GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again? How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node. If you stop making definitive statements on end game content I'll stop asking about you experience with end game content. Calling someone out about where they're at in the game doesn't give you more of a right to have an opinion on the subject, and it's not a very constructive way to have a debate. If you think your Roster and position in the game automatically makes you right and me wrong, prove it with points that pertain to my own. All that equates to in a discussion is an act of desperation.
RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again? How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node. If you stop making definitive statements on end game content I'll stop asking about you experience with end game content.
GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again? How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node.
RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again?
GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging.
RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know.
GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs.
DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again? How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node. If you stop making definitive statements on end game content I'll stop asking about you experience with end game content. Calling someone out about where they're at in the game doesn't give you more of a right to have an opinion on the subject, and it's not a very constructive way to have a debate. If you think your Roster and position in the game automatically makes you right and me wrong, prove it with points that pertain to my own. All that equates to in a discussion is an act of desperation. Actually, I presume anyone actually fighting in tiers 1 through 5 have a more informed opinion about the state of tiers 1 through 5. I wouldn't make strong statements about those tiers when I don't participate in them. I have a *general* opinion of those that I feel generally informed about, having seen them and talked to players that participate in them. But I think anyone speaking authoritatively about a part of the game they don't actually experience is being presumptuous. Everyone has a right to express an opinion, but that doesn't mean every opinion is equally interesting. That doesn't mean every person playing in those tiers is automatically right, but it does mean every person not playing in those tiers is on very shaky ground when talking about those tiers. The burden of proof is on them to demonstrate they are sufficiently well informed that their opinion is meaningful.
RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again? How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node. If you stop making definitive statements on end game content I'll stop asking about you experience with end game content. Calling someone out about where they're at in the game doesn't give you more of a right to have an opinion on the subject, and it's not a very constructive way to have a debate. If you think your Roster and position in the game automatically makes you right and me wrong, prove it with points that pertain to my own. All that equates to in a discussion is an act of desperation. How can you not admit that by not being an endgame player you don't actually know what it's like for endgame players?\ I coach middle school football but I'm not trying to tell Bill Belichick how he should run the Patriots.
GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again? How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node. If you stop making definitive statements on end game content I'll stop asking about you experience with end game content. Calling someone out about where they're at in the game doesn't give you more of a right to have an opinion on the subject, and it's not a very constructive way to have a debate. If you think your Roster and position in the game automatically makes you right and me wrong, prove it with points that pertain to my own. All that equates to in a discussion is an act of desperation. How can you not admit that by not being an endgame player you don't actually know what it's like for endgame players?\ I coach middle school football but I'm not trying to tell Bill Belichick how he should run the Patriots. Was I talking about how hard the Nodes are? Was I implying my own struggles? Did I say anything at all about my own experience in that Tier? No. I was talking about the changes to the Nodes and how there should be no logical reason why anyone at that stage shouldn't be capable of dealing with a Bleed Immunity Node. That's simple logic. I also talked about how any change will require adjusting. That's a general statement. I talked about how it would be an adjustment for some more than others. That's common sense. Being at the End-Game level doesn't somehow make people impervious to having to make adjustments to new content. That's a statement that applies to any Player. Something new comes, you have to adjust. Your questioning of my position in the game had nothing to do with what I was talking about. It was an attempt to devalue my points using your position. If you want to make such an attempt, it's probably better to do it with valid points within the context of a discussion. Otherwise it's just personal.
Kabam Miike wrote: » Hey All, I want to drop in and let you all know that you've given us A LOT of feedback, and we've made sure that the team is aware of your ideas and concerns. You've given us a lot to think about when we're choosing Rotating Buffs in the future, and even on how we're going to monitor the performance of the Buffs we're implementing this time. Like we said in our Blog Post, this is a stepping stone for us to move towards allowing Alliances the agency to choose a Global Buff that they feel best suits their Defense teams. It's both a testing ground and a preview. This isn't something that we're going to be able to implement overnight, or even by the end of the year, but it's something we're actively working on. Something that we've seen come up a few times is regarding the availability of Rank Up materials. We've been increasing the availability of rank up materials, like Tier 2 Alphas and T4CCs in modes like Alliance Quests, and even in Seasons rewards. We're not going to stop there, and are always moving forward in increasing rewards and access to resources across The Contest. When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing. We understand that this concept is a little scary, and we are going to monitor this change very closely, and use the data that we collect to continue to improve upon this moving forward, helping to make Alliance Wars a more engaging and lively mode. We also want to assure you that we will provide previews of large scale changes like this moving forward.
BeginthEnd wrote: » This discussion is meant to constructively gather the ideas of those affected by the new changes being implemented.
Kabam Miike wrote: » When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. Who are your 3-5 r5 5* champs again? How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node. If you stop making definitive statements on end game content I'll stop asking about you experience with end game content. Calling someone out about where they're at in the game doesn't give you more of a right to have an opinion on the subject, and it's not a very constructive way to have a debate. If you think your Roster and position in the game automatically makes you right and me wrong, prove it with points that pertain to my own. All that equates to in a discussion is an act of desperation. How can you not admit that by not being an endgame player you don't actually know what it's like for endgame players?\ I coach middle school football but I'm not trying to tell Bill Belichick how he should run the Patriots. Was I talking about how hard the Nodes are? Was I implying my own struggles? Did I say anything at all about my own experience in that Tier? No. I was talking about the changes to the Nodes and how there should be no logical reason why anyone at that stage shouldn't be capable of dealing with a Bleed Immunity Node. That's simple logic. I also talked about how any change will require adjusting. That's a general statement. I talked about how it would be an adjustment for some more than others. That's common sense. Being at the End-Game level doesn't somehow make people impervious to having to make adjustments to new content. That's a statement that applies to any Player. Something new comes, you have to adjust. Your questioning of my position in the game had nothing to do with what I was talking about. It was an attempt to devalue my points using your position. If you want to make such an attempt, it's probably better to do it with valid points within the context of a discussion. Otherwise it's just personal. You're making assumptions and stating it as fact. You simply don't understand what you're talking about, and refuse to admit it...again.
Inigo wrote: » Then why not make these changes prior to the new season?
DNA3000 wrote: » Demonzfyre wrote: » Kpatrix wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » Playing at that level consistently means they will have more options. That's just a fact. Sigh. At times it seems you're not simply missing the gist of an argument, but purposefully avoiding it. Truth is, there aren't an infinite (or even a large) number of counters to specific alliance war nodes in higher tiers. Let alone to entire paths. And no, not everyone that is affected by this euphemism for 'we want you to spend more to clear your line' has a whole team of 5/5 champs on the bench. Me, I'm in a consistently Gold 1 alliance (yes, we're affected). Out of our 30 members, only three (!) have two (!) maxed out five stars. None of us has a rank 2 six star. And roughly half (I'd have to check) of the players make do with 5/4 and/or lower ranked champs. The 15 or so members who do have one or two maxed five stars, all ranked for the most difficult and potentially most profitable game-mode, AW. None of us ranked up champs specifically for other content. Mostly, because none of us really struggle in other content. Given that Blade and other bleeders (KM and AA, for instance) were among the best (few) AW offensive options, it stands to reason that most maxed those champs. So, to reiterate, for alliances at our level - not crazy high up there, just 'solid' Gold 1 - this little experiment doesn't hamper 'a few' of our top champs, but - in many cases - all of them. We hardly have any to begin with! And given that the number of counters to specific (successions of) nodes/champs on specific lines, is insanely limited, the only way for most of us to (maybe) still make it through, is by spending a ton of items. Would we like to use different champs? Sure, we would! But only if those stood a chance to succeed. Also, if you could lead the way to the pot of rank up materials at the end of your argumentative rainbow, that would be a great help. In short; you have no idea what you're talking about. And I don't think you care either. I know exactly what I'm talking about. The issue is people don't like hearing it. I specifically said that it would pose a problem for some. That's the point of the Node. To challenge people to rely on more than just Bleed. I didn't say everyone has everything they need to R5 a Roster immediately. Especially those at the bottom end of the demographic we are discussing. I said people have options. If all people depend on is Bleed throughout, that's a problem in and of itself. Considering that's only one Debuff. That's a byproduct of a majority only Ranking the same Champs. Yes, Resources are scarce. That's a different issue. The main point I'm making is it will take adjusting. At least for a Season. There's somehow an expectation that whatever change comes should entail little to no difference in how people play, and that's just not in touch with reality. Simply put, you have to do things differently to adjust to something different. I'm not even entertaining the idea that people have absolutely no options outside of Bleed. If so, that's because they expected to Rank one Team that would remain untouched no matter what they throw at people, and that's equally as unrealistic. The bottom line is, it's a rotating Node that some will have to put more effort into adjusting to than others, and that makes it no different than any other change that comes. I've been pretty respectful in that, considering the pointed implication that I don't know what I'm talking about. I could have just as easily said to be the best, you have to be able to adjust to anything. However, I try to operate with a tad more mindfulness than that. I would like to invite you to my alliance so you can experience first hand what we experience. We are gold one, tier 4-5 and the nodes get ridiculous against stronger teams. Hit me up in game if you really want to know the facts. Gold 1 isn't that difficult. I'm in Gold 1/plat 3 ally. Tier 3 wars are significantly harder war. Gold 1 is a bracket, so it is difficult to say anything about the difficulty in that bracket. I believe everything from really great tier 8 alliances to tier 3 alliances having a really bad week could find themselves in there, and the difficulty increases start to become non-linear above tier 9. Just the jump from tier 7 to tier 6 seems to be a dramatic jump upward to me.
Demonzfyre wrote: » Kpatrix wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » Playing at that level consistently means they will have more options. That's just a fact. Sigh. At times it seems you're not simply missing the gist of an argument, but purposefully avoiding it. Truth is, there aren't an infinite (or even a large) number of counters to specific alliance war nodes in higher tiers. Let alone to entire paths. And no, not everyone that is affected by this euphemism for 'we want you to spend more to clear your line' has a whole team of 5/5 champs on the bench. Me, I'm in a consistently Gold 1 alliance (yes, we're affected). Out of our 30 members, only three (!) have two (!) maxed out five stars. None of us has a rank 2 six star. And roughly half (I'd have to check) of the players make do with 5/4 and/or lower ranked champs. The 15 or so members who do have one or two maxed five stars, all ranked for the most difficult and potentially most profitable game-mode, AW. None of us ranked up champs specifically for other content. Mostly, because none of us really struggle in other content. Given that Blade and other bleeders (KM and AA, for instance) were among the best (few) AW offensive options, it stands to reason that most maxed those champs. So, to reiterate, for alliances at our level - not crazy high up there, just 'solid' Gold 1 - this little experiment doesn't hamper 'a few' of our top champs, but - in many cases - all of them. We hardly have any to begin with! And given that the number of counters to specific (successions of) nodes/champs on specific lines, is insanely limited, the only way for most of us to (maybe) still make it through, is by spending a ton of items. Would we like to use different champs? Sure, we would! But only if those stood a chance to succeed. Also, if you could lead the way to the pot of rank up materials at the end of your argumentative rainbow, that would be a great help. In short; you have no idea what you're talking about. And I don't think you care either. I know exactly what I'm talking about. The issue is people don't like hearing it. I specifically said that it would pose a problem for some. That's the point of the Node. To challenge people to rely on more than just Bleed. I didn't say everyone has everything they need to R5 a Roster immediately. Especially those at the bottom end of the demographic we are discussing. I said people have options. If all people depend on is Bleed throughout, that's a problem in and of itself. Considering that's only one Debuff. That's a byproduct of a majority only Ranking the same Champs. Yes, Resources are scarce. That's a different issue. The main point I'm making is it will take adjusting. At least for a Season. There's somehow an expectation that whatever change comes should entail little to no difference in how people play, and that's just not in touch with reality. Simply put, you have to do things differently to adjust to something different. I'm not even entertaining the idea that people have absolutely no options outside of Bleed. If so, that's because they expected to Rank one Team that would remain untouched no matter what they throw at people, and that's equally as unrealistic. The bottom line is, it's a rotating Node that some will have to put more effort into adjusting to than others, and that makes it no different than any other change that comes. I've been pretty respectful in that, considering the pointed implication that I don't know what I'm talking about. I could have just as easily said to be the best, you have to be able to adjust to anything. However, I try to operate with a tad more mindfulness than that. I would like to invite you to my alliance so you can experience first hand what we experience. We are gold one, tier 4-5 and the nodes get ridiculous against stronger teams. Hit me up in game if you really want to know the facts. Gold 1 isn't that difficult. I'm in Gold 1/plat 3 ally. Tier 3 wars are significantly harder war.
Kpatrix wrote: » GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » Playing at that level consistently means they will have more options. That's just a fact. Sigh. At times it seems you're not simply missing the gist of an argument, but purposefully avoiding it. Truth is, there aren't an infinite (or even a large) number of counters to specific alliance war nodes in higher tiers. Let alone to entire paths. And no, not everyone that is affected by this euphemism for 'we want you to spend more to clear your line' has a whole team of 5/5 champs on the bench. Me, I'm in a consistently Gold 1 alliance (yes, we're affected). Out of our 30 members, only three (!) have two (!) maxed out five stars. None of us has a rank 2 six star. And roughly half (I'd have to check) of the players make do with 5/4 and/or lower ranked champs. The 15 or so members who do have one or two maxed five stars, all ranked for the most difficult and potentially most profitable game-mode, AW. None of us ranked up champs specifically for other content. Mostly, because none of us really struggle in other content. Given that Blade and other bleeders (KM and AA, for instance) were among the best (few) AW offensive options, it stands to reason that most maxed those champs. So, to reiterate, for alliances at our level - not crazy high up there, just 'solid' Gold 1 - this little experiment doesn't hamper 'a few' of our top champs, but - in many cases - all of them. We hardly have any to begin with! And given that the number of counters to specific (successions of) nodes/champs on specific lines, is insanely limited, the only way for most of us to (maybe) still make it through, is by spending a ton of items. Would we like to use different champs? Sure, we would! But only if those stood a chance to succeed. Also, if you could lead the way to the pot of rank up materials at the end of your argumentative rainbow, that would be a great help. In short; you have no idea what you're talking about. And I don't think you care either. I know exactly what I'm talking about. The issue is people don't like hearing it. I specifically said that it would pose a problem for some. That's the point of the Node. To challenge people to rely on more than just Bleed. I didn't say everyone has everything they need to R5 a Roster immediately. Especially those at the bottom end of the demographic we are discussing. I said people have options. If all people depend on is Bleed throughout, that's a problem in and of itself. Considering that's only one Debuff. That's a byproduct of a majority only Ranking the same Champs. Yes, Resources are scarce. That's a different issue. The main point I'm making is it will take adjusting. At least for a Season. There's somehow an expectation that whatever change comes should entail little to no difference in how people play, and that's just not in touch with reality. Simply put, you have to do things differently to adjust to something different. I'm not even entertaining the idea that people have absolutely no options outside of Bleed. If so, that's because they expected to Rank one Team that would remain untouched no matter what they throw at people, and that's equally as unrealistic. The bottom line is, it's a rotating Node that some will have to put more effort into adjusting to than others, and that makes it no different than any other change that comes. I've been pretty respectful in that, considering the pointed implication that I don't know what I'm talking about. I could have just as easily said to be the best, you have to be able to adjust to anything. However, I try to operate with a tad more mindfulness than that. I would like to invite you to my alliance so you can experience first hand what we experience. We are gold one, tier 4-5 and the nodes get ridiculous against stronger teams. Hit me up in game if you really want to know the facts.
GroundedWisdom wrote: » borntohula wrote: » GroundedWisdom wrote: » Playing at that level consistently means they will have more options. That's just a fact. Sigh. At times it seems you're not simply missing the gist of an argument, but purposefully avoiding it. Truth is, there aren't an infinite (or even a large) number of counters to specific alliance war nodes in higher tiers. Let alone to entire paths. And no, not everyone that is affected by this euphemism for 'we want you to spend more to clear your line' has a whole team of 5/5 champs on the bench. Me, I'm in a consistently Gold 1 alliance (yes, we're affected). Out of our 30 members, only three (!) have two (!) maxed out five stars. None of us has a rank 2 six star. And roughly half (I'd have to check) of the players make do with 5/4 and/or lower ranked champs. The 15 or so members who do have one or two maxed five stars, all ranked for the most difficult and potentially most profitable game-mode, AW. None of us ranked up champs specifically for other content. Mostly, because none of us really struggle in other content. Given that Blade and other bleeders (KM and AA, for instance) were among the best (few) AW offensive options, it stands to reason that most maxed those champs. So, to reiterate, for alliances at our level - not crazy high up there, just 'solid' Gold 1 - this little experiment doesn't hamper 'a few' of our top champs, but - in many cases - all of them. We hardly have any to begin with! And given that the number of counters to specific (successions of) nodes/champs on specific lines, is insanely limited, the only way for most of us to (maybe) still make it through, is by spending a ton of items. Would we like to use different champs? Sure, we would! But only if those stood a chance to succeed. Also, if you could lead the way to the pot of rank up materials at the end of your argumentative rainbow, that would be a great help. In short; you have no idea what you're talking about. And I don't think you care either. I know exactly what I'm talking about. The issue is people don't like hearing it. I specifically said that it would pose a problem for some. That's the point of the Node. To challenge people to rely on more than just Bleed. I didn't say everyone has everything they need to R5 a Roster immediately. Especially those at the bottom end of the demographic we are discussing. I said people have options. If all people depend on is Bleed throughout, that's a problem in and of itself. Considering that's only one Debuff. That's a byproduct of a majority only Ranking the same Champs. Yes, Resources are scarce. That's a different issue. The main point I'm making is it will take adjusting. At least for a Season. There's somehow an expectation that whatever change comes should entail little to no difference in how people play, and that's just not in touch with reality. Simply put, you have to do things differently to adjust to something different. I'm not even entertaining the idea that people have absolutely no options outside of Bleed. If so, that's because they expected to Rank one Team that would remain untouched no matter what they throw at people, and that's equally as unrealistic. The bottom line is, it's a rotating Node that some will have to put more effort into adjusting to than others, and that makes it no different than any other change that comes. I've been pretty respectful in that, considering the pointed implication that I don't know what I'm talking about. I could have just as easily said to be the best, you have to be able to adjust to anything. However, I try to operate with a tad more mindfulness than that.
borntohula wrote: » GroundedWisdom wrote: » Playing at that level consistently means they will have more options. That's just a fact. Sigh. At times it seems you're not simply missing the gist of an argument, but purposefully avoiding it. Truth is, there aren't an infinite (or even a large) number of counters to specific alliance war nodes in higher tiers. Let alone to entire paths. And no, not everyone that is affected by this euphemism for 'we want you to spend more to clear your line' has a whole team of 5/5 champs on the bench. Me, I'm in a consistently Gold 1 alliance (yes, we're affected). Out of our 30 members, only three (!) have two (!) maxed out five stars. None of us has a rank 2 six star. And roughly half (I'd have to check) of the players make do with 5/4 and/or lower ranked champs. The 15 or so members who do have one or two maxed five stars, all ranked for the most difficult and potentially most profitable game-mode, AW. None of us ranked up champs specifically for other content. Mostly, because none of us really struggle in other content. Given that Blade and other bleeders (KM and AA, for instance) were among the best (few) AW offensive options, it stands to reason that most maxed those champs. So, to reiterate, for alliances at our level - not crazy high up there, just 'solid' Gold 1 - this little experiment doesn't hamper 'a few' of our top champs, but - in many cases - all of them. We hardly have any to begin with! And given that the number of counters to specific (successions of) nodes/champs on specific lines, is insanely limited, the only way for most of us to (maybe) still make it through, is by spending a ton of items. Would we like to use different champs? Sure, we would! But only if those stood a chance to succeed. Also, if you could lead the way to the pot of rank up materials at the end of your argumentative rainbow, that would be a great help. In short; you have no idea what you're talking about. And I don't think you care either.
GroundedWisdom wrote: » Playing at that level consistently means they will have more options. That's just a fact.
Red_barron wrote: » So forget what’s been said and let’s look at the direction this is going, after this season coming bleed champs will be back in and maybe heavy hitters or power control champs are penalized, so we will be back to the same issue but even worse as we’ve spent remorse’s on female champs, to keep moving the goal posts at such short intervals will never give us time to rank up the champs we need so the only way will be use what we have and if your unlucky to have a nerfed champ that series then you will have to use items and pay to play.
RagamugginGunner wrote: » Kabam Miike wrote: » When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing. Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.
Zuko_ILC wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs. When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over. Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know. Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank. In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices. The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful. For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging. The response is mainly due to people having limited ranked up champs. If they ranked bleeders because those were only the good champs they've pulled they are now not that useful in the upcoming season. Unlike you some people spend a lot of money on this game. When you do and they make a change that hampers what you paid for its just bad for customers. They aren't getting what they paid for. Of course people will survive but if you spent $1000 to get blade persay and his abilities were reduced after outrage is an acceptable reaction. Free2play players can't argue about anything because they don't financially support the game. Without spenders theres no game.
sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight...
Kpatrix wrote: » I totally agree, just wanted to show someone what it's like in higher tiers that will see the changes. I don't bring any bleed champs right now anyway, 1 t2a away from r4 corvus, x23, or gp. But a lot of my alliance mates have bleed champs as counters for their paths and they will be disadvantaged now affecting the rest of us. It's just frustrating when a guy jumps in a fight he doesn't have a dog in. It's like a shrink telling you a bulging disc. Is because you're mom have you too much love as a kid.