Switch the mini boss nodes in AW

Josh056Josh056 Member Posts: 126
So everyone is on here complaining about the new mini bosses in AW. Though I do agree that this is a money grab, I’m not going to turn this into that kind of post. I do believe that the harder nodes need to be moved to the bosses that are around the final boss. With the portal structure as it is, you can strategize to have 2 people reach each of the later minis. This is impossible with the earlier ones. Switching them would allow Kabam to keep their “more challenging” war structure while giving alliances an actual chance of getting 100%(or close to it) without cashing out their stock portfolios. Just my opinion.

Comments

  • Josh056Josh056 Member Posts: 126
    @Kabam Miike
    Is this a decent solution to qwell some of the community concerns with the new nodes?
  • GreywardenGreywarden Member Posts: 843 ★★★★
    I was literally just saying this to one of my friends lol.

    I think it's a great idea and only makes sense. Kabam's initial map revision was to make the nodes harder as you got to the boss.

    As it stands, the node are easy then new minis which are probably toughest nodes on the whole map and then it gets easy or at least easier again.
  • Josh056Josh056 Member Posts: 126
    My personal feelings about this new iteration of war aside, I think that switching them is at least a step in the right direction.
  • StokesXCStokesXC Member Posts: 38
    I like this idea it only makes sense for the toughest nodes to be at the end where they can be teamed up on not middle of the map where one person has to try and possible get wrecked... Then it brings down that person's moral as well as feeling like he/she let their group down which could also lead to lots of ppl losing their spots in alleys because they couldn't clear even though that is exactly what kabam wants
  • kraioszerokraioszero Member Posts: 148
    Josh056 wrote: »
    ... giving alliances an actual chance of getting 100%(or close to it) without cashing out their stock portfolios. Just my opinion.

    So far I can remember, one of the mods, if not Mike, clearly said the original idea was never for the alliances to get a 100% map exploration, neither for the current map, nor for the upcoming one..

    However I understand your idea... and it is a good one, int he sense it brings to the table a middle place from players and for kabam to reach out for something with a touch of sense...

  • GreywardenGreywarden Member Posts: 843 ★★★★
    @Kabam Miike @Kabam Zibiit
    I know it's all hands on deck for the overheating and crashing but this is a pretty good idea that still jives with making 100% less likely.

    As per the original rationale to editing the old map the nodes should be harder as you get closer to the boss. As it stands, the hardest nodes are in the exact center of the map.
  • Josh056Josh056 Member Posts: 126
    kraioszero wrote: »
    Josh056 wrote: »
    ... giving alliances an actual chance of getting 100%(or close to it) without cashing out their stock portfolios. Just my opinion.

    So far I can remember, one of the mods, if not Mike, clearly said the original idea was never for the alliances to get a 100% map exploration, neither for the current map, nor for the upcoming one..

    However I understand your idea... and it is a good one, int he sense it brings to the table a middle place from players and for kabam to reach out for something with a touch of sense...

    Yeah, I don’t expect 100% by both alliances anymore. That’s why I said “or close to it”. A switch would at least make more of a possibility. I mean that’s what we’ve been conditioned to do right? 100% everything
  • Typical_DwarfTypical_Dwarf Member Posts: 7
    Couldn't agree more with the OP. As the format of the maps stands now these changes make it very easy for the entire war group to be dead in the water if whoever takes that path fails to take them down. Im all for changing things up and making them more challenging but its demoralizing being halted halfway through the map. Its stressful as hell and provides zero sense of accomplishment. The defenders people will place on the new minis a lot of times will require very specific champions or else the fight is almost impossible no matter how skilled and smart you fight, which is fine for the top minis because its spread out amongst multiple players.
    Alliance war should be about working as a team, skill and being able to assist players in need, not singling out people to use items or not screw up this early in the map.
  • RaganatorRaganator Member Posts: 2,548 ★★★★★
    It's a good idea Shame that Kabam (literally) could not care less about its players' opinions.
  • Josh056Josh056 Member Posts: 126
    It’s funny. I posted something a week or so ago that was negative against kabam and they commented and took it down within 30 minutes. But this “constructive” post, that could potentially solve some of the problems people are having, gets nothing. What a joke.
  • Typical_DwarfTypical_Dwarf Member Posts: 7
    Greywarden wrote: »
    @Kabam Miike @Kabam Zibiit
    I know it's all hands on deck for the overheating and crashing but this is a pretty good idea that still jives with making 100% less likely.

    As per the original rationale to editing the old map the nodes should be harder as you get closer to the boss. As it stands, the hardest nodes are in the exact center of the map.

    For sure the iPhone issue is the more pressing matter but it would be so awesome to get some feedback on this idea.
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  • Zuko_ILCZuko_ILC Member Posts: 1,514 ★★★★★
    The problem really is the lack of rank up materials to rank up defenders. The increased nodes mostly because people place r3 and r4s as defenders. These nodes will only cause more issues once we do rank up our defenders as they will be severely overpowered.
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