CovahYdoolB wrote: » @Matt1985 I see your point with sentinels but they have not released any content in game to improve gameplay VS them via duels, quest, anything I can think of that will allow us to improve our skill without wasting a bunch of money on being destroyed by the things a month or two down the road till they decide to change the game or make a small side quest to fight all sentinels for practice. Wouldn’t that make more sense! Instead of releasing updated bosses that become finale unblockable for more revenue. Sentinel with no way to practice against them but by using items and get wrecked day in and day out till someone NOT FROM KABAM gives us tips and guides best to defeat them. Ask yourself are ther sentinels in act 5 we can practice on all classes? Cause they can’t afford to actually help there player base out once in awhile! If you agree let me know! If you disagree let me know!
Maat1985 wrote: » No need for insults..... I get the analagy just fine.... But it is not totally correct.... My boss asks me to do a harder task then normal.... I ask him for more money.... He says well do it for a while... we will see how you go and then we will talk.... Hard work first.... pay increase after.... How can you not understand that.... Action A happens before Action B happens.... Evn if i go to my boss and say I need more money... He will say Do this harder job.... once i i know you can do it well then we will talk... Hard work first.... more money later... simple
ItsTheBroski wrote: » phillgreen wrote: » This will sound harsh but isn't the usual advice given to everyone on the forum who has an issue with content difficulty to either "git gud" or "not all content is for all summoners blah blah blah"? Seems to me, some might benefit from dropping a map down, you know, where the content suits their ability and roster? The problem with most on here isn't skill. It's the fact that Kabam make AQ harder without bumping up the rewards you feel?
phillgreen wrote: » This will sound harsh but isn't the usual advice given to everyone on the forum who has an issue with content difficulty to either "git gud" or "not all content is for all summoners blah blah blah"? Seems to me, some might benefit from dropping a map down, you know, where the content suits their ability and roster?
Kabam DK wrote: » BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should. Let me clarify: I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
Legendsend wrote: » Maat1985 wrote: » No need for insults..... I get the analagy just fine.... But it is not totally correct.... My boss asks me to do a harder task then normal.... I ask him for more money.... He says well do it for a while... we will see how you go and then we will talk.... Hard work first.... pay increase after.... How can you not understand that.... Action A happens before Action B happens.... Evn if i go to my boss and say I need more money... He will say Do this harder job.... once i i know you can do it well then we will talk... Hard work first.... more money later... simple ...isn't this supposed to be a game and not a job?