Replace Sentinel from Mutant Danger Rooms with someone else
Isman1998
Member Posts: 520 ★★★
He takes entirely too long to kill. I'm dang near 300 hits trying to kill this dude. The fight is such a slugfest and overall pacebreaker compared to other days.
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On top of that, he can get to full analysis by the time you're at 15 hits forcing you to evade every special.
More than anything, this particular fight is not in line with the rest of the week-long series. Same as the Uncanny room bosses at the end of the week.
All I'm looking for is some semblance of consistency.
2* mutants vs Sentinel is absurdly out of alignment with the others.
He did better on his first run (he didn't run it last week) than I did having two cracks at it.
He had no idea how to fight the sentinel (heavies, not combo'ing like a jerk, not taking multiple block hits etc) and only missed by a bit.
I need to git gud, sounds like a few of us do.
https://youtu.be/cG54RgviyNg
200+ hits is a lot, but it's a good practice for everyone who has problems fighting these damn sentinels in AQ
I doubt anyone has problems fighting sentinels in AQ
AQ sentinels are the easiest fights in AQ.
Anyone with a good armor break champ can KO them in less than 20 hits
I think you missed the point. Anyway, everybody was crying they were too hard to fight when they introduced them to AQ. Now that they've been nerfed in AQ, everyone thinks the one from danger rooms is too hard. It's not. It's just that hard as a defender when he's duped.
Mutants gain +8% Special Attack Damage.
All Champions gain +4% Attack.
All Champions gain +130 Critical Damage Rating.
All Champions gain +95 Armor Rating.
Mutants gain +8% Special Attack Damage.
All Champions gain +130 Critical Damage Rating.
All Champions gain +8% Power Gain.
I think the point is that Sentinels are designed to fight mutants so one mess up on the sp2 after they have reached full analysis and its "Say goodnight, Gracie" one of epic proportions even if you mange to block it.