BitterSteel wrote: » GroundedWisdom wrote: » Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments. @GroundedWisdom I fought sentinels (minions) in uncollected, I have fought symbioids in quests as well. I can then comparatively look at both of them and realise that sentinels are clearly more difficult to fight. It’s not rocket science.
GroundedWisdom wrote: » Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments.
mostlyharmlessn wrote: » GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented. Had they listened they would never have pushed the server side update for AQ. Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores. It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress. There's a difference between taking in feedback and obeying orders. They haven't removed Sentinels. They're adjusting them. Their intentions weren't to have it as difficult. There was no way for us to gauge that until it went live. They're making adjustments to be closer to what they wanted. You are right there is a difference. Taking feedback they would have done a testing phase like LC/RH proposed update, and not a push to production without user acceptance testing. There's absolutely no need to go live with a change like this without player based testing. They proved post 12.0 they have the capability to do UAT. If they are doing UAT and still released these changes then their player sample is severely flawed. This was a situation is the same as the update to AW where the player based looked at the proposed changes, pointed out flaws in the plan which were ignored. The result was an absurd change that had alliances placing no to few defenders and winning.
GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented. Had they listened they would never have pushed the server side update for AQ. Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores. It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress. There's a difference between taking in feedback and obeying orders. They haven't removed Sentinels. They're adjusting them. Their intentions weren't to have it as difficult. There was no way for us to gauge that until it went live. They're making adjustments to be closer to what they wanted.
mostlyharmlessn wrote: » GroundedWisdom wrote: » They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented. Had they listened they would never have pushed the server side update for AQ. Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores. It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress.
GroundedWisdom wrote: » They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented.
GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented. Had they listened they would never have pushed the server side update for AQ. Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores. It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress. There's a difference between taking in feedback and obeying orders. They haven't removed Sentinels. They're adjusting them. Their intentions weren't to have it as difficult. There was no way for us to gauge that until it went live. They're making adjustments to be closer to what they wanted. You are right there is a difference. Taking feedback they would have done a testing phase like LC/RH proposed update, and not a push to production without user acceptance testing. There's absolutely no need to go live with a change like this without player based testing. They proved post 12.0 they have the capability to do UAT. If they are doing UAT and still released these changes then their player sample is severely flawed. This was a situation is the same as the update to AW where the player based looked at the proposed changes, pointed out flaws in the plan which were ignored. The result was an absurd change that had alliances placing no to few defenders and winning. The Beta Program is not working right now, which was explained at the beginning of the month. You can't reasonably expect them to not make any changes without consulting us first. It's their game. I don't consider Players trying to find a loophole to War as a flaw. Part of that whole bit was in protest to the changes. That loophole didn't last long. Regardless of how we feel entitled, it's their choice what they want to do.
GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments. @GroundedWisdom I fought sentinels (minions) in uncollected, I have fought symbioids in quests as well. I can then comparatively look at both of them and realise that sentinels are clearly more difficult to fight. It’s not rocket science. Adding them to AQ is the direction they chose to go. Having it that much more difficult wasn't what they wanted, which is why they made adjustments. Until they went live, it wasn't possible to gauge how much they had to make those adjustments. Whether people knew they would be harder or not is irrelevant. Adding them is the decision they made.
BDLH wrote: » GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments. @GroundedWisdom I fought sentinels (minions) in uncollected, I have fought symbioids in quests as well. I can then comparatively look at both of them and realise that sentinels are clearly more difficult to fight. It’s not rocket science. Adding them to AQ is the direction they chose to go. Having it that much more difficult wasn't what they wanted, which is why they made adjustments. Until they went live, it wasn't possible to gauge how much they had to make those adjustments. Whether people knew they would be harder or not is irrelevant. Adding them is the decision they made. It is relevant that the players knew it would be harder since it shows how disconnected they and you are from the real game, since apparently you and the mods spend your whole time in the forums instead of the game so wouldn't know the difference. You have dozens if not hundreds of comments by top tier players and alliances who have fought these same encounters countless times telling you before you released the changes there would be a major difference. Your company reps adamantly argue there is no difference with absolutely 0 evidence to support this. Shortly after it's released the data and evidence immediately indicates all the high level players were right and the mods and low level players were wrong. Again it does not mean any of the top teams are having trouble clearing, it means there was an objective difference in items used and deaths which Kabam has clearly confirmed. When you're used to clearing for free for months even a small number of items and extra deaths is a very significant indication that something has changed especially if they refuse to adjust rewards to match it. Obviously Kabam also agrees with this or the changes wouldn't be taking place. And the few guys left still arguing that there is no difference between symbioids and Sentinels, why in the world would a huge for profit company retract all their statements looking like ignorant fools after weeks of arguing with the player base if all the evidence didn't point toward the same conclusion the rest of us already made. Now we have the company itself confirm there was a major difficulty difference, the vast majority of the player base agreeing to this, and a few random people claiming the opposite. Which side has more evidence? We've jumped up over 100 rank keeping the same score right at 125M, meaning over 100 teams did not finish their maps. And these are not casual teams who randomly clear and not clear. At this bracket the scores and clearing percentage are nearly fixed with tiny changes each time another member adds another 5/65 or R2 6 star for a little prestige bump. ~120 teams in this bracket dropping off when they have never not cleared a map in months indicates something unless you're in make-believe land. Even the company itself making huge profits over the extra items these teams lost has agreed to the same conclusion.'' The fact that 1 or 2 guys feels there was no difference is incredibily insignificant compared to the 120 teams X 30 members each at a relatively high rank who could not clear maps like they've been doing for several months. Maybe to some weird awkward guys symbioids were actually harder, but these decisions are based on how the 99% of the player base feels as supported by their evidence, not the few who somehow felt symbioids were as hard or harder.
Jaded wrote: » Mcord117 wrote: » Jaded wrote: » BDLH wrote: » BDLH wrote: » Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from? Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy... Funny how quiet it got from all the posters stating they find the Sentinels to be no different than the symbioids when asked to show what map and prestige they are fighting at. I guess doing Map 3 where their sig is already reduced to 1 and at tiny prestige levels may have something to do with it. Actually I run in 5.5k starting prestige 5x5 and don’t have a problem with current sentinels. Day 4 I cleared lane 4 section 1 + Morningstar, section 2 lane 7, section 3 lane 1 + solo on Dormmamu. Day 4 team consisted of 5* r5 blade + 4* r4 gr + 6* LC. But day 5 will be 5* r4 star lord + 6* Luke cage + 6* red hulk. And I will still complete my paths at 8.9k prestige day without health pots or revives. That is if I didn’t just jinx myself haha. But all that said, I would say the changes were needed as not everyone will have my roster or abilities. Which is fine. Just thought I’d chime in. Most people would struggle if using those champs. Slow down on patting yourself on the back Sure whatever you say. Don’t hate the player that is better then you because they say they are better then you. Plenty of people will be better then the next. There is always someone better. But it’s beyond helpful to state that everyone is having difficulty with the sentinels currently. They are very boring to fight against but not difficult. Sorry to offend you. I’ll prepare myself for the slew of hate comments back at me. But hey truth hurts don’t it...
Mcord117 wrote: » Jaded wrote: » BDLH wrote: » BDLH wrote: » Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from? Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy... Funny how quiet it got from all the posters stating they find the Sentinels to be no different than the symbioids when asked to show what map and prestige they are fighting at. I guess doing Map 3 where their sig is already reduced to 1 and at tiny prestige levels may have something to do with it. Actually I run in 5.5k starting prestige 5x5 and don’t have a problem with current sentinels. Day 4 I cleared lane 4 section 1 + Morningstar, section 2 lane 7, section 3 lane 1 + solo on Dormmamu. Day 4 team consisted of 5* r5 blade + 4* r4 gr + 6* LC. But day 5 will be 5* r4 star lord + 6* Luke cage + 6* red hulk. And I will still complete my paths at 8.9k prestige day without health pots or revives. That is if I didn’t just jinx myself haha. But all that said, I would say the changes were needed as not everyone will have my roster or abilities. Which is fine. Just thought I’d chime in. Most people would struggle if using those champs. Slow down on patting yourself on the back
Jaded wrote: » BDLH wrote: » BDLH wrote: » Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from? Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy... Funny how quiet it got from all the posters stating they find the Sentinels to be no different than the symbioids when asked to show what map and prestige they are fighting at. I guess doing Map 3 where their sig is already reduced to 1 and at tiny prestige levels may have something to do with it. Actually I run in 5.5k starting prestige 5x5 and don’t have a problem with current sentinels. Day 4 I cleared lane 4 section 1 + Morningstar, section 2 lane 7, section 3 lane 1 + solo on Dormmamu. Day 4 team consisted of 5* r5 blade + 4* r4 gr + 6* LC. But day 5 will be 5* r4 star lord + 6* Luke cage + 6* red hulk. And I will still complete my paths at 8.9k prestige day without health pots or revives. That is if I didn’t just jinx myself haha. But all that said, I would say the changes were needed as not everyone will have my roster or abilities. Which is fine. Just thought I’d chime in.
BDLH wrote: » BDLH wrote: » Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from? Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy... Funny how quiet it got from all the posters stating they find the Sentinels to be no different than the symbioids when asked to show what map and prestige they are fighting at. I guess doing Map 3 where their sig is already reduced to 1 and at tiny prestige levels may have something to do with it.
BDLH wrote: » Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from? Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy...
Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol
DNA3000 wrote: »
LBS wrote: » Jaded wrote: » Mcord117 wrote: » Jaded wrote: » BDLH wrote: » BDLH wrote: » Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from? Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy... Funny how quiet it got from all the posters stating they find the Sentinels to be no different than the symbioids when asked to show what map and prestige they are fighting at. I guess doing Map 3 where their sig is already reduced to 1 and at tiny prestige levels may have something to do with it. Actually I run in 5.5k starting prestige 5x5 and don’t have a problem with current sentinels. Day 4 I cleared lane 4 section 1 + Morningstar, section 2 lane 7, section 3 lane 1 + solo on Dormmamu. Day 4 team consisted of 5* r5 blade + 4* r4 gr + 6* LC. But day 5 will be 5* r4 star lord + 6* Luke cage + 6* red hulk. And I will still complete my paths at 8.9k prestige day without health pots or revives. That is if I didn’t just jinx myself haha. But all that said, I would say the changes were needed as not everyone will have my roster or abilities. Which is fine. Just thought I’d chime in. Most people would struggle if using those champs. Slow down on patting yourself on the back Sure whatever you say. Don’t hate the player that is better then you because they say they are better then you. Plenty of people will be better then the next. There is always someone better. But it’s beyond helpful to state that everyone is having difficulty with the sentinels currently. They are very boring to fight against but not difficult. Sorry to offend you. I’ll prepare myself for the slew of hate comments back at me. But hey truth hurts don’t it... You are not offending me... but please give me a suggestion I have no blade, no lc, no red hulk, no medusa, no starky, no gr, no woodoo, no Hype... I have just my 4s wolvy, my 4s lord and my 4s Ultron I always ended map5, and most of the times also an “hello” to the boss By now, I’m not able to survive to the second sector What can you suggest me to do?
GroundedWisdom wrote: » It's probably wise not to fully depend on any Debuff.
Mmx1991 wrote: » GroundedWisdom wrote: » It's probably wise not to fully depend on any Debuff. Ya you're right. No relying on debuffs, take them out. Intercepts all day long. Not wise to rely on our buffs either so take them out too. Not regens no furies no problem. Revives should cost a mortgage payment too. Better yet if we lose we pledge our soul to Kabam for eternity. Anything else, sunshine?
GroundedWisdom wrote: » That's just conspiracy.
mostlyharmlessn wrote: » GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented. Had they listened they would never have pushed the server side update for AQ. Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores. It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress. There's a difference between taking in feedback and obeying orders. They haven't removed Sentinels. They're adjusting them. Their intentions weren't to have it as difficult. There was no way for us to gauge that until it went live. They're making adjustments to be closer to what they wanted. You are right there is a difference. Taking feedback they would have done a testing phase like LC/RH proposed update, and not a push to production without user acceptance testing. There's absolutely no need to go live with a change like this without player based testing. They proved post 12.0 they have the capability to do UAT. If they are doing UAT and still released these changes then their player sample is severely flawed. This was a situation is the same as the update to AW where the player based looked at the proposed changes, pointed out flaws in the plan which were ignored. The result was an absurd change that had alliances placing no to few defenders and winning. The Beta Program is not working right now, which was explained at the beginning of the month. You can't reasonably expect them to not make any changes without consulting us first. It's their game. I don't consider Players trying to find a loophole to War as a flaw. Part of that whole bit was in protest to the changes. That loophole didn't last long. Regardless of how we feel entitled, it's their choice what they want to do. There's a standard development process which includes User Acceptance Testing. It's not about permission it's about ensuring the changes hit their mark and and doesn't have unexpected consequences. A testing type which Kabam has claimed to perform in the past. Their history has shown that their acceptance testing hadn't been working. If it had we would not have had so many debacles with their updates. That's where the beta test platform comes in. It is reasonable to expect if a company can not properly perform testing on an update then the code should not be pushed to production. With the AW points system, players telling a company there's a flaw, exactly what the flaw is and yet the update gets pushed out is not players looking for a loophole, that's just bad development practices. Expecting a company to follow basic best practices including the testing they claim they do isn't being entitled, it's reasonable expectation of product that many people are paying for.
Speeds80 wrote: » There is still a massive thing we have overlooked, swiping back should not build charges, I’m having to bait l1s until I build up dozens of charges, and to evade the l1s I need to use 2-3 swipes back, it’s still bs, they are an unfair mechanic
Titan_A97 wrote: » GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » Really. Based on what? Fighting them in EQ with Nodes on them? Based on their Immunity? They're going to be "harder" is not a quantitative analysis to adjust anything on. There's usually a reaction to every change. "Oh, well since the reaction is that it will be harder, we've decided not to go through with it.". Doesn't exactly fly. They need something to go on to make adjustments. @GroundedWisdom I fought sentinels (minions) in uncollected, I have fought symbioids in quests as well. I can then comparatively look at both of them and realise that sentinels are clearly more difficult to fight. It’s not rocket science. Adding them to AQ is the direction they chose to go. Having it that much more difficult wasn't what they wanted, which is why they made adjustments. Until they went live, it wasn't possible to gauge how much they had to make those adjustments. Whether people knew they would be harder or not is irrelevant. Adding them is the decision they made. First of all, I'd like to acknowledge your iron will and resolve. Your continued persistence to justify and follow up on your opinion despite receiving so much resistance is simply and truly something to be marvelled at; it's a trait that not many people have - especially under pressure. That being said, I respect your opinion as it is valid and equal as any other, however, I have to disagree with that the added difficulty "wasn't what they wanted". I'm not saying or implying that Kabam intended to make it difficult more for us or to "milk the playerbase" (as some might put it). Rather it's the certainty and absoluteness of your opinion that I have to disagree with. Unless if you have some form of insider knowledge that the average player doesn't know about and/or have concrete evidence to back up this claim, you, I, or anyone else can't possibly know exactly "what they wanted" with absolute 100% certainty. However, if you do have insider knowledge or any definitive evidence to ensure your claim, then I would like to sincerely apologise to you for my accusations as clearly I'm the wrong party here. My personal opinion (not fact), whether it matters or not, is that Kabam did know that there was some added difficulty by introducing Sentinels to AQ but after some considerable backlash and opposition, 'buckled under the pressure' and compromised with us players to reach a mutual agreement. Do I have any concrete evidence to back this claim? I will openly say that I don't and if you want to dismiss my opinion as invalid, biased or just straight up trash, it is more than fair and justifiable to do so. However, we are on the same boat here, I don't have any evidence to back my claim and you don't too so until someone or Kabam themselves reveal their truest intentions of adding Sentinels to AQ, my opinion, your opinion and frankly everyone's opinion is mere speculation - nothing can be said with absolute certainty.
GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » mostlyharmlessn wrote: » GroundedWisdom wrote: » They listened to feedback. That doesn't mean they could stop everything. They had to gather data to make adjustments. Once things are set in place, you wouldn't really find a total rollback. History shows this. They take the feedback as the data as apply it to the template implemented. Had they listened they would never have pushed the server side update for AQ. Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores. It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress. There's a difference between taking in feedback and obeying orders. They haven't removed Sentinels. They're adjusting them. Their intentions weren't to have it as difficult. There was no way for us to gauge that until it went live. They're making adjustments to be closer to what they wanted. You are right there is a difference. Taking feedback they would have done a testing phase like LC/RH proposed update, and not a push to production without user acceptance testing. There's absolutely no need to go live with a change like this without player based testing. They proved post 12.0 they have the capability to do UAT. If they are doing UAT and still released these changes then their player sample is severely flawed. This was a situation is the same as the update to AW where the player based looked at the proposed changes, pointed out flaws in the plan which were ignored. The result was an absurd change that had alliances placing no to few defenders and winning. The Beta Program is not working right now, which was explained at the beginning of the month. You can't reasonably expect them to not make any changes without consulting us first. It's their game. I don't consider Players trying to find a loophole to War as a flaw. Part of that whole bit was in protest to the changes. That loophole didn't last long. Regardless of how we feel entitled, it's their choice what they want to do. There's a standard development process which includes User Acceptance Testing. It's not about permission it's about ensuring the changes hit their mark and and doesn't have unexpected consequences. A testing type which Kabam has claimed to perform in the past. Their history has shown that their acceptance testing hadn't been working. If it had we would not have had so many debacles with their updates. That's where the beta test platform comes in. It is reasonable to expect if a company can not properly perform testing on an update then the code should not be pushed to production. With the AW points system, players telling a company there's a flaw, exactly what the flaw is and yet the update gets pushed out is not players looking for a loophole, that's just bad development practices. Expecting a company to follow basic best practices including the testing they claim they do isn't being entitled, it's reasonable expectation of product that many people are paying for. They test. They don't have a fully running Beta Program that tests all content yet. As for what's involved with their processes, I do not know. Testing is a reasonable expectation, sure. It's not reasonable to expect them to forego any change people don't like.
Mcord117 wrote: » I don’t see compensation coming. Halls of healing was compensation ahead of time which proves they knew the difficulty jump was there