ARENA BRACKET CHANGES

As we all know, the arena brackets system can be very brutal to players wanting to get new champs from the arena. After 60 days, you are in arena with the big tough guys, with barely any chance to get a champion, until you have slowly gained enough strength.
How about making the arena brackets level based,
Division A:Lvl 1-10
Division B:Lvl 11-20
Division C:Lvl 21-25
Division D:Lvl 26-30
Division E:Lvl 31-35
Division F:Lvl 36-40
Division G:Lvl 41-45
Division H:Lvl 46-50
Division I:Lvl 51-55
Division J:Lvl 56-60

Also, to stop players abusing the system, you would get moved up a division if you stayed in the same division for X+ days

Comments

  • SpeedbumpSpeedbump Member Posts: 1,520 ★★★
    What would stop me from making a new account and staying lvl one and farming arena then? Id get all the champs I want then finally lvl up and rank them.

    So ya, not a good idea.
  • Feeney234Feeney234 Member Posts: 1,202 ★★★★
    Speedbump wrote: »
    What would stop me from making a new account and staying lvl one and farming arena then? Id get all the champs I want then finally lvl up and rank them.

    So ya, not a good idea.

    So you would have all your characters on different accounts? Where's the fun in that?
  • SpeedbumpSpeedbump Member Posts: 1,520 ★★★
    You obviously mis read what I typed
  • ARKANG3L_2099ARKANG3L_2099 Member Posts: 129
    Arenas should use a system that allows all players to hit the champions at a certain pts requirement and thus would mean the brackets are swapped for a new system. Eg;
    One that replenishes after each arena.

    Division J - 1pts -100,000pts
    Tier 1 rewards

    Division I - 10,001pts -235,000pts
    Tier 2 rewards

    Division H - 235,001 -400,000pts
    Tier 3 rewards

    Division G - 400,001-650,000pts
    Tier 4 rewards

    Division F - 650,001-900,000pts
    Tier 5 rewards

    Division E - 900,001- 1,250,000pts
    Tier 6 rewards

    Division D - 1,25,001- 1,500,00pts
    Tier 7 rewards

    Division C - 1,500,001 - 1,800,000pts
    Tier 8 rewards

    Division B - 1,800,001 - 2,200,000pts
    Tier 9 rewards

    Division A - 2,200,001-2,700,000pts
    Tier 10 rewards
  • ARKANG3L_2099ARKANG3L_2099 Member Posts: 129
    Arenas should use a system that allows all players to hit the champions at a certain pts requirement and thus would mean the brackets are swapped for a new system. Eg;
    One that replenishes after each arena.

    Division J - 1pts -100,000pts
    Tier 1 rewards

    Division I - 10,001pts -235,000pts
    Tier 2 rewards

    Division H - 235,001 -400,000pts
    Tier 3 rewards

    Division G - 400,001-650,000pts
    Tier 4 rewards

    Division F - 650,001-900,000pts
    Tier 5 rewards

    Division E - 900,001- 1,250,000pts
    Tier 6 rewards

    Division D - 1,25,001- 1,500,00pts
    Tier 7 rewards

    Division C - 1,500,001 - 1,800,000pts
    Tier 8 rewards

    Division B - 1,800,001 - 2,200,000pts
    Tier 9 rewards

    Division A - 2,200,001-2,700,000pts
    Tier 10 rewards

    Like the current milestone system.
  • DERPYREVENGERDERPYREVENGER Member Posts: 265
    Good idea!
  • DERPYREVENGERDERPYREVENGER Member Posts: 265
    Speed bump wrote:
    "What would stop me from making a new account and staying lvl one and farming arena then? Id get all the champs I want then finally lvl up and rank them.

    So ya, not a good idea."

    My way to stop that is to make it so that players auto move up a bracket if they stay in the same bracket for X+days

  • Monto_Carlos28Monto_Carlos28 Member Posts: 246
    Agreed. I just manage to get 1.2 mil max for one arena n that is that I hav to grind late til night. Nowner how am I supposed to get 5-6 mil for a 4* champ. I am just 2 months old in the game...so how is tat even possible? ??
  • DERPYREVENGERDERPYREVENGER Member Posts: 265
    My idea might have problems, but the current system needs to change
  • HeroBoltsyHeroBoltsy Member Posts: 785 ★★★
    Speedbump wrote: »
    What would stop me from making a new account and staying lvl one and farming arena then? Id get all the champs I want then finally lvl up and rank them.

    So ya, not a good idea.
    Have you considered, aside from the X+ days thing, that at lvl one you've only got 1*, maybe a 2* champion? SO you'd have to spend money to build that roster, and for effective grinding you need a large roster?So you would invest all that money into 2*(the effective way of building a roster at that stage being PHCs)? And then, after you've won a few 3* featured, maybe a 4*, you'd get bumped up?
    Another suggestion I have is this: Move someone up a bracket after X amount of wins. It would prevent people from farming the lower levels with a newer account, and limit the amount of "easy" wins in arena you could get. I think that this proposed system would work much better than the current one.


  • VTA92VTA92 Member Posts: 374 ★★★
    Seems like these arena posts are always posted by people who just don't want to put in the work to grind the arena and take the competition out of it. Even if you can't hit 1-10% starting out the crystal shards are still great for building your roster up until you can compete for top tier rewards.

    The basic arena was recently expanded from the top 1-5% getting the basic champ to 1-10%. That's twice as much for those of you who don't do math well. If you want the basic champs to be more attainable then make a push for more people to get in the pool.

    Just stop with asking to basically have champs handed it to you. It is the "CONTEST of Champions"
  • Superman69Superman69 Member Posts: 534 ★★★
    Speed bump wrote:
    "What would stop me from making a new account and staying lvl one and farming arena then? Id get all the champs I want then finally lvl up and rank them.

    So ya, not a good idea."

    My way to stop that is to make it so that players auto move up a bracket if they stay in the same bracket for X+days

    Like the current auto-movement from beginner to inter to vet bracket?
  • DERPYREVENGERDERPYREVENGER Member Posts: 265
    @Dropfaith
    I think that getting four stars is really hard, (btw I got Mr strange and Mr venom from arena as four stars). The moment you get pushed in veteran, it takes a long time to build up a roster to get a four star from arena, only the strongest people can get it.
  • Bigdrail93Bigdrail93 Member Posts: 48
    Can't make a system that caters to new players and not the loyal veterans. Not a good business model. Put in the time and you will get there. I put in 7mill for Hyperion. Why should a level 24 get the same champ for 2 mill?
  • Blade34Blade34 Member Posts: 26
    I would rather know what I need to earn. This mess of scoring over 1.2 million and not earning a character by 1% is totally bs.
  • JotaroJotaro Member Posts: 48
    When i was in beginner bracket in the arena. Getting 4 star champ was really hard. But i dont complain at all. The old system was mehh for the new players. Then they revamp the syatem. And it was pretty fair, atleast for me. You have to earned it not given. Its a competetion after all.
  • I_am_GrootI_am_Groot Member Posts: 646 ★★
    edited June 2017
    I'm not sure if the level is the right parameter but a best bracket system is necessary.

    Fishes would be contesting with fishes of the same size. Then the most skilled and those who worked hardest will get rewarded no matter their advantage due to brute force.
    Today a little fish struggling grinding until the dead is not a problem for a big fish grinding just some hours.

    Many big fishes are against good brackets because they will lose those easy rewards against small fishes and their "pool" will be small, but they sabotage it for "contest sake" lol.
  • VandalSavageVandalSavage Member Posts: 267 ★★
    The proposed bracket system makes absolutely no sense for the following reasons:

    1. It is based on level.

    Level is based on how often you do quests. You gain experience by doing quests, not arena matches.

    Why would it make sense for someone who does a lot of quests be placed in the most difficult divisions for arena matches?

    2. You have an automatic system where a player moves up a division after X number days regardless of what he does in the game.

    This makes no sense in a level-based division brackets. In this proposed system, you can have a level 18 player that would normally be Division B ending up in Division J with the level 60s. So by sucking at his division for X number of days, he gets automatically promoted to Division C then D, then E, then finally all the way to J, just by sucking for too long.

    How is this any better than the old system?

    Finally,. why do people assume that their "chances" would be better if certain people would be removed from the "pool" and placed elsewhere? Did you ever once considered the possibility that other people would now try harder (and thus keep you from winning) if they thought that the "big guys" were moved to some other division/bracket/group/"pool"?



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