Happened in war today. Fired a multi hit special 2. Health dropped on each hit like normal, then It froze at 1% halfway through and the remaining hits did nothing.
And it wasn’t punisher or hela or anything like that. Wish I had been recording.
Happened in war today. Fired a multi hit special 2. Health dropped on each hit like normal, then It froze at 1% halfway through and the remaining hits did nothing.
And it wasn’t punisher or hela or anything like that. Wish I had been recording.
I have also seen this a lot as well I also see the kabam supporters are here tell everyone it's just a glitch or your imagination well it's not however if we started doing this I wonder how long it would take kabam to fix it as a exploit or bug? Just saying
Yesterday I was in a fight (should've been recording dammit) and was ticking away 3% health with bleed and poison on with loads of time left - i watched the health tick down from 12% to 9% to 6%, 3% and then guess what.... yep only 2% damage leaving him at 1% for maybe a half second (it felt longer) but long enough for the opponent to fire off a SP2
I'd like all these people that are saying it's paranoia, that a rank 4 sig 86 5* SL with a combo of 49 should only do 2300 crit damage on his s2 to leave the opponent on 1%?
Happens all the time to me and debuffs are paused during special 3's so if they get one off when they are dying or should be dead well they will hurt or kill you then die afterwards.
It is odd when you hit your opponent with a sp3 while he/she has 10% health and it just miraculously stops at 1%.
I’ve added assassin to help out but it still happens. Not as much but it does.
As far as the people asking for a vid, it’s hard to stop mid attack and start the recording process when you’re not sure it’s going to happen after launching a special. Kinda common sense but to each their own.
Yesterday I was in a fight (should've been recording dammit) and was ticking away 3% health with bleed and poison on with loads of time left - i watched the health tick down from 12% to 9% to 6%, 3% and then guess what.... yep only 2% damage leaving him at 1% for maybe a half second (it felt longer) but long enough for the opponent to fire off a SP2
That actually sounds like it might be an artifact of the percentage. I've heard the percentages are rounded so that 99.5%-100% is 100%, 98.5%-99.5% is 99%, and so on, except for 1%, which covers 1.5%-0% (except for actually 0hp).
Your bleeds might have been doing something like 12.2% to 9.2% to 6.2% to 3.2% to 0.2%, which would show under that rounding as 12, 9, 6, 3, 1.
Yesterday I was in a fight (should've been recording dammit) and was ticking away 3% health with bleed and poison on with loads of time left - i watched the health tick down from 12% to 9% to 6%, 3% and then guess what.... yep only 2% damage leaving him at 1% for maybe a half second (it felt longer) but long enough for the opponent to fire off a SP2
That actually sounds like it might be an artifact of the percentage. I've heard the percentages are rounded so that 99.5%-100% is 100%, 98.5%-99.5% is 99%, and so on, except for 1%, which covers 1.5%-0% (except for actually 0hp).
Your bleeds might have been doing something like 12.2% to 9.2% to 6.2% to 3.2% to 0.2%, which would show under that rounding as 12, 9, 6, 3, 1.
I get that... I really do, and in fact I actually explained a similar thing to my alliance members who have complained about this bug (be it visual or otherwise) what seems to dissuade me from this thinking though is the "pause" or slight lag there seems to be from going from 1% to death - this pause for want of a better explanation gives the AI time to fire off a special more often than not.
I'm trying to catch this happening on record (which I don't always do) trying to catch a decent sample range of examples though is proving difficult as it doesn't happen EVERY fight, only some
Yesterday I was in a fight (should've been recording dammit) and was ticking away 3% health with bleed and poison on with loads of time left - i watched the health tick down from 12% to 9% to 6%, 3% and then guess what.... yep only 2% damage leaving him at 1% for maybe a half second (it felt longer) but long enough for the opponent to fire off a SP2
That actually sounds like it might be an artifact of the percentage. I've heard the percentages are rounded so that 99.5%-100% is 100%, 98.5%-99.5% is 99%, and so on, except for 1%, which covers 1.5%-0% (except for actually 0hp).
Your bleeds might have been doing something like 12.2% to 9.2% to 6.2% to 3.2% to 0.2%, which would show under that rounding as 12, 9, 6, 3, 1.
I get that... I really do, and in fact I actually explained a similar thing to my alliance members who have complained about this bug (be it visual or otherwise) what seems to dissuade me from this thinking though is the "pause" or slight lag there seems to be from going from 1% to death - this pause for want of a better explanation gives the AI time to fire off a special more often than not.
I'm trying to catch this happening on record (which I don't always do) trying to catch a decent sample range of examples though is proving difficult as it doesn't happen EVERY fight, only some
It isn’t difficult to capture ... it is impossible bcoz it doesn’t happen!
Yesterday I was in a fight (should've been recording dammit) and was ticking away 3% health with bleed and poison on with loads of time left - i watched the health tick down from 12% to 9% to 6%, 3% and then guess what.... yep only 2% damage leaving him at 1% for maybe a half second (it felt longer) but long enough for the opponent to fire off a SP2
That actually sounds like it might be an artifact of the percentage. I've heard the percentages are rounded so that 99.5%-100% is 100%, 98.5%-99.5% is 99%, and so on, except for 1%, which covers 1.5%-0% (except for actually 0hp).
Your bleeds might have been doing something like 12.2% to 9.2% to 6.2% to 3.2% to 0.2%, which would show under that rounding as 12, 9, 6, 3, 1.
I get that... I really do, and in fact I actually explained a similar thing to my alliance members who have complained about this bug (be it visual or otherwise) what seems to dissuade me from this thinking though is the "pause" or slight lag there seems to be from going from 1% to death - this pause for want of a better explanation gives the AI time to fire off a special more often than not.
I'm trying to catch this happening on record (which I don't always do) trying to catch a decent sample range of examples though is proving difficult as it doesn't happen EVERY fight, only some
It isn’t difficult to capture ... it is impossible bcoz it doesn’t happen!
Not getting into a silly argument with you - it does happen, or else there wouldn't be literally hundreds of comments about it over several posts.... it's difficult to capture as I don't record all my fights... 1 is the game not being stable enough to run recording at the same time, the other reason is my own laziness at forgetting to start recording.
Stop trolling people just to try and make a name for yourself
It's nothing new, it's always been there. I noticed it almost one year ago when mcoc started showing the health percentage. I brought it up in a BG stream and he said it needed to beef up my masteries lol. That shows how unknown the 1% issue was at the moment and this post shows how unknown it is still today. It's just lazy rng, happens even more often if the defender is nearing a sp3.
this has started to happen now again over the last 2 months. I did not notice it at all since my last post in this thread but not it has come back again. I assume something has changed in the code over the last 2 releases?
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And it wasn’t punisher or hela or anything like that. Wish I had been recording.
Oh yeah? Who was it?
Really?
No video provided yet, paranoia continues
I’ve added assassin to help out but it still happens. Not as much but it does.
As far as the people asking for a vid, it’s hard to stop mid attack and start the recording process when you’re not sure it’s going to happen after launching a special. Kinda common sense but to each their own.
That actually sounds like it might be an artifact of the percentage. I've heard the percentages are rounded so that 99.5%-100% is 100%, 98.5%-99.5% is 99%, and so on, except for 1%, which covers 1.5%-0% (except for actually 0hp).
Your bleeds might have been doing something like 12.2% to 9.2% to 6.2% to 3.2% to 0.2%, which would show under that rounding as 12, 9, 6, 3, 1.
I get that... I really do, and in fact I actually explained a similar thing to my alliance members who have complained about this bug (be it visual or otherwise) what seems to dissuade me from this thinking though is the "pause" or slight lag there seems to be from going from 1% to death - this pause for want of a better explanation gives the AI time to fire off a special more often than not.
I'm trying to catch this happening on record (which I don't always do) trying to catch a decent sample range of examples though is proving difficult as it doesn't happen EVERY fight, only some
It isn’t difficult to capture ... it is impossible bcoz it doesn’t happen!
Not getting into a silly argument with you - it does happen, or else there wouldn't be literally hundreds of comments about it over several posts.... it's difficult to capture as I don't record all my fights... 1 is the game not being stable enough to run recording at the same time, the other reason is my own laziness at forgetting to start recording.
Stop trolling people just to try and make a name for yourself
MODS any idea what this is cause I notice this a lot too
If there is a suspected issue please report it in a detailed and constructive manner using the templates provided. Also, please do not bump very old forum threads as the information may no longer be relevant as it is out of date.