Android Problem and possible cause

krauserhuntkrauserhunt Member Posts: 365 ★★
Since my game has been crashing a lot lately, I thought that maybe it's a memory leak issue.
I go into the memory usage and I see this. Maximum of 765 MB used, that's definitely too high of ram usage.

Can anyone please confirm what's the memory/ram use on your Android phone?

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Comments

  • SynchrotoneSynchrotone Member Posts: 21
    Mine has been up above 1 gig of ram at some point according to my android ram usage page.
    I have definitely noticed some really weird performance problems with this patch and i also thought there was some memory issues going on because i've recently had really weird slowdowns after a few fights and it wouldnt stop until i had to exit and restart the game. Never had this problem before tbh. And when i exited the game it took ages for the android tablet to reload the icons on my home screen.
  • RichterchenRichterchen Member Posts: 55
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  • krauserhuntkrauserhunt Member Posts: 365 ★★
    Can a mod please confirm if MCOC is supposed to be using that much peak RAM?

    Meanwhile, I'll try to do some more tests with RAM monitoring.
    Thanks.
  • krauserhuntkrauserhunt Member Posts: 365 ★★
    edited July 2018
    @Kabam Miike

    So here's what happened, I just did arena like regular and after 12 rounds -

    1) Ram usage was about 80%
    2) the screen flickered
    3) Game crashed and it seemed like all other apps crashed with it. RAM usage went down to 50%
    4) Slowly RAM usage resumed to 65% as other apps recovered.

    Hopefully this can help. Is there any hardware risk here?
  • SagetrofholzSagetrofholz Member Posts: 125
    So I've played this game on android about 95% of my mcoc life, I recently got an iPad and started playing on that. It made me realized the amount of useless extra graffics/screen movements that happen. Kabam needs to dial back the huge visual load of this game for the sake of the players devices. All these glitches and issues started around the time they buffed the frame rate and got rid of the drax "bug"
  • LysiszeroLysiszero Member Posts: 296
    Kabam has been heavy focused on increasing visuals (eye candy) with almost every update. Mobile devices have a limit for hardware. This update has exceeded safe stability. Cpu/gpu clock times are being affected as if rooting the device to overclock to keep up. When the gpu is unable to support the visuals it tries to use virtual ram which puts more stress on the cpu causing overheating. There change to frameratea was also a very bad business decision as most (not all) devices are not designed for the alternating framerates. The safest solution is for kabam to add a settings tab for visuals for everyone. Pc games have this option. Many console games have this option. If kabam wants to play with the big games they need to allow users to adjust gfx for there device.
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