Fabi1989 wrote: » Avi wrote: » Hello Team Kabam... thanks for new AW Season.. just want to know that, in new aw season you guys will reset war rating or not because some big alliances left their original alliance and create new alliance for easy wars.. now they can again come to their original alliance coz you guys giving better rewards for better rank.. which is pretty unfair for gold and platinum bracket alliance.. hope you will understand us..i am attaching some pic where top alliance left there original alliance and now all members of that alliance is in low tier in aw for easy wins thats BS, xilem don’t switch the Alliance in an Low Alliance. Xilem goes down because Kabam Change skill war to no skill war
Avi wrote: » Hello Team Kabam... thanks for new AW Season.. just want to know that, in new aw season you guys will reset war rating or not because some big alliances left their original alliance and create new alliance for easy wars.. now they can again come to their original alliance coz you guys giving better rewards for better rank.. which is pretty unfair for gold and platinum bracket alliance.. hope you will understand us..i am attaching some pic where top alliance left there original alliance and now all members of that alliance is in low tier in aw for easy wins
Gladiator09 wrote: » OMG!!!! The rewards for each match in wars still suck ! So for any decent rewards you have to wait for 2 months....wth these guys think it would be acceptable to the community. Kabam thinks we need to grind for wars for straight 2 months..NO thanks 🙏🏼 #RIPWARS #RIPFEATUREDCRYSTALS
Gladiator09 wrote: » @DNA3000 let me explain in simple language as you missed the whole point , I can only try Wars rewards were due an update for long ? Yes? So ,instead of increasing the rewards per match (they did but not really ) we need to grind for two months for any decent rewards. My POINT is these rewards should’ve been broken down to each war match up instead of waiting for 2 months .
dkatryl wrote: » Yeah, the need for the multipliers doesn't make sense to me. You already score more for winning, less for losing. Why should a win for a higher tier team count for more than a win for a lower tier team? Shouldn't a higher tier team already be scoring more wins, which is why they are a higher tier team in the first place, which would naturally make their total score over the season be higher? Why artificially inflate the higher tier's score?
dkatryl wrote: » I guess my point is, on the very 1st war or the season, there is going to be a winner in every bracket obviously. Let's assume that the winner gets full points, plus the 50k, as in the example used on:http://forums.playcontestofchampions.com/en/discussion/47443/announcing-alliance-wars-seasons So, 100k + 50k, for 150k base points. Tier 1 x8.0 = 1200000 Tier 2 x7.0 = 1050000 Tier 3 x6.0 = 900000 Tier 4 x4.5 = 675000 Tier 5 x4.0 = 600000 ... Tier 10 x2.4 = 360000 ... Tier 22 x1.0 = 150000 So, after the very first war, there is already a massive discrepancy between the points earned by the winner of Tier 1 vs Tier 22. Now, a natural reaction to that statement is that the Tier 1 war would have been much harder than the Tier 22 war, so why should they be treated the same? Because it was only the first war of a season that will be comprised of several weeks, if not months. Those that are starting at Tier 1 are doing so because they win most of their wars, right? Those starting at Tier 22 are doing so because they lose most of their wars, right? So why have the multipliers that seem keep those already at a higher tier from the start firmly entrenched in their tier unless they have a long string of losses and/or inactivity, and not simply go by the raw points accrued over the course of the season?
PoisonDatura wrote: » so all alliances who have that privilege to be in 300 they will grow faster and we will never be able to reach them...
DNA3000 wrote: » PoisonDatura wrote: » so all alliances who have that privilege to be in 300 they will grow faster and we will never be able to reach them... Leaderboards are not static. What you say can't be done happens all the time. I will never be the top player in the game. The definition of a fair game doesn't require that I have the same chance of becoming the top player in the game doing whatever I'm doing normally. And before you consider the unfair advantages of the top 300, you should consider that unless you happen to literally be the alliance in 301st place, many alliances with no reward advantage over you are blocking your way into the top 300, and until you can beat them on a level playing field you have no way to challenge the top 300 either.
PoisonDatura wrote: » DNA3000 wrote: » PoisonDatura wrote: » so all alliances who have that privilege to be in 300 they will grow faster and we will never be able to reach them... Leaderboards are not static. What you say can't be done happens all the time. I will never be the top player in the game. The definition of a fair game doesn't require that I have the same chance of becoming the top player in the game doing whatever I'm doing normally. And before you consider the unfair advantages of the top 300, you should consider that unless you happen to literally be the alliance in 301st place, many alliances with no reward advantage over you are blocking your way into the top 300, and until you can beat them on a level playing field you have no way to challenge the top 300 either. I dont want to be in first 300... i undarstand how and why they got there... im just saying they should put alpha t2 fragments in gold1 where are 300-1500 who work hard in aw/aq for their rewards and still somehow we are left behind to "pickup the pieces" from first 300...
linux wrote: » dkatryl wrote: » Yeah, the need for the multipliers doesn't make sense to me. You already score more for winning, less for losing. Why should a win for a higher tier team count for more than a win for a lower tier team? Shouldn't a higher tier team already be scoring more wins, which is why they are a higher tier team in the first place, which would naturally make their total score over the season be higher? Why artificially inflate the higher tier's score? Without this multiplier, we'd have a strong incentive to sandbag our defenses -- to drop down to a lower tier so we could be sure of always clearing to 100%.