Kabam Miike wrote: » SlySly wrote: » -So 10 champs out of 100+ have been made easier to chain a combo into special but let me guess, AI speed will still be ridiculously high, all other champs will still have dificulty chaining into special after 5 combo, and we will expected to wait another month for another patch? If you could fix 10 champs why couldn't you fix them all at once to chain normally? - Please define "brought in line with others." - Please define has anything or will anything ever be done about AI instant attacking you even before the evade animation is complete and how many times must we bring this up. - Please define why only 10 select champs are getting reworked to chain faster and not all of them. I still cant chain a Moonknight SP1 after 5 hits for example, no mention of it there. -Please define how are you planning to adjust parry timing to this new "increased block transition speed". Are you saying we will now have all new parry timings? Hey SlySly, We actually have answered some of these questions already. If you look back, you'll see that "Brought in line with" refers to the bullet point above, and has to do with the Block duration being too long for those attacks, leaving players stuck in the block position well after the attack is over. The Evade issue is actually called out in these patch notes, and has been reduced severely in the past. This one should fix the issue completely (hopefully). Since each Champion has to be reworked one by one to improve their speed from Combo into a special, we are not able to do them all at the same time, nor is it affecting every Champion in the game. If there are some that you're seeing in particular, please let us know. I'll let the team know about Moon Knight. There should not be any need to change Parry timing with this update, and should in fact make it more consistent.
SlySly wrote: » -So 10 champs out of 100+ have been made easier to chain a combo into special but let me guess, AI speed will still be ridiculously high, all other champs will still have dificulty chaining into special after 5 combo, and we will expected to wait another month for another patch? If you could fix 10 champs why couldn't you fix them all at once to chain normally? - Please define "brought in line with others." - Please define has anything or will anything ever be done about AI instant attacking you even before the evade animation is complete and how many times must we bring this up. - Please define why only 10 select champs are getting reworked to chain faster and not all of them. I still cant chain a Moonknight SP1 after 5 hits for example, no mention of it there. -Please define how are you planning to adjust parry timing to this new "increased block transition speed". Are you saying we will now have all new parry timings?
Noobeeus wrote: » CoatHang3r wrote: » How is this worthy of 14.0 and is not 13.2 (or whatever)? It appears to be devoid of any new features, are y'all holding back in something? Probably because of the features being released as part of the 'Stark Assignments' Its not mentioned in the change log but I saw it on Trucos FB page
CoatHang3r wrote: » How is this worthy of 14.0 and is not 13.2 (or whatever)? It appears to be devoid of any new features, are y'all holding back in something?
DrOctavius2_2 wrote: » Is Red Deadpool being nerfed? It says he will only regenerate once per fight. Is this referring to his signature ability or his regen when he hits low health?
Etaki_Lirakoi wrote: » Kabam Miike wrote: » SlySly wrote: » -So 10 champs out of 100+ have been made easier to chain a combo into special but let me guess, AI speed will still be ridiculously high, all other champs will still have dificulty chaining into special after 5 combo, and we will expected to wait another month for another patch? If you could fix 10 champs why couldn't you fix them all at once to chain normally? - Please define "brought in line with others." - Please define has anything or will anything ever be done about AI instant attacking you even before the evade animation is complete and how many times must we bring this up. - Please define why only 10 select champs are getting reworked to chain faster and not all of them. I still cant chain a Moonknight SP1 after 5 hits for example, no mention of it there. -Please define how are you planning to adjust parry timing to this new "increased block transition speed". Are you saying we will now have all new parry timings? Hey SlySly, We actually have answered some of these questions already. If you look back, you'll see that "Brought in line with" refers to the bullet point above, and has to do with the Block duration being too long for those attacks, leaving players stuck in the block position well after the attack is over. The Evade issue is actually called out in these patch notes, and has been reduced severely in the past. This one should fix the issue completely (hopefully). Since each Champion has to be reworked one by one to improve their speed from Combo into a special, we are not able to do them all at the same time, nor is it affecting every Champion in the game. If there are some that you're seeing in particular, please let us know. I'll let the team know about Moon Knight. There should not be any need to change Parry timing with this update, and should in fact make it more consistent. I don't see the evade issue being addressed, unless you mean the line that for some reason specifies "special attacks" and not all attacks, which worries me a bit.
WeaponX wrote: » Has the "perpetual loading" issue on Android been fixed in this patch? I don't see it mentioned in the notes and the mods have been casually ignoring the ever-growing thread for a month now.
Thedaninblack wrote: » So no Ultron L2 chaining? Sad times. Was looking forward to using it again.
Kabam Miike wrote: » - Fixed the following character specific animation issues that were causing difficulties chaining from a combo into a special attack.: Electro Special 2 Juggernaut Special 1 Magneto and Magneto (Marvel Now) Special 2 Ms. Marvel and Captain Marvel Special 2 Scarlet Witch Special 1 Spider-Man Special 1 Spider-Man (Symbiote) Special 1 Thor (Jane Foster) Special 1
striker_overlord wrote: » WeaponX wrote: » Has the "perpetual loading" issue on Android been fixed in this patch? I don't see it mentioned in the notes and the mods have been casually ignoring the ever-growing thread for a month now. I dont know why kabam keep ignoring this, this the most serious issue affecting many players, this should have given priority instead of fixing aesthetic part of the game which is really not that important.
Spirit wrote: » I am sorry but when will the update come?? I dont seem to get it in the playstore
JayT1996 wrote: » I didn't see anything about Voodoos dash back ? This has been a problem for a while now ...
Apache wrote: » Thor and Ronan no longer Armor Break; instead, base stats and Stun durations have improved.
hifans808 wrote: » There was another post about this but what does "in-line" mean: - The following Champion Special Attacks have been brought in line with the rest of the roster: Drax Special 2 Hawkeye Special 2 Ronan Special 2 Thanos Special 1 Thor Special 2 Scarlet Witch Special 1 Are they stronger? Weaker? Easier to connect? What was done to each character?
- The following Champion Special Attacks have been brought in line with the rest of the roster: Drax Special 2 Hawkeye Special 2 Ronan Special 2 Thanos Special 1 Thor Special 2 Scarlet Witch Special 1
Draco2199 wrote: » hifans808 wrote: » There was another post about this but what does "in-line" mean: - The following Champion Special Attacks have been brought in line with the rest of the roster: Drax Special 2 Hawkeye Special 2 Ronan Special 2 Thanos Special 1 Thor Special 2 Scarlet Witch Special 1 Are they stronger? Weaker? Easier to connect? What was done to each character? Obviously weaker, we got a nerf lol