Increase for defeats based on items used.

Is there a way to tally how many items are used by an alliance and give an increased or additional amount of rewards based on how many are used on a defeat?

It would take the sting out of blowing so much glory/units only to be defeated by a few points.

Maybe t1,2,3 class crystals or t4b shards could be additional rewards based on this system. Even an Inc in the amount of loyalty would be nice.


  • DemonzfyreDemonzfyre Posts: 10,698 ★★★★★
    edited May 2018
    No. You shouldn't have to worry about using items or not. Horrible idea
  • klobberintymeklobberintyme Posts: 855 ★★★
    The rewards come at the end of the season. Stop focusing strictly on w/ls, if you blow items to clear bosses, that still adds to your season score. 20k x whatever multiplier per room in a loss is more points than a win with no room clears (3 rooms of course). It's a marathon (slog) not a sprint after all...
  • Dexman1349Dexman1349 Posts: 3,060 ★★★★★
    Kabam has always steered the game to encourage players to spend units and use items, but also at the same point restricted the availability of said items. They aren't going to start giving out free items. Remember, this is the same company that killed Act 1.1.5 because it was giving away too many revives.
  • MordridCowl_1979MordridCowl_1979 Posts: 199
    edited May 2018
    I understand the season aspect of the wars. Just saying dropping alot of items in a war only to loose still hurts. I don't see how a little something extra would hurt.
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