PrinceIndia wrote: » @LeNoirFaineant looks like except you no body like occult lab. May be you are very strong player. But game should be made based on average player skill not based on strong player basis. Whatever you say, i am not going to waste my time and resources on occult lab.
PrinceIndia wrote: » I am fine with EPIC difficulty , i might revive and complete it somehow but why there are difference in rewards? There should be fixed award. I don't want award based on my luck. if kabam is giving 2500 5star to anyone then give to all who is completing it. I don't want to get rewards based on my luck.
PrinceIndia wrote: » @DNA3000 when we get monthly quest then we don't have rendom reward?
MikeHock wrote: » Same problem used to happen in Modoks Lab. I guess they never bothered to fix it.... Reroll Unhappy with reroll but Need to buy more rerolls Go buy more rerolls in the store Come back into the occult lab to see that Nodes have reverted back to their original.
Noatek wrote: » Jesus, the hard difficulty is way to hard. I have 2 r5 4 star characters and I'm still struggling. One less event I get to play this month
DrZola wrote: » After about a week-plus of Labs, my views have shifted slightly. They aren’t bad and are still pretty fun, and (much like the Sentinel boss in DRs), they are useful in improving skills and developing your strategy and play style for different high-end scenarios. I’m still not hardcore about them—if I’m out of rerolls and the odds are impossibly long, I fight until I’m done and call it a day. No reviving unless I’m close to finishing. However, what I would tweak about them is the overall value proposition: for the difficulty and time investment (I occasionally run into multiple 300-400 hit KOs), I would either (a) increase the rerolls available daily or (b) remove the lowest possible prizes. I’m fine with getting 250 5* shards for what turns out to be a half hour of effort if I have a little more control over swapping the nodes I face; alternatively, I’m fine with getting stuck with crummy nodes and 8 rerolls/day if there’s a promise of more than 250 5* shards at stake. But the balance feels a little off right now. This isn’t a gripe about difficulty: I actually enjoy a lot of the strange interactions of the nodes even if they don’t work in my favor. And maybe I’ve just been dusted by the downside of RNG every time while someone else is raking in T5b—that’s always a possibility. But the basic mix of difficulty, time commitment, control and rewards could be tweaked a little for a better, more consistent experience in my opinion. Dr. Zola
DNA3000 wrote: » DrZola wrote: » After about a week-plus of Labs, my views have shifted slightly. They aren’t bad and are still pretty fun, and (much like the Sentinel boss in DRs), they are useful in improving skills and developing your strategy and play style for different high-end scenarios. I’m still not hardcore about them—if I’m out of rerolls and the odds are impossibly long, I fight until I’m done and call it a day. No reviving unless I’m close to finishing. However, what I would tweak about them is the overall value proposition: for the difficulty and time investment (I occasionally run into multiple 300-400 hit KOs), I would either (a) increase the rerolls available daily or (b) remove the lowest possible prizes. I’m fine with getting 250 5* shards for what turns out to be a half hour of effort if I have a little more control over swapping the nodes I face; alternatively, I’m fine with getting stuck with crummy nodes and 8 rerolls/day if there’s a promise of more than 250 5* shards at stake. But the balance feels a little off right now. This isn’t a gripe about difficulty: I actually enjoy a lot of the strange interactions of the nodes even if they don’t work in my favor. And maybe I’ve just been dusted by the downside of RNG every time while someone else is raking in T5b—that’s always a possibility. But the basic mix of difficulty, time commitment, control and rewards could be tweaked a little for a better, more consistent experience in my opinion. Dr. Zola To be candid, this past weekend I decided to downshift from Epic to Expert (or whatever its called). Although I was getting slightly better, I was simply burning too many potions and rerolls to try to get through Epic twice, especially when my top champs were in AQ and AW. For me personally, the value proposition isn't worth it after about ten days of Epic (i.e. twenty runs). My net haul was 5 pulls of 1000 T2A, one pull of 1000 5* shards, and the rest 250 5* shards. Thing is, buffing the rewards wouldn't make it any less difficult, it would just put more pressure on me to do them anyway. And no matter what the rewards are, for any player less skilled than me it won't matter, and for any player significantly stronger than me they are already getting a pretty good deal on those rewards since they are completing it without any significant expenditure of any resources. I don't think there's any way to set that value in such a way that anything more than a tiny sliver of the player population would concur the value proposition was appropriate.
Magrailothos wrote: » Didn't realise the Aspect of Chaos effect could be used to heal: it kicked in just before I won - so I lost - and so Phoenix started the next fight on 85% health. Grrr.
djr17 wrote: » Magrailothos wrote: » Didn't realise the Aspect of Chaos effect could be used to heal: it kicked in just before I won - so I lost - and so Phoenix started the next fight on 85% health. Grrr. I almost had that happen to me. First or second fight, in with Blade. Aspect of Chaos kicks in, I go down to 1% health. Blade prevents them from gaining life, they bleed out and die. Meanwhile I'm stuck with an almost dead Blade.
DrZola wrote: » DNA3000 wrote: » DrZola wrote: » After about a week-plus of Labs, my views have shifted slightly. They aren’t bad and are still pretty fun, and (much like the Sentinel boss in DRs), they are useful in improving skills and developing your strategy and play style for different high-end scenarios. I’m still not hardcore about them—if I’m out of rerolls and the odds are impossibly long, I fight until I’m done and call it a day. No reviving unless I’m close to finishing. However, what I would tweak about them is the overall value proposition: for the difficulty and time investment (I occasionally run into multiple 300-400 hit KOs), I would either (a) increase the rerolls available daily or (b) remove the lowest possible prizes. I’m fine with getting 250 5* shards for what turns out to be a half hour of effort if I have a little more control over swapping the nodes I face; alternatively, I’m fine with getting stuck with crummy nodes and 8 rerolls/day if there’s a promise of more than 250 5* shards at stake. But the balance feels a little off right now. This isn’t a gripe about difficulty: I actually enjoy a lot of the strange interactions of the nodes even if they don’t work in my favor. And maybe I’ve just been dusted by the downside of RNG every time while someone else is raking in T5b—that’s always a possibility. But the basic mix of difficulty, time commitment, control and rewards could be tweaked a little for a better, more consistent experience in my opinion. Dr. Zola To be candid, this past weekend I decided to downshift from Epic to Expert (or whatever its called). Although I was getting slightly better, I was simply burning too many potions and rerolls to try to get through Epic twice, especially when my top champs were in AQ and AW. For me personally, the value proposition isn't worth it after about ten days of Epic (i.e. twenty runs). My net haul was 5 pulls of 1000 T2A, one pull of 1000 5* shards, and the rest 250 5* shards. Thing is, buffing the rewards wouldn't make it any less difficult, it would just put more pressure on me to do them anyway. And no matter what the rewards are, for any player less skilled than me it won't matter, and for any player significantly stronger than me they are already getting a pretty good deal on those rewards since they are completing it without any significant expenditure of any resources. I don't think there's any way to set that value in such a way that anything more than a tiny sliver of the player population would concur the value proposition was appropriate. I agree with you about buffing the rewards—it would make the labs more compulsory for veterans who want the materials for resource hungry champs. And that’s a recipe for burnout/rage quit. I have adapted my approach yet again—running Epic every couple of days and punting if I see a ridiculous lineup of champs whose main counter is stuck in AQ or AW. Not worth it. I “reroll” the map and don’t sweat it. Neither map is good? Run until I die and never waste a pot. Keep getting the same nodes over and over even after you randomize? Don’t sweat it—not worth it. Phone call interrupts and when you go back the nodes you re-randomized are reset? Roll again and don’t sweat it. To date, I’ve gotten all 250 5* shards and one 1000 T2a. That’s over about a dozen finishes of Epic, and my entries are that limited partly because of vacation and partly because of disinterest. Again, my issue as much as anything is time—I value the half hour or so it takes me to knock a pass out. With everything else in game and life going on, labs are relegated to an afterthought. The irony is that Expert, which one would expect to yield a steady stream of small 5* shards prizes, has given me nothing but T4b/c shards—something I’ve been swimming in for a while. Go figure. Is the event a bust? Not exactly, but it’s underwhelming at best. Something needs to be tweaked, or maybe the overall format needs to be rethought. Shorten the map, give more randomizers, allow champ swaps, allow players to place opponents on the nodes, or something. As is, it only seems to work for the players who have access to that kind of rewards already or who enjoy self-abuse. Dr. Zola
DNA3000 wrote: » DrZola wrote: » DNA3000 wrote: » DrZola wrote: » After about a week-plus of Labs, my views have shifted slightly. They aren’t bad and are still pretty fun, and (much like the Sentinel boss in DRs), they are useful in improving skills and developing your strategy and play style for different high-end scenarios. I’m still not hardcore about them—if I’m out of rerolls and the odds are impossibly long, I fight until I’m done and call it a day. No reviving unless I’m close to finishing. However, what I would tweak about them is the overall value proposition: for the difficulty and time investment (I occasionally run into multiple 300-400 hit KOs), I would either (a) increase the rerolls available daily or (b) remove the lowest possible prizes. I’m fine with getting 250 5* shards for what turns out to be a half hour of effort if I have a little more control over swapping the nodes I face; alternatively, I’m fine with getting stuck with crummy nodes and 8 rerolls/day if there’s a promise of more than 250 5* shards at stake. But the balance feels a little off right now. This isn’t a gripe about difficulty: I actually enjoy a lot of the strange interactions of the nodes even if they don’t work in my favor. And maybe I’ve just been dusted by the downside of RNG every time while someone else is raking in T5b—that’s always a possibility. But the basic mix of difficulty, time commitment, control and rewards could be tweaked a little for a better, more consistent experience in my opinion. Dr. Zola To be candid, this past weekend I decided to downshift from Epic to Expert (or whatever its called). Although I was getting slightly better, I was simply burning too many potions and rerolls to try to get through Epic twice, especially when my top champs were in AQ and AW. For me personally, the value proposition isn't worth it after about ten days of Epic (i.e. twenty runs). My net haul was 5 pulls of 1000 T2A, one pull of 1000 5* shards, and the rest 250 5* shards. Thing is, buffing the rewards wouldn't make it any less difficult, it would just put more pressure on me to do them anyway. And no matter what the rewards are, for any player less skilled than me it won't matter, and for any player significantly stronger than me they are already getting a pretty good deal on those rewards since they are completing it without any significant expenditure of any resources. I don't think there's any way to set that value in such a way that anything more than a tiny sliver of the player population would concur the value proposition was appropriate. I agree with you about buffing the rewards—it would make the labs more compulsory for veterans who want the materials for resource hungry champs. And that’s a recipe for burnout/rage quit. I have adapted my approach yet again—running Epic every couple of days and punting if I see a ridiculous lineup of champs whose main counter is stuck in AQ or AW. Not worth it. I “reroll” the map and don’t sweat it. Neither map is good? Run until I die and never waste a pot. Keep getting the same nodes over and over even after you randomize? Don’t sweat it—not worth it. Phone call interrupts and when you go back the nodes you re-randomized are reset? Roll again and don’t sweat it. To date, I’ve gotten all 250 5* shards and one 1000 T2a. That’s over about a dozen finishes of Epic, and my entries are that limited partly because of vacation and partly because of disinterest. Again, my issue as much as anything is time—I value the half hour or so it takes me to knock a pass out. With everything else in game and life going on, labs are relegated to an afterthought. The irony is that Expert, which one would expect to yield a steady stream of small 5* shards prizes, has given me nothing but T4b/c shards—something I’ve been swimming in for a while. Go figure. Is the event a bust? Not exactly, but it’s underwhelming at best. Something needs to be tweaked, or maybe the overall format needs to be rethought. Shorten the map, give more randomizers, allow champ swaps, allow players to place opponents on the nodes, or something. As is, it only seems to work for the players who have access to that kind of rewards already or who enjoy self-abuse. Dr. Zola I am not someone who religiously hates random rewards. However, for an event like this where you're doing two possibly very difficult runs a day for a month, I would have probably designed the rewards around currency. Maybe the different tiers would have different currency, or maybe the higher tiers would just give more currency (which is much more difficult to balance). But the notion that an expert tier player should be able to decide to shift their rewards in the direction of T4B or T4CC or 5* shards depending on what they need the most seems to make more sense when it comes to a marathon event which this is. Especially since our entries are limited, so it is not like everyone is just scooping up the easier tier rewards. Everyone is pushing themselves to the highest tier they feel they can complete comfortably (or otherwise). So unlike an event where everyone gets to do both easy and hard tasks, this is much more of an intensive grind (or could be).
Voltolos wrote: » MikeHock wrote: » Same problem used to happen in Modoks Lab. I guess they never bothered to fix it.... Reroll Unhappy with reroll but Need to buy more rerolls Go buy more rerolls in the store Come back into the occult lab to see that Nodes have reverted back to their original. But if you wanted to reroll anyway then it doesnt matter what the nodes are. Its only a problem if you quit out of the lab for another reason
MikeHock wrote: » Voltolos wrote: » MikeHock wrote: » Same problem used to happen in Modoks Lab. I guess they never bothered to fix it.... Reroll Unhappy with reroll but Need to buy more rerolls Go buy more rerolls in the store Come back into the occult lab to see that Nodes have reverted back to their original. But if you wanted to reroll anyway then it doesnt matter what the nodes are. Its only a problem if you quit out of the lab for another reason It matters because you will have just wasted rerolls. Its retty silly that this issue hasn’t been fixed. It was a problem back during Modoks Lab many months ago.