**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options

Bane Broken?

MayhemMayhem Posts: 91
edited June 2018 in General Discussion
I am currently going through Act 5 and am on chapter 2 with the lovely Bane global node. Is this broken at all? It says that you are supposed to degenerate 2.5% of your current health but it doesn’t seem to take off Much of the enemy health. The second Bane hits me, however, it destroys me. My Blade is causing more bleed damage than the degeneration is. If they have a ton of health then it seems they should degenerate more, not less. Can someone verify that this is working as intended?

Comments

  • Options
    TacoScottyTacoScotty Posts: 407 ★★
    Read node closer -> it is based on opponent's health. So you degen at rate of opponents health (usually much higher than yours, especially to start).
  • Options
    TacoScottyTacoScotty Posts: 407 ★★
    For bane - get used to the icon and time it. At times it means dancing and holding off on a combo until bane is going to expire. Then if expires mid combo you will instantly put it back on them
  • Options
    MayhemMayhem Posts: 91
    Oh so you don’t degenerate off of your own health? I guess that’s where I was confused. I can manage it fine. I just thought it was busted since I was degening 500 hp a tic and they degenerate only like 160.
  • Options
    V1PER1987V1PER1987 Posts: 3,474 ★★★★★
    Mayhem wrote: »
    Oh so you don’t degenerate off of your own health? I guess that’s where I was confused. I can manage it fine. I just thought it was busted since I was degening 500 hp a tic and they degenerate only like 160.

    They degenerate based on your health and vice versa.
  • Options
    Oroku_SakiOroku_Saki Posts: 167
    Batman voice: "No Bane. This time I break you!"
Sign In or Register to comment.