**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Most effective AW attack team?
SoulBreaker1229
Posts: 228 ★
Any teams I should use in AW for now on?
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Comments
Yes the Quantum Trinity is Antman, Wasp, and Ghost, although I don’t think they really have enough utility to use in war.
I take path 5 typically which has two masochism nodes so 5* Sabretooth and 5/50 KM are my go to. The third is basically someone who will complete my team or help with the second miniboss. Usually it’s CAIW or Luke Cage.
KM, Void, Hyperion
Seems to be able to handle anything.
I just dont think ST adds enough to the KM, Void team to replace Hyperion.
I like the Fire trinity Domino, Massacre, Red Hulk, but i agree with above, not as effective for war. I use them for AQ.
Infinity Trinity, such an awesome name
I can never tell which maps people are using to number paths, but I'm going to assume that is basically the right side of the left section. In that case, my recollection is the only "interesting" nodes are the stun immune node near the triangle and the power start/enhanced SP1 node just prior to the miniboss. In tier 8 I would expect you would be seeing a lot of things like MODOK and Medusa on the stun immune, plus evade champs like Spiderman and Nightcrawler. Maybe an occasional Juggernaut/UC. Things hard for a mid-tier player to deal with as stun immune. Maybe things like Spiderman (and alternate versions with the same SP1) and Yellowjacket on the SP1 node.
I would probably set up for at least one power control champ, Magik or Vision say, and at least one champ you can bring down an evade champ with: DAA or true strike if you need it. And at least one sustainable champ for all the other easier nodes, meaning something that can deal good damage and recover health. Voodoo, Ghost Rider, even Rogue would do. Voodoo and GR have bonus points for being able to nullify which can be the difference going up against an awakened Medusa.
I'm not contradicting any of the super team discussion above, but I suspect a tier 8 player asking for AW advice isn't likely to be packing any of those teams, or necessarily have the skills to drive them perfectly even if they did.
Good luck.