Legendsend wrote: » Maat1985 wrote: » No need for insults..... I get the analagy just fine.... But it is not totally correct.... My boss asks me to do a harder task then normal.... I ask him for more money.... He says well do it for a while... we will see how you go and then we will talk.... Hard work first.... pay increase after.... How can you not understand that.... Action A happens before Action B happens.... Evn if i go to my boss and say I need more money... He will say Do this harder job.... once i i know you can do it well then we will talk... Hard work first.... more money later... simple ...isn't this supposed to be a game and not a job?
Maat1985 wrote: » No need for insults..... I get the analagy just fine.... But it is not totally correct.... My boss asks me to do a harder task then normal.... I ask him for more money.... He says well do it for a while... we will see how you go and then we will talk.... Hard work first.... pay increase after.... How can you not understand that.... Action A happens before Action B happens.... Evn if i go to my boss and say I need more money... He will say Do this harder job.... once i i know you can do it well then we will talk... Hard work first.... more money later... simple
DNA3000 wrote: » Feedback: so far I've fought Nightcrawler several times in AQ now. If you can't consistently switch him, and I can't seem to do that consistently, then his defensiveness makes it difficult to defeat him before timeout. I think combining a buffed evading boss with a timer is not a good idea. He'd be a perfectly fine miniboss or boss in a single player map where there was no time limit. In AQ I personally don't think Nightcrawler is properly balanced as a miniboss. There are counters to evade but typically the choice is between being able to play more aggressive with an evade counter or being able to play more tactically and deal with the evade. But the three minute timer makes the second option not really feasible in my opinion. I don't think eliminating gameplay options without a good reason is generally a good idea, and I don't know why that would be desirable here. And even with Iceman if you don't apply cold snap consistently, the time it takes to tactically reapply it can be too high relative to the timelimit, which means even some evade counters are not always sufficient to beat the clock.
phillgreen wrote: » How would Mordo fare against the unblockable attacks of the sentinels?
Vdh2008 wrote: » Bapoi wrote: » Stop. Calling. Them. Sentineloids. They're not symbioids that were essentially adaptoids with venom infusion. They're Sentinels. Period. I do not wish to see Sentineloids. Large hulking crossbreed Venom things. No thanks. They're Sentinels. And they're fine bar the skill one. Skill one sucks donkey testes... Sorry bud... you're wrong. The "oids" part of SentinelOID comes from the ADAPTOID. The SYM part of SYMbioids was the Venom... Because these Sentinels are different classes, they are indeed SENTINELOIDS. In all honesty, I don't care what people call them. They all suck balls in my opinion
Bapoi wrote: » Stop. Calling. Them. Sentineloids. They're not symbioids that were essentially adaptoids with venom infusion. They're Sentinels. Period. I do not wish to see Sentineloids. Large hulking crossbreed Venom things. No thanks. They're Sentinels. And they're fine bar the skill one. Skill one sucks donkey testes...