This game is wearing people out
BeerRunner74
Member Posts: 9
As I come into 2 years of playing this game I’m seeing it take its toll on people including myself. I’m currently not in an alliance because it has lost its fun factor for me. Why is that? I think it’s because of the enormous commitment it takes to play in a decent alliance. Want to take a weekend off from the game? Nope. Gotta do your part time job of AW/AQ first. I realize that it’s a challenge and maybe not for everyone but as time goes on I’m finding the grind is finally killing the player base.
I am finding, however, that it’s still enjoyable to play with no alliance at all. Even though I’m missing out on rewards I’m no longer sacrificing my life to a game schedule that can be way too much.
I am finding, however, that it’s still enjoyable to play with no alliance at all. Even though I’m missing out on rewards I’m no longer sacrificing my life to a game schedule that can be way too much.
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Comments
Every game has to have some massive multiplayer server crashing element to it.
MCOC is at its heart a fighting game, but they’ve manage to force multiple, multiplayer modes mixed with role playing elements added in.
I loved X-men Children of the Atom from Capcom
If you feel the same way you might as well go solo as well it helps a lot, instead of my alliance members getting mad they understood because some of them are feeling as though it is draining the life outta them sometimes.
Ex: Clearly gold is a issue: So since gold is a issue why is it that level up events are popping up like clockwork? That makes little to no sense. Why have a event that’s clearly not helping the players constantly in rotation? Again, another aspect of that is the outdated rewards. Why waste a resource they refuse to address on outdated rewards?