must then eventually stabilize to something close to 50/50. If every alliance started in tier 22, and then win/loss record pushed every alliance up or down based on win/loss record, then the multiplier would be less necessary. But in that situation everyone would be randomly matched against potential behemoths who would run them over on their way to marching to tier 1. That's not ideal.