MCOC headed in the right direction so far or not?
AmericanWarrior
Member Posts: 24
Hello fellow community, as a avid player of the game for many years I have seen a lot of good things and negative things in the game in that time frame. As a fellow supporter of the game and being a loyal member of our community I was wanting to take a simple poll on if you have a positive feeling towards how the game is heading or a negative feeling on the way the game has involved. This poll I hope would give helpful feedback from the community to the developers to help improve, fix or just keep things chugging along because it’s been all great. Please vote on the poll and leave your feedback, keep the comments civilized and clean and no hate please....if there’s a issue that needs to be addressed in your eyes just leave it as a comment and don’t forget to vote. This is a poll for the game in general and the votes and comments I believe would be beneficial to the developers brought to them from us the community.
MCOC headed in the right direction so far or not? 76 votes
The structure of MCOC so far has been awesome and I as a player am very happy.
9%
7 votes
The structure of MCOC so far has been lacking and need more work and improvements as time goes on.
81%
62 votes
Undecided, not sure.
9%
7 votes
0
Comments
Absolute shambles.
Anyone who plays remotely high end game has absolutely nothing to do.
Been over a year since lol has been explored. Act5 long fine.
New monthly content is easy and boring.
Only fun was aw while in season but that is not enough, not to mention season has been delayed anyways.
Feels like some sort of vacation mode.
Losing interest to log in fast.
Veterans who enjoy the game but don’t want to grind and play non-stop have little recourse but to content themselves with slogging EQ each month for the repetitive rewards. I put myself in that category, and every time I’m in between 5/6* crystals my interest wanes. I used to run arenas like crazy for the 4* basic, but, unless you are willing to cash in 3 days of your life, there’s no comparable way to run for basic 5*’s today (other than shards, which is not the same as playing for a specific basic champ).
In my opinion, the champion pool is way too broad for most of the player base—I’m sure it keeps top players grinding and vying, but for most of us it just feels like the odds of a good pull grow smaller each month. Special events (like MicroRealms) feel recycled. Offers seem out of step with where the game currently is, and some haven’t changed in 3 years (4* crystal for ~2400 units). Basic quest crystals have needed an update, and pots should have been changed to percentage-based a long time ago. There are too many currencies in game. AW rewards need a revamp, and AQ needs a new season.
Honestly, dungeons (once the team fixed them) were the most enjoyable part of the game for me in a while. It enabled me to play with just a few friends I have had for a long time in game—no waiting for energy to move, or waiting on a link to come down. Dungeons reminded me of a simpler time when I really enjoyed playing the game with people who had become good friends.
Dr. Zola
From a player perspective it seems like the continual adding of features, characters etc constantly whilst not putting the back up / foundation is like a big jenga tower... it’s getting higher and higher but eventually Kabam will push their luck and it’ll all fall down in a big mess.
New features not working, game outages, the game overtly damaging players’ devices if they play for longer than a few fights, hiking prices for offers... seems like soon after all these things adding up, multiplying, affecting each other... something will be straw that breaks the camel’s back and we’ll have no game anymore
NOt much to do honestly.
Rewards need updating for challenges and the like. For Endgame players even 4* are mostly obsolete. Need more 5* & 6* shards, t2a, and even better access to t1a.
what they should do is just stop and halt everything. They are doing this to an extent, but close the game, make a big ole announcement when they come back with a huge compensation package over the course of a 7 day calendar with each day giving out massive rewards, and put this to rest.
From insane champ designs to content rebalancing, knee-jerk reactions made with no testing or feedback, leaving us as paying beta testers, and the atrocious attitude of the mods in giving (mis)information with no accountability is going to bring the game down, not the art, or animations or story content. It’s all from the top, and I really hope they see it before it is too late.
Yes, I totally agree with the 4* champions....at one time they was the champs to have and was excited to get and level up, and the inclusion of the 5* champions wasn’t bad...they didn’t seem out of reach and felt good to have a few good ones in your team roster. Since the 6* champions was released it seems very hard to even get one, and a good one at that. Shame the 4* are now becoming the new 3*...they still serve a purpose, but not as nearly as they use to. I would be all hyped up to have a few 4* crystals to open up at one time....now, it’s just like opening 3* champions nowadays. I feel they should of waited awhile for the 6* champions and let everyone have a chance to build there 5* champs up.