What's going on with the AI?
DD2
Member Posts: 309 ★★★
Parry's are much harder to coax out of the AI during the beginning of matches and during the rest of the fight. Especially during AQ.
During the beginning of matches you'd always be able to get a parry right off the bat. Now the enemy just stops and stares at you.
You also used to be able to parry/5-hit combo 2-4 times in a row, especially before 12.0.
Now if you a get a parry then do a 5 hit combo the AI doesn't hit back so you can parry again, it stands there or blocks. When you hit them to try and get them to hit you so you can get a parry, they dash back, even multiple times.
Coaxing parries out of the AI is much harder now. What's going on?
During the beginning of matches you'd always be able to get a parry right off the bat. Now the enemy just stops and stares at you.
You also used to be able to parry/5-hit combo 2-4 times in a row, especially before 12.0.
Now if you a get a parry then do a 5 hit combo the AI doesn't hit back so you can parry again, it stands there or blocks. When you hit them to try and get them to hit you so you can get a parry, they dash back, even multiple times.
Coaxing parries out of the AI is much harder now. What's going on?
11
Comments
It gives a lot less chances for parries just by the way it behaves. Less aggression, blocking, and even moving back when in the past it wasn't like that.
However, I will comment on my observations. Since the last Update, there is significant lagging in controls. AI is more aggressive than before, and we can't respond fast enough. I do see a difference in timing. Reaction times are almost before we move. Sometimes we can't charge to them fast enough. Procurement of Abilities is lower than before. There is definitely something off.
Now, I don't believe it's intentional, or CR, although I don't know what's causing it. There seems to be something off in the interaction with AI that is harder in difficulty. Last Master took me $75 to finish because I couldn't react when the Fight began. I got charged and my controls froze. I'm not complaining about the money. I choose to spend. I will say that whatever is regulating the interaction between higher and lower Champs is inhibiting our controls from functioning properly. As I said, CR does not regulate that, so it seems like an absence of a mechanism to sync the moves of our Champs with harder AI. The harder the AI, the more we lag and can't move properly. My guys have noticed it as well, especially after the Update.
Now, those are my findings. I'm not pointing them to anyone or getting indignant about it. I just hope they figure out what it is because it's become a big issue. If the controls aren't working properly, we can't play properly. I know it will get sorted eventually. I just had to say what I've been seeing. It's almost like the AI is forcing attacks on us. There's little ability to respond. I don't know what it is, server lagging, out-of-sync controls, what have you. I do know that the Specials and Animations work in perfect timing. Something seems not in line.
If you keep making changes to the AI where coaxing parries out of them is becoming more and more of an issue, you're indirectly nerfing parry and it's something we want to know about.
I don't believe it was an intentional change. Some of the mechanics aren't meshing well. That's pretty impossible to do intentionally. The other factors (CR, DR), would have no effect on the interaction of our basic functions in response to the AI. Only the amount of Damage we inflict when we make contact. As I said, I don't believe its a silent nerf, or an intended change. I just think its pretty bad. That's why I've refrained from sharing what I found. Many people are already communicating it.
I'm not that bad. I agree with people all the time. Lol. I'm just not much for negativity.
In AQ, if it's against Symbioids, those guys just have dumb A.I. for whatsoever reason (map 5 or below).
Against everyone else, I have noticed that (without dumb A.I.) they have been hitting us less and less at the start of the fight.
Goes to show you should train your intercepting more. At least they can't nerf THAT mechanic much.
(# of times, opponent action)
5 - stopped dead in their tracks in front of me
2 - stopped, then dashed back
2 - stopped, then heavy attack
5 - stopped, then medium attack
9 - dash back
3 - medium attack
2 - immediate heavy
22 - successful parries I performed on the opponent.
I would have to say at a bare minimum, the v14.0 AI has definitely changed in the way they start their fights.
I find AQ even worse especially with the symbioids.
Kabam, can you tell us what's going on?
In general the ai since 12.0 has gotten out of hand and kabam has said multiple times that they're looking into it or that they fixed it yet a lot of the issues players have been talking about are still here.
The ai still goes nuts and block everything, they still do many things that we can't, they still recover to fast, they still can special 2 and one right after another, and get really aggressive. They hit most of their parries, their abiilites work, they get extra strides, they get blocks to work, they get evades that work, they get specials that work etc.
Also all kinds of other issues start happening around the time the ai goes into hyper aggressive mode, that makes moving and fighting back impossible because they won't respond and I for one am getting tired of it.
Before 12.0 I had no issues with evading, swiping , blocking and since then I've had nothing but issues and it seems just to get worse especially in alliance quest and wars.
Today was nothing but frustration in war they wouldn't respond and the ai just teed off on my and took advantage of the fact that my character won't move. Then when I fight back they start getting more aggressive and passive depending on how you fight them which would be fine if there wasn't so many other issues with the game.
I just wish they would fix the game, I wish they would take a hard look at the ai and actually do something about it