Alliance Quest are not fun anymore.
Tusk333
Member Posts: 1 ★
I understand that Kabaam needed to shake things up with the game, and add something new in to keep us on our toes, but I have a putrid tast for the sentinels.
I’ve been playing this game for almost four years now, and yes I play daily. Spend a little money here and there, and really have enjoyed questing. Now though because of the sentinels, I despise AQ. It literally takes almost double the amount of hit to put one down, versus its synboid counterpart. I’ve been practicing for weeks to learn how to fight them, and I feel pretty well versed to go up against one now, but I still feel like they don’t take the correct damage, they fight like a pissed off Giant that can literally beat on you whenever they want, and they’re just generally awkward to fight. (Let’s not even go into the the fact we are all **** punching them the entire time).
I saw somewhere if I recall correctly that Kabaam Mike said they’re not that hard to fight. Well when you have all God tiered maxed out champions, then maybe that’s true, but for the rest of us that have a decent roster, they’re still difficult to fight. I felt a little insulted by his remarks. I’m not going throw my credit card at the game every single day to make it past them. Then I heard they nerfed them. I left they did, then they lied about it. They’re just as annoying to go up against as they were the first time.
In closing I feel that MCOC has taken all the fun out of AQ, and have tried to make it a cash grab. It should never take me 80 plus hits to take down a 5k or 6k sentinel with a maxed 5/50 duped level 99 champion that I outweigh and out muscle. This doesn’t make any sense. That or the distance the sentinels special one and special two move projects across the screen. I truly hate that if you block the first one or evade it, you still sometimes take damage, and the special two, even though you block it you can still take stacked incinerates from it.
Thank you so much Kabaam for ruining something I looked forward to, and making it something I despise to even want to do anymore.
I’ve been playing this game for almost four years now, and yes I play daily. Spend a little money here and there, and really have enjoyed questing. Now though because of the sentinels, I despise AQ. It literally takes almost double the amount of hit to put one down, versus its synboid counterpart. I’ve been practicing for weeks to learn how to fight them, and I feel pretty well versed to go up against one now, but I still feel like they don’t take the correct damage, they fight like a pissed off Giant that can literally beat on you whenever they want, and they’re just generally awkward to fight. (Let’s not even go into the the fact we are all **** punching them the entire time).
I saw somewhere if I recall correctly that Kabaam Mike said they’re not that hard to fight. Well when you have all God tiered maxed out champions, then maybe that’s true, but for the rest of us that have a decent roster, they’re still difficult to fight. I felt a little insulted by his remarks. I’m not going throw my credit card at the game every single day to make it past them. Then I heard they nerfed them. I left they did, then they lied about it. They’re just as annoying to go up against as they were the first time.
In closing I feel that MCOC has taken all the fun out of AQ, and have tried to make it a cash grab. It should never take me 80 plus hits to take down a 5k or 6k sentinel with a maxed 5/50 duped level 99 champion that I outweigh and out muscle. This doesn’t make any sense. That or the distance the sentinels special one and special two move projects across the screen. I truly hate that if you block the first one or evade it, you still sometimes take damage, and the special two, even though you block it you can still take stacked incinerates from it.
Thank you so much Kabaam for ruining something I looked forward to, and making it something I despise to even want to do anymore.
6
Comments
The change is too little too late in my opinion. If you're going to admit a mistake then offer an olive branch with it, not a middle finger.
I really don't care what changes they make, the fact is they shattered alliances and screwed us out of rewards using bad judgement and their lame attempt at fixng things addresses nothing we've lost.
Not sure what we started at but we ended a 9,989. Heres a fight against the "dreaded" skill sentinel. They arent that hard.
https://youtu.be/dVvLuXxk6rs
Yeah 5* Angela at 9k, you shouldn't have a problem, I have only 1 R4 5* and that's Voodoo, rest are below 7k. So a little bit biased in your opinion with that R5 5* Angela....
i took my r3 Voodoo to AQ today and yesterday. No issues there either.
It's obvious that these remarks weren't posted by an avid player. Those that play everyday and have been for years can easily say that this change in the game is about to lose the players that play for hours each day and spend their hard earned money on the game. This wasn't an issue until that money we spend still doesn't help. It shouldn't even come to that for those of us that have been playing for years and have champs 5/50 max Sig and still get ko'd by sents that are only 4k PI.
I play on my Samsung S7 and iPhone 6s...I can't even block, evade or parry reliable. ...I feel like a total noob. ..I have been playing for 3 years plus as a casual gamer...
Chicano509
hopefully so
Not everyone has a prestige level of 6.3k, I'm at 3.9k and my alliance runs map 4. Kabam changed the strategy during the middle of the season. Except Kabam never updated the rewards. ..best option would be a rank down tickets ...so we can reshuffle our champs to the updated AQ.
Chicano509
That's not bad, but they wouldn't be that hard with a high level Angela. I've actually been thinking about ranking mine up specifically for Sentinel fights actually. You defeated the Sentinel in 38 hits after exactly 20 analysis charges were built up. That's enough damage to not expose you to most of the scaling difficulty of the Sentinel, such as unblockable secondary effects or unblockable damage. It also made it less likely you would have to evade multiple SP2 attacks. That plus exploiting willpower on concussion on that fight makes it very manageable.
Also, as an aside the hardest skill Sentinels are on the immunity path in stage two, not the ones up in stage three.
But map 7 is always fun btw