Switch the mini boss nodes in AW
Josh056
Member Posts: 126 ★
So everyone is on here complaining about the new mini bosses in AW. Though I do agree that this is a money grab, I’m not going to turn this into that kind of post. I do believe that the harder nodes need to be moved to the bosses that are around the final boss. With the portal structure as it is, you can strategize to have 2 people reach each of the later minis. This is impossible with the earlier ones. Switching them would allow Kabam to keep their “more challenging” war structure while giving alliances an actual chance of getting 100%(or close to it) without cashing out their stock portfolios. Just my opinion.
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Comments
Is this a decent solution to qwell some of the community concerns with the new nodes?
I think it's a great idea and only makes sense. Kabam's initial map revision was to make the nodes harder as you got to the boss.
As it stands, the node are easy then new minis which are probably toughest nodes on the whole map and then it gets easy or at least easier again.
So far I can remember, one of the mods, if not Mike, clearly said the original idea was never for the alliances to get a 100% map exploration, neither for the current map, nor for the upcoming one..
However I understand your idea... and it is a good one, int he sense it brings to the table a middle place from players and for kabam to reach out for something with a touch of sense...
I know it's all hands on deck for the overheating and crashing but this is a pretty good idea that still jives with making 100% less likely.
As per the original rationale to editing the old map the nodes should be harder as you get closer to the boss. As it stands, the hardest nodes are in the exact center of the map.
Yeah, I don’t expect 100% by both alliances anymore. That’s why I said “or close to it”. A switch would at least make more of a possibility. I mean that’s what we’ve been conditioned to do right? 100% everything
Alliance war should be about working as a team, skill and being able to assist players in need, not singling out people to use items or not screw up this early in the map.
For sure the iPhone issue is the more pressing matter but it would be so awesome to get some feedback on this idea.