phillgreen wrote: » This will sound harsh but isn't the usual advice given to everyone on the forum who has an issue with content difficulty to either "git gud" or "not all content is for all summoners blah blah blah"? Seems to me, some might benefit from dropping a map down, you know, where the content suits their ability and roster?
Maat1985 wrote: » I have also tried to offer suggestions to help people adapt.... Ie try luke cage v mystic sentinel.... Always try for class advanatage..... Because regardless of how people feel about this chamge... It is here... And we need to work out how to best deal with it
Mhykke wrote: » I was looking forward to this change, now I see it’s awful. Bleed immune champs take forever to take down a sentinel....and doing alternating attacks? Can’t imagine a less fun way to play. This is disgusting. The worst 3.5 million health fights were more enjoyable than this. I’m about ready to sell all the champs I can and quit. I’m not doing this five days a week.
GroundedWisdom wrote: » Mhykke wrote: » I was looking forward to this change, now I see it’s awful. Bleed immune champs take forever to take down a sentinel....and doing alternating attacks? Can’t imagine a less fun way to play. This is disgusting. The worst 3.5 million health fights were more enjoyable than this. I’m about ready to sell all the champs I can and quit. I’m not doing this five days a week. You think they're hard now. Try selling all your Champs. XD Seriously though, it will get easier.
Mhykke wrote: » GroundedWisdom wrote: » Mhykke wrote: » I was looking forward to this change, now I see it’s awful. Bleed immune champs take forever to take down a sentinel....and doing alternating attacks? Can’t imagine a less fun way to play. This is disgusting. The worst 3.5 million health fights were more enjoyable than this. I’m about ready to sell all the champs I can and quit. I’m not doing this five days a week. You think they're hard now. Try selling all your Champs. XD Seriously though, it will get easier. It’s not that it’s hard. It’s no fun. Read my post again. Fights in labyrinth against mobs with 3.4 million health and hard enigmatics are hard fights....but they’re fun. These sentinel fights are mind numbingly boring.
Tonedef wrote: » I feel like I’m getting hunted by some kinda anti-grav atomic-powered supervillain robots. I’m having nightmares of them just waiting for me to dash back so they can slide forward 0.001 seconds later and combo my face. My R4 5* Angela has been doing way better against them than my 5/50 Medusa. I’m surprised.
Tonedef wrote: » I can’t remember the last time anyone in my BG was 100% dead before fighting Dormz. Even without losing my Angela because of Freeze-Lag I’m still in much worse shape than I usually would be at this point on Day 5. I guess I ought to start doing the Halls of Boredom again.
Karakanli wrote: » Ladies and gentlemen... I still use by x23/wolvie for Map5 pathes 4/7/4 and they are doing Great. Little adjustments in playing and they still work Fine against all talents debuffimmun or not. There are enough AVs, GPS and CBs and Even the sentinels to trigger Regeneration. But Never use them against mystic sentinels... Am I an idiot? 😱
Karakanli wrote: » @Maat1985 Thats for sure 😝 Short question: just had a fight with over 40 analysis charges. At 50 it stopped increasing furthermore though I should have caused increasing Counter by purposely double- or Even tripple-acting the same move. 🤔 Thought it should count up to 100??? Is this a change or has it always been like this in AQ? Thanks in advance!
Bapoi wrote: » Stop. Calling. Them. Sentineloids. They're not symbioids that were essentially adaptoids with venom infusion. They're Sentinels. Period. I do not wish to see Sentineloids. Large hulking crossbreed Venom things. No thanks. They're Sentinels. And they're fine bar the skill one. Skill one sucks donkey testes...