gohard123 wrote: » Solution 2: Improved Methods to Identify Offenders, More Severe Punishments, Matchmaking Improvements Easy peasy, For cheaters - keep doing what you have been doing before but now remove the player from the alliance. The community has been saying this since forever For matchmaking collusion - Do matchmaking pools where all alliances have a set period of time to enter the pool and the server matchmakes with its usual matchmaking algorithm. People wont be able to collude and find easier matches and match ups would be fair. Again the community has said this before Buff 2 – Bleed Immunity: Bleed immunity affects Defenders Bringing in Debuff heavy Champions will still be a viable option, but Champions that rely heavily on Bleed will not be as effective this Season. wow make AA BP and GP even more useless than they are now However, we’ve also seen a higher Alliance kick rate which we have attributed to the increased competition brought on by the added significance of Alliance War points and its effect on Alliance Ranking. This is only a major problem when people are kicked after the war season reward cutoff has been passed.
Solution 2: Improved Methods to Identify Offenders, More Severe Punishments, Matchmaking Improvements
Buff 2 – Bleed Immunity: Bleed immunity affects Defenders Bringing in Debuff heavy Champions will still be a viable option, but Champions that rely heavily on Bleed will not be as effective this Season.
However, we’ve also seen a higher Alliance kick rate which we have attributed to the increased competition brought on by the added significance of Alliance War points and its effect on Alliance Ranking.
Evil_Devil wrote: » I would say if u want to spice wars a little bit, why don't u activate Synergy, so alliances will be placing champions with synergy that work with each one individually. Imo i don't like this global nodes but for recruitment tool and updating search tool, it's gonna be super helpful and less stressful for all summoners I'm from +10 time zone and it's hard to find alliances from the same time zone and that matches the difficulty which someone is looking for
BCdiscman wrote: » I will probably be called a KABAM SHILL for saying this but honestly... this is the most encouraging post I have read from KABAM in a LONG LONG TIME. It is actually the start of the unrealized promise made by KABAM after the 12.0 debacle. Finally open and honest dialogue BEFORE changes have been made. I LOVE this! MORE of this please!!! Even if you do not agree with the proposed changes or wish they would go farther, you must agree that having the open dialogue and being willing to discuss these future changes and plans is a giant step forward in their communication with the community of players. Again I want to thank KABAM and encourage you to continue with more of this going forward!
Run477 wrote: » gohard123 wrote: » Solution 2: Improved Methods to Identify Offenders, More Severe Punishments, Matchmaking Improvements Easy peasy, For cheaters - keep doing what you have been doing before but now remove the player from the alliance. The community has been saying this since forever For matchmaking collusion - Do matchmaking pools where all alliances have a set period of time to enter the pool and the server matchmakes with its usual matchmaking algorithm. People wont be able to collude and find easier matches and match ups would be fair. Again the community has said this before Buff 2 – Bleed Immunity: Bleed immunity affects Defenders Bringing in Debuff heavy Champions will still be a viable option, but Champions that rely heavily on Bleed will not be as effective this Season. wow make AA BP and GP even more useless than they are now However, we’ve also seen a higher Alliance kick rate which we have attributed to the increased competition brought on by the added significance of Alliance War points and its effect on Alliance Ranking. This is only a major problem when people are kicked after the war season reward cutoff has been passed. The way kabam could stop the war kicking issue is to make the war minimum 10 wars instead of 5
Username72647 wrote: » What about the issue with cheating alliances getting dropped to lower tiers and roflstomping alliances they have no business playing?
Kabam Miike wrote: » TurtleJames wrote: » Although I can kind of understand where the developers are coming from with their seasonal tweaks of AW, I do not think they understand what a nightmare it is to organize AW placements and assignments. Officers are provided ridiculously limited ability to manage AW/AQ, and introducing anything that requires new assignments throughout the season is a stroke waiting to happen. I literally spend hours and even days planning things out via third party apps, excel, websites simply because Kabam offers so little useful resources or data themselves. And even after that is done, it is like herding cats to get everyone to follow instructions. Yeah, there are some defenders (IMIW, Modok, Korg, Medusa, etc.) and offenders (Blade, Void, CG, etc.) that everyone uses, but that's how you guys made it. And I feel that most officers have a set it and forget it approach, because after we spent all that time coming up with placements / assignments, the last thing we want to do is make more changes. Introducing things like rotating buffs / debuffs is just a band-aid IMO. Please give us more tools and data to manage AW if you really want to introduce dynamic changes. I'm still waiting for that Kabam employee to come back from vacation to give us prestige figures not that it really matters anymore. Do you have any suggestions on how we can do that? Like any tools in particular would be helpful in this kind of stuff?
TurtleJames wrote: » Although I can kind of understand where the developers are coming from with their seasonal tweaks of AW, I do not think they understand what a nightmare it is to organize AW placements and assignments. Officers are provided ridiculously limited ability to manage AW/AQ, and introducing anything that requires new assignments throughout the season is a stroke waiting to happen. I literally spend hours and even days planning things out via third party apps, excel, websites simply because Kabam offers so little useful resources or data themselves. And even after that is done, it is like herding cats to get everyone to follow instructions. Yeah, there are some defenders (IMIW, Modok, Korg, Medusa, etc.) and offenders (Blade, Void, CG, etc.) that everyone uses, but that's how you guys made it. And I feel that most officers have a set it and forget it approach, because after we spent all that time coming up with placements / assignments, the last thing we want to do is make more changes. Introducing things like rotating buffs / debuffs is just a band-aid IMO. Please give us more tools and data to manage AW if you really want to introduce dynamic changes. I'm still waiting for that Kabam employee to come back from vacation to give us prestige figures not that it really matters anymore.
roastedbagel wrote: » I feel like half the population of blade lovers forget the fact that he still deals some of the highest damage in the game even without bleed... With that said I'm looking forward to no longer seeing the trinity on 9 out of 10 attack teams per bg. They're specifically wanting us to use other Champs on attack - so yes - your favorite vampire hunter might not be the best choice anymore...adapt! Put him on defense, use him in AQ, use him in story mode....Break out that cyclops! 😂
Heynow33 wrote: » How about updating weaker champs more frequently instead of finding ways to kill good champs. The imbalance lies in the number of utterly useless champs.
Username72647 wrote: » DNA3000 wrote: » Username72647 wrote: » Why not just go whole hog and introduce a global node that reduces all attacker ability accuracy to 0% and then introduce attacker diversity? This way, it really doesn't matter who you bring as long as they are diverse. Because that would be a bad idea. I was being sardonic.
DNA3000 wrote: » Username72647 wrote: » Why not just go whole hog and introduce a global node that reduces all attacker ability accuracy to 0% and then introduce attacker diversity? This way, it really doesn't matter who you bring as long as they are diverse. Because that would be a bad idea.
Username72647 wrote: » Why not just go whole hog and introduce a global node that reduces all attacker ability accuracy to 0% and then introduce attacker diversity? This way, it really doesn't matter who you bring as long as they are diverse.
Kabam Miike wrote: » Hey Summoners! We've just posted a brand new behind the scenes look at the future of Alliance Wars, including some new changes coming to Alliance Wars Season 5! Make sure you take a read of the post over on our Blog: https://playcontestofchampions.com/developer-thoughts-improving-alliance-wars/ The Rotating Global Buffs kick off on October 17th! Prepare yourselves!
Kabam Miike wrote: » Username72647 wrote: » What about the issue with cheating alliances getting dropped to lower tiers and roflstomping alliances they have no business playing? So this is something we haven't really commented on yet, but I can say that we are aware of how this affects other Alliances, and is something we are looking at solutions to. We're not 100% sure on exactly what we're going to do at this time, but are looking to have something in place for Season 5.
CosmicZen wrote: » Why not make an attacker diversity point system? Then you will have specialized diverse champs per path. This will also make content harder to beat. There are only so many bleed immune champs etc
Helicopter_dugdugdug wrote: » Problem with countering blade is that it counters half of all skill champs ... bleed immunity destroys GP and KM more than Blade