New aw changes and how it affects the players
PFunk
Member Posts: 111
I have been thinking about this over the last few days and it’s still not sitting well. @Kabam Miike if Kabam doesn’t want us to fully explore aw, then remove the lock on our champs from eq and story quest. The reason people try to get through as fast as possible is so that they can use their champs again to work on all the content that’s released. No one wants to just sit there in aw and wait for the timer to run out so they can use their top champs again. This seems to be why so many don’t agree that you shouldn’t be 100%’ing aw. So my suggestion is if you don’t want us to fully explore aw, then take the lock off from those champs in the eq and story mode.
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Comments
Kudos! Exactly this.
I agree that the side which failed less should win. But do you want a war where both sides do actually fail? That's not the way most competitions are run and it isn't very satisfying. It also means the winner probably won through item use. If both sides 100% the map but the winning side had fewer deaths along the way it's a better war imo
Everything should always be beatable and both alliances hitting 100%. Victory going to who performed the best to reach that goal, with a good mix of smart placement and skill on the attack end.
Remember the whole premise of why defender kills were eliminated was so that people didnt feel "discouraged" lmao Now they do this which is a complete contradiction to their whole original premise for changing AW scoring system. But not surprised.
Now they want us to be okay with failing. Which everyone is gonna feel like if they make these maps unable to be 100%.
Someone must have an awful good champ for use on IMIW