And another one!!!
Escouts
Member Posts: 428 ★
I have been playing one week after this game came out. I have spent more than what I should have and then some one this game. With all the hair brain ideas and problems with the game. I logged in. When champs got cutt in half. I logged in. When people wanted to boycott the game after the update that killed Alliances. I logged in played and have been taking my lumps. Now we get sentinels and game is more expensive than it ever has been and people are dropping out like crazy. I have now lost ten members since Thursday. This is nuts. But yet I logged in. Now what do I do? How do you keep an alliance going with all this adversity? MCOC universe need your help. And recruiting with people quitting is a joke. Can we cut arenas down so it’s fun for the casual players? Can we cut alliances down? This is getting out of control for a Alliances that’s three years old and never had this problem with recruiting. Kabam your killing smalls.
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Last weekend, my alliance just lost 10 people literally overnight, of which 5 retired (veteran players who had 5* R4 and 5* R5 Blade) who enjoyed AQ/AW until recently. Bcos of that, we had to merge with another alliance, which also lost a dozen or so active and veteran players. Why? they felt now AQ is a painful obligation that they cannot commit to, and it become a huge burden to a point it is better they take a sabbatical. And do people come back after stopping for few weeks? Likely NOT. Is this good for Kabam's business? Ask a 5 year old kid.
Same thing happened to a few other alliances I knew of (I'm still in touch with many of my friends from previous alliances, and many of them are still actives and are all over multiple alliances).
This is NOT a rant. This is only to state the actual fact I saw and faced first hand, right in my own alliance. It already happened to me, and happened to my other friends in other alliances. The impact is NOT small. We need to reform the team, negotiate merges with another team (guess what? They lost their members during the weekends too, again, guess what? same AQ reasons). The impact is NOT small. Due to people quitting over AQ and the game itself, everyone in the alliance is directly impacted! This is totally a very bad week right at the end of first AQ weekend. Very bad week, left very bad taste in our mouths!!! Sadly!
Hopefully we'll hear good news from Kabam soon on the better change, but the better question is, can we still trust them for the least bit? Is there any trust left?
Only thing that will suck is a lost investment on my part
This happened to my previous Alliance, just left with 13 members for 16 mil alliance....
I sounded to the leader on possible leaving the alliance for lower map few weeks before AW season end. I am so tired of chasing AW rank rewards and maintaining AQ rank. Non-stop.
Games should be fun and should be enjoyed by us, not a chore/burden.......
Increase the rewards with the increase in difficulty. Kabam is increasing rewards, but for what? Put in more time, get more, or put in more money get better rewards.
But the average semi serious semi casual player who allots a fixed time and grows steadily and maybe even spends a little once in a while is getting nothing.
He has grown, playing the last 2 years, become uncollected with a little spending, handled some **** like 12.0 and 15.1.. wants a little more just for the higher difficulty and his higher skill for the same amount of time without getting into youtuber league, playing 16 hours a day, leaving his dayjob. Wants to still play and enjoy just those 3 to 4 hours... Kabam's answer is FO.
These people will leave soon. This stupid AQ is the last straw. You destroyed AW. Now AQ isnt worth it. Stories and quests aint worth much. And Arena is going to Mars. So casual gamer, Bye Bye.
I used to start AQ at 7am and wouldn’t finish my lane till 11pm. And others stayed up later to finish theirs...
It’s ridiculous. That kind of timeframe to play a mobile game, 5 days a week. Not to mention the other things like war/special events/monthly events/arena.
I cut what I did down hugely and am still burned out.
Bugs need fixing.
Parry/block issues/timing need fixing.
All the terrible champs (carnage) we keep pulling need fixing to become relevant in this current game. There’s literally no point ranking older champs when each new one has way more utility/damage than the last.
People want to play their favourite champs. But when they are useless and people are stuck using champs they have never heard of, it takes so much away from this game....
I am jumping to a lower map alliance just to stay involved...5x5 is a tough grind right now.
Additional thought, outside of seasons war still sucks. This last iteration of war is still quite a bit inferior to the last. The only reason people are interested in it is because of season rewards. People were losing interest in it so they introduced seasons instead of making it more fun.
If Kabam is not losing revenue they are not likely to make changes based on player feedback. That's not a shot at Kabam, that's how businesses work. Recent additions of things like 5* arena and featured grandmaster crystals have probably increased revenue to an extent where large amounts of FTP and low-spending players quitting the game has little effect on how much $ MCOC is bringing in. Unless big time spenders voice complaints were are unlikely to see things change, the recent AW-related announcement was proof of this.
That the funniest because I am a whale. Not saying a number but man I spend my fair share.
lol nothing wrong with spending $ on a game, most whales get a bad rap they don’t deserve IMO. What grinds my gears is when bugs and other game issues are ignored or “taken to the team” and then no update is given for months. Even worse when threads and comments that don’t violate forum rules are removed, things like that don’t exactly create an environment of transparency.
It’s to be expected that players who could buy a $100K car a year but don’t because they spend that $ on MCOC get preferential treatment. The thing is that doesn’t mean that other players/customers have to be ignored.