May the best AW team win....
Acidskie
Member Posts: 31 ★
Here is an idea if we truly want to ensure the best AW team wins the fight....
Take out the ability to heal, revive, and boost.
Best team will win. Feel free to make it harder. Feel free to add more mini bosses, etc. but if you don’t take away the ability to use potions, revives, and boosts... you leave the door open to “May the team willing to spend the most win”.
When one team has double digit more defender kills and it’s even a close fight, much less lose, its very likely they were out resourced.
Take out the ability to heal, revive, and boost.
Best team will win. Feel free to make it harder. Feel free to add more mini bosses, etc. but if you don’t take away the ability to use potions, revives, and boosts... you leave the door open to “May the team willing to spend the most win”.
When one team has double digit more defender kills and it’s even a close fight, much less lose, its very likely they were out resourced.
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Comments
So how about this? There are two ways of playing war. One is the normal way that we're currently playing. Everyone can spend as much as they want, etc.
The second way is an agreement b/w both alliances. No item usage like you've suggested, but everyone has to pay X units to enter. So much like AQ requires bc, gold, etc., this alternative way of doing war, which would run side-by-side with the traditional way, requires the alliance to pay in some kind of resource (units?), that would be part of regular donations.
Would this be a turnoff to f2players like myself? I think this would be a happy medium. I guess it would depend on which resources and how much resources are required.
Also, it'd be important that one way is not advantageous over the other in terms of accumulating season points (e.g., alliances do not lose points on missing exploration or we take out exploration points altogether?).
Not true at all... masteries have no connection to item use.
I understand that. But "best team will win"? Team with the best (skill and) masteries set up will win. Sucks for you if you bring champs that do nothing but trigger MD to fight my defense (as MD stands now, pre whatever change is coming). Want to see what champ is really better than what champ and truly have a level playing ground when it comes to AW? Scrap masteries.
Thats like saying they would also have to nerf all the champs that are good defenders too. You don't have to change everything that people can pay for leading up to the war, but you can stop people from paying during the war. This adds to strategy to try to get many defensive kills early rather than placing the poor champs for diversities sake near the front. It levels the playing field quite a bit, even though it doesn't make it completely "fair".
I wouldn’t say this is a money grab, but the end result will be increased revenue for Kabam, greater resource use, and more pressure on alliance members to perform. Making AW harder while allowing resource use will just put pressure on those who currently 100% with little item use to use more items. We all know the vast majority of alliances want the win and aren’t going to tell their players “It’s OK, you did your best”. They will say “We need you to drop that node of we’re going to win. Can you revive?”.