In the MCOC, you have three categories of abilities: buffs, debuffs and passives. Buffs temporary increase a stat, debuffs temporary decrease a stat and passives can be both (or have no effect until triggered like Pacifism charges).
Each class is specialised in one category or kind of ability. Cosmic Champions focus on various kinds of buffs, Tech champions have Armor Ups buffs, Mutant champions have Regeneration buffs, Skill champions have Bleed debuffs and other Damage-over-Time (DoT from now on) debuffs and Mystic champions have the ability to nullify buffs.
Science champions have long been a class without a direction. Officially they can outclass Mystic champions because they have high basic attributes, but recent workings have them focused more on debuffs and passives, both which cannot be nullified. The reworked Red Hulk has Heat charges, the reworked Luke Cage has the Exhaustion debuff and Indestructible passive, Void has Intimidating Presence debuff and classics like Spider-Man, Captain America and Ant-Man still have Weaken, Stun, Armor Break and/or Fatigue debuffs.
To counter that, Skill champions are becoming more proficient in shaking those debuffs off. Taskmaster reduces passively the potency to place debuffs with 10% with every debuff, becoming immune to all debuffs after 10 debuffs. Kingpin has a 50% chance to turn a debuff into a Rage passive, which increases his base Attack rating and Power Gain rate by 5%.
This however produced a problem: DoT also counts as debuffs. As such, Taskmaster, Kingpin and probably later Skill champions are more proficient in shaking them off. You think: what's the problem with that, that's great! This wouldn't be a problem if:
- Skill champions themselves rely heavily on Bleed debuffs, making Taskmaster and Kingpin ideal counter-champions to their own class.
- Top Mutant champions like Archangel, Iceman, Wolverine, Storm and Sabretooth have potent DoT debuffs, making Taskmaster and Kingpin ability-wise good counter-champions even though Mutant is their class weakness.
That's why I think DoT and regular stat-reducing debuffs (and along with some miscellaneous debuffs like Heal Block, Power Lock and Stun) become two separate categories of abilities. This makes Taskmaster and Kingpin lose their potential DoT immunities, but avoids a game-breaking development. Kabam could give them a modified icon, like a square or diamond instead of a circle, to signal the separation.
Discuss.