Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Iron Man revitalization: character detailing
Mulcyber
Posts: 4
Over the course of playing, it has occurred to me that iron mans format is rather flat concerning his in game attributes. And not true to his character. (Tony Stark is a genious after all) My thoughts are: shouldnt iron man (in all present forms)have a more dynamic utility?. More variability of choice (being a robotic exoskeleton) I'll make some suggestions, and please add...maybe the summoner woes of the unduped and/or unfortunate/'spurious' crystal spins may be duly resolved.
#1 First off: Iron man is a suit of armor (presumably vibranium). Should he really bleed upon the first slash of a wolverines strike.? I vote for some form of bleed protection appropriating what it might be like being bounced around or pounced upon in a suit of vibranium. With limitations based on health level.
#2 shield control
Having ammassed complex and intricate energy technology control over the years. Tony should be able to control the level of his shielding and the energy it draws from his suit of armor. Maybe he can switch levels of armor by stepping back (like ws?)This feature could be equalized through less power gain...or possibly levels of shielding attained by power level?
#3 critical damage control.
Iron mans beams must have some level of modification for range and intensity. This could possibly be based on power level. Wheras critical damage heightens based upon his stored power level.?... Please add suggestions and commentary for this pitifully neglected champ.
#1 First off: Iron man is a suit of armor (presumably vibranium). Should he really bleed upon the first slash of a wolverines strike.? I vote for some form of bleed protection appropriating what it might be like being bounced around or pounced upon in a suit of vibranium. With limitations based on health level.
#2 shield control
Having ammassed complex and intricate energy technology control over the years. Tony should be able to control the level of his shielding and the energy it draws from his suit of armor. Maybe he can switch levels of armor by stepping back (like ws?)This feature could be equalized through less power gain...or possibly levels of shielding attained by power level?
#3 critical damage control.
Iron mans beams must have some level of modification for range and intensity. This could possibly be based on power level. Wheras critical damage heightens based upon his stored power level.?... Please add suggestions and commentary for this pitifully neglected champ.
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