- The following Champion Special Attacks have been brought in line with the rest of the roster: Drax Special 2 Hawkeye Special 2 Ronan Special 2 Thanos Special 1 Thor Special 2 Scarlet Witch Special 1
- Fixed an issue causing Labyrinth's Unstoppable Colossus' Signature Ability from working
The_One wrote: » It says you've fixed LoL UC so his unstoppable Sig ability works. What about our 5* UCs sig ability, is that going to work?
hifans808 wrote: » There was another post about this but what does "in-line" mean: - The following Champion Special Attacks have been brought in line with the rest of the roster: Drax Special 2 Hawkeye Special 2 Ronan Special 2 Thanos Special 1 Thor Special 2 Scarlet Witch Special 1 Are they stronger? Weaker? Easier to connect? What was done to each character?
Rvz wrote: » Mike, has electra and gwenpools ability to reduce evade chance been fixed in this patch? it wasnt last patch and @Kabam Wolf said in another thread it would be fixed in this one. nothing about it in the patch notes however..
Kabam Miike wrote: » hifans808 wrote: » There was another post about this but what does "in-line" mean: - The following Champion Special Attacks have been brought in line with the rest of the roster: Drax Special 2 Hawkeye Special 2 Ronan Special 2 Thanos Special 1 Thor Special 2 Scarlet Witch Special 1 Are they stronger? Weaker? Easier to connect? What was done to each character? This is actually to do with the Bullet Point right above it, "Fixed an issue where the last hit on some character special animations had longer than normal block stun durations". What this means is that if you were to block that attack, your character would stay in the block state longer than normal.
Kabam Miike wrote: » Rvz wrote: » Mike, has electra and gwenpools ability to reduce evade chance been fixed in this patch? it wasnt last patch and @Kabam Wolf said in another thread it would be fixed in this one. nothing about it in the patch notes however.. I'll have to check on that. I know that the team has been working on it, but don't know if it made it in for this patch or not.
GroundedWisdom wrote: » The new streamline is what I suspect refers to the loading issue.
Jaffacaked wrote: » GroundedWisdom wrote: » The new streamline is what I suspect refers to the loading issue. No the loading issues is where it gets stuck loading infinitely, if it was the streamline they would say that but that is for arena
CoatHang3r wrote: » How is this worthy of 14.0 and is not 13.2 (or whatever)? It appears to be devoid of any new features, are y'all holding back in something?
SlySly wrote: » -So 10 champs out of 100+ have been made easier to chain a combo into special but let me guess, AI speed will still be ridiculously high, all other champs will still have dificulty chaining into special after 5 combo, and we will expected to wait another month for another patch? If you could fix 10 champs why couldn't you fix them all at once to chain normally? - Please define "brought in line with others." - Please define has anything or will anything ever be done about AI instant attacking you even before the evade animation is complete and how many times must we bring this up. - Please define why only 10 select champs are getting reworked to chain faster and not all of them. I still cant chain a Moonknight SP1 after 5 hits for example, no mention of it there. -Please define how are you planning to adjust parry timing to this new "increased block transition speed". Are you saying we will now have all new parry timings?