Magento controls metal...everywhere but here

His power is that he controls metal. Completely. So why is his ability at 40% I don’t care about Mag MN because he’s only a 4*. But we’re talking about an Omega level mutant who Kabam actually nerfed when they took away his second bleed charge from his L1. He needs some serious upgrades. Having him for Emma Frost will be useful, but let’s make him the quality that he really is.

Comments

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  • MSRDLDMSRDLD Member Posts: 913 ★★★
    His attack is measly
  • Savio444Savio444 Member Posts: 1,781 ★★★★
    Maybe if they ever do a beta for mutant champs, him and maybe colossus will get a buff.
  • 313rd313rd Member Posts: 160
    belli300 wrote: »
    Magneto is the easiest buff ever change magnetized to be more similar to danger sense whenever an opponent is magnetized magneto reduces aa by 40% and attack is increased by 80%

    I like this but 80% attack increase?? Dayum

  • MrMaatMrMaat Member Posts: 302 ★★
    all that needs to be done to make magneto better is make magnetized better.
    simple as that.
    just gotta be careful not to go OP.
    cus realistically most champs either are metal, wear metal armor or have metal weapons. so if the ability was tooo much he would be OP.
    but somethin similar to danger sense.
    maybe
    1. increase the amount of champs with #metal.
    2. magnetized gives magneto +40% attack bonus +20% armor rating and 50% AA reduction
  • GarbagePandaGarbagePanda Member Posts: 46
    Magneto should also be "especially powerful" against Magnetized Opponents. Like Blade is to Villains, & Medusa is to Robots... He should be EXTREMELY powerful against metallic champions, & not simply reduce Ability Accuracy. Maybe increased Attack & Crit, along with his current Ability Reduction.


    With as much control that he has, i think it has to be 100% ability reduction. But I agree, he should get some kind of attack bonus. Maybe bullets miss too?
  • edited September 2018
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  • belli300belli300 Member Posts: 704 ★★★
    313rd wrote: »
    belli300 wrote: »
    Magneto is the easiest buff ever change magnetized to be more similar to danger sense whenever an opponent is magnetized magneto reduces aa by 40% and attack is increased by 80%

    I like this but 80% attack increase?? Dayum

    80% is the same attack increase blade gets from danger sense and magneto doesn’t have regen abilities so it seems reasonable to do something similar I also like what someone else put about bullets missing but it would be cool if it was like 25% chance for all metal weapons to miss so champs with sword attacks as well as champs that shoot guns
  • belli300belli300 Member Posts: 704 ★★★
    Keep this thread going though magneto needs mad love!!
  • Mirage_TurtleMirage_Turtle Member Posts: 1,868 ★★★★
    I'd like to see Magneto's current signature ability (damage cap) moved to a passive ability he has even unduped.

    I love the idea of the "metal sense", similar to Blade's Danger Sense. Make this his new signature ability. As levels increase, his attack could increase, his ability accuracy reduction could increase, or both. I would also use his signature ability level to tie directly into bleed chance/damage. This way, his signature ability isn't only useful against #metal enemies.

    Speaking of bleed, Magneto is currently listed as a #Damage Over Time champ, but his ability to do so is both infrequent and underwhelming. Increase the damage. Make bleed guaranteed on specials. Heck, give him the ability to manually proc "jagged gloves" so he can temporarily inflict bleed with normal attacks. Get creative.

    He's a powerhouse in the comics but is completely underwhelming in this game.
  • NeotwismNeotwism Member Posts: 1,803 ★★★★★
    I don't like the idea of having his abilities tied to sig level. Sig stones r very hard to come by still in this game. I have a 5* magneto I have never used resources on simply because he isn't that good. Why would I want to add precious sig stones in the hopes of seeing if he is a champ I like? Basically what I'm saying is, if he isn't good after being awakened people aren't going to add sig stones when they r better applied elsewhere.
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,025 ★★★★★
    belli300 wrote: »
    313rd wrote: »
    belli300 wrote: »
    Magneto is the easiest buff ever change magnetized to be more similar to danger sense whenever an opponent is magnetized magneto reduces aa by 40% and attack is increased by 80%

    I like this but 80% attack increase?? Dayum

    80% is the same attack increase blade gets from danger sense and magneto doesn’t have regen abilities so it seems reasonable to do something similar I also like what someone else put about bullets missing but it would be cool if it was like 25% chance for all metal weapons to miss so champs with sword attacks as well as champs that shoot guns

    He gets 45% additional attack. 58% with the stark synergy
  • iRetr0iRetr0 Member Posts: 1,252 ★★★★
    Magnetism should work like Danger Sense
  • Alex_sc11Alex_sc11 Member Posts: 200
    Making Magnetism like Danger Sense would certainly make him quite better without him being OP. He wouldn't have any regeneration, and most of the metal champions are tech so they would still have the class advantage.
  • ICE_ICE_BABYICE_ICE_BABY Member Posts: 218
    Savio444 wrote: »
    Maybe if they ever do a beta for mutant champs, him and maybe colossus will get a buff.

    TWO DEADPOOL MOVIES AND COLLOSUS DIDNT GET NO LOVE.. SHAME ON YOU KABAM
  • Mirage_TurtleMirage_Turtle Member Posts: 1,868 ★★★★
    belli300 wrote: »
    313rd wrote: »
    belli300 wrote: »
    Magneto is the easiest buff ever change magnetized to be more similar to danger sense whenever an opponent is magnetized magneto reduces aa by 40% and attack is increased by 80%

    I like this but 80% attack increase?? Dayum

    80% is the same attack increase blade gets from danger sense and magneto doesn’t have regen abilities so it seems reasonable to do something similar I also like what someone else put about bullets missing but it would be cool if it was like 25% chance for all metal weapons to miss so champs with sword attacks as well as champs that shoot guns

    He gets 45% additional attack. 58% with the stark synergy

    From the Blade Champion spotlight:

    5/50 Blade Sig 99 has a base attack of 1317

    If Danger Sense is active, his attack rating increases by 1053.6, meaning his total attack rating is 2370.6. This is an 80% increase in attack.

    You're thinking of ability accuracy reduction.
  • Mirage_TurtleMirage_Turtle Member Posts: 1,868 ★★★★
    Neotwism wrote: »
    I don't like the idea of having his abilities tied to sig level. Sig stones r very hard to come by still in this game. I have a 5* magneto I have never used resources on simply because he isn't that good. Why would I want to add precious sig stones in the hopes of seeing if he is a champ I like? Basically what I'm saying is, if he isn't good after being awakened people aren't going to add sig stones when they r better applied elsewhere.

    I'm not sure what you're trying to say. Every champion in the game has a Signature Ability that is tied to the signature level. Magneto should be no different.
  • AleorAleor Member Posts: 3,099 ★★★★★
    edited September 2018
    I wish they change the animation as well.
    making him shot metal projectiles back would be awesome, but at very least he should stop it.
    give him some kind of metal shield on blocking, wich can absorb some damage and then destroys like ice armor, one created every time he blocks.
    his attack shouldn't get him stunned on autoblock, as he shouldn't make any contact with enemy.
    some attack increase would also be great
  • mum_m2mum_m2 Member Posts: 1,776 ★★★★
    Here's how you make him relevant
    When Magnetized it should give him a major attack boost like danger sense.
    When magnetized special 1 is unblockable
    The 40% reduction is just enough to cause a little problem, but this is magneto. Bump it up to 60%

    Blade has metal but doesn't rely on it. Vs Gwen Pool who does. However it would be cool to see Blade vs Magneto in this scenario. On one side you got Magneto reducing Blade's ability accuracy, and Blade (with Ghost Rider reducing Magnetos). I think your phone would just ignite itself at this point.
  • H3LLSHOW247H3LLSHOW247 Member Posts: 151
    Magneto is a pretty decent character overall but could definitely do with a buff, maybe his "Magnetized" could be re-worked
  • silverseraphsilverseraph Member Posts: 133
    edited September 2018
    where all the magneto players at?! anyone use him anywhere other than arenas, synergies/farming WS?
  • WerewrymWerewrym Member Posts: 2,830 ★★★★★
    where all the magneto players at?! anyone use him anywhere other than arenas, synergies/farming WS?

    Nope, I don't use mine at all... Magneto is lame and his sig sucks... But still, I'd rather see DPX buffed before Mags.
  • A_Noob_Is1A_Noob_Is1 Member Posts: 762 ★★
    where all the magneto players at?! anyone use him anywhere other than arenas, synergies/farming WS?

    I maxed my marvel now version and use him in story/event quest. But yeah, he is severely underpowered
  • edited October 2018
    This content has been removed.
  • XxOriginalxXXxOriginalxX Member Posts: 1,324 ★★★
    I think he should counter auto block on metal champs, (mostly looking at IMIW, But MODOK as well) as he would tear apart the shield, maybe make it so when they trigger an auto block for the first time, they take 5% of their health as direct damage, and then cannot autoblock again
  • KRONOSDOUBLEKRONOSDOUBLE Member Posts: 548 ★★
    Maybe when he fights against metal opponents he reduces their attack by about 20-40% passively for the whole fight with his ability reduction of metal opponents staying the same?
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