Kabam Miike wrote: » Hey All, I want to drop in and let you all know that you've given us A LOT of feedback, and we've made sure that the team is aware of your ideas and concerns. You've given us a lot to think about when we're choosing Rotating Buffs in the future, and even on how we're going to monitor the performance of the Buffs we're implementing this time. Like we said in our Blog Post, this is a stepping stone for us to move towards allowing Alliances the agency to choose a Global Buff that they feel best suits their Defense teams. It's both a testing ground and a preview. This isn't something that we're going to be able to implement overnight, or even by the end of the year, but it's something we're actively working on. Something that we've seen come up a few times is regarding the availability of Rank Up materials. We've been increasing the availability of rank up materials, like Tier 2 Alphas and T4CCs in modes like Alliance Quests, and even in Seasons rewards. We're not going to stop there, and are always moving forward in increasing rewards and access to resources across The Contest. When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing. We understand that this concept is a little scary, and we are going to monitor this change very closely, and use the data that we collect to continue to improve upon this moving forward, helping to make Alliance Wars a more engaging and lively mode. We also want to assure you that we will provide previews of large scale changes like this moving forward.
TheSpicyKnight wrote: » Championcritic wrote: » sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight... In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global Fixed this for you so you can understand a little better.
Championcritic wrote: » sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight... In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global
sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight...
sbb75 wrote: » The buff to Female attackers... SW and BE 4* only. Medusa, Domino, GP you took awake their Bleed... even for Elektra and Gamora. X23 Angela, CM, and KK she Hulk got a buff... I honestly believe Female Attackers as a whole will be less effective in AW with their new buff
TheSpicyKnight wrote: » Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight... In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global Fixed this for you so you can understand a little better. That's totally different haha, nothing bypasses prove yourself Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.
Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight... In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global Fixed this for you so you can understand a little better. That's totally different haha, nothing bypasses prove yourself
Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight... In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global Fixed this for you so you can understand a little better. That's totally different haha, nothing bypasses prove yourself Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity. Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war. You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless
Fhfjghhggggjfhfjg wrote: » Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight... In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global Fixed this for you so you can understand a little better. That's totally different haha, nothing bypasses prove yourself Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity. Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war. You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless What about gwenpool and aa then?
Championcritic wrote: » Fhfjghhggggjfhfjg wrote: » Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » TheSpicyKnight wrote: » Championcritic wrote: » sbb75 wrote: » @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty? Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it? The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again.... No need for people to start listing how Cable and kingpen will be easier to fight... In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global Fixed this for you so you can understand a little better. That's totally different haha, nothing bypasses prove yourself Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity. Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war. You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless What about gwenpool and aa then? yeah, they will be useless, can't do anything about it though. Kabam wants us to be challenged
GroundedWisdom wrote: » That's not at all what he said.
Championcritic wrote: » GroundedWisdom wrote: » That's not at all what he said. Of course not haha, it's the general community's perception of kabam
BeginthEnd wrote: » There is a simple way to give everyone the opportunity to use their rosters and diversify. Simply turn team synergy back on for AW. Make attack teams using 5 champs instead 3. Possibly increase defensive teams to 6. With the right synergy, anything is possible. Even teams you would never attack with would be an option with new synergies on a full team.
GroundedWisdom wrote: » I know exactly what I'm talking about. The issue is people don't like hearing it.
GroundedWisdom wrote: » I specifically said that it would pose a problem for some. That's the point of the Node. To challenge people to rely on more than just Bleed. I didn't say everyone has everything they need to R5 a Roster immediately. Especially those at the bottom end of the demographic we are discussing.
GroundedWisdom wrote: » I said people have options. If all people depend on is Bleed throughout, that's a problem in and of itself. Considering that's only one Debuff. That's a byproduct of a majority only Ranking the same Champs.
GroundedWisdom wrote: » Yes, Resources are scarce. That's a different issue.
GroundedWisdom wrote: » The main point I'm making is it will take adjusting. At least for a Season. There's somehow an expectation that whatever change comes should entail little to no difference in how people play, and that's just not in touch with reality. Simply put, you have to do things differently to adjust to something different.
GroundedWisdom wrote: » I'm not even entertaining the idea that people have absolutely no options outside of Bleed.
GroundedWisdom wrote: » If so, that's because they expected to Rank one Team that would remain untouched no matter what they throw at people, and that's equally as unrealistic.
GroundedWisdom wrote: » The bottom line is, it's a rotating Node that some will have to put more effort into adjusting to than others, and that makes it no different than any other change that comes.
DNA3000 wrote: » RagamugginGunner wrote: » Kabam Miike wrote: » When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing. Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks. Since they are both buffing defenders and buffing attackers, it is at least *theoretically* possible that the net result is roughly the same difficulty but with different champs at different strengths. I'm skeptical that's how it will actually turn out, partially because the context of the change makes this unlikely, but also because every single time Kabam has said a non-trivial game change would be difficulty-neutral they've been spectacularly wrong. My money would be on "somewhat more difficult on some nodes, but probably not dramatically more difficult on most nodes."
RagamugginGunner wrote: » Kabam Miike wrote: » When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing. Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.
Kabam Miike wrote: » When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
NoOnexRO wrote: » "Dear Summoners, we will make important changes to the AW system. We invite you to the Forum to leave your feedback and comments on this future change." [after +20.000 views and +650 comments] "Dear Summoners, we didn't answered to any of your questions or concerns but rest assured the team will receive every comment that you wrote. We will continue with the announced changes. Thank you for your feedback, even though it doesn't matter at all. We will close soon this thread because we don't like where this conversation is heading. Also, don't forget to purchase from Unit Store the amazing deals that will push your champions forward in game. Have I mentioned that the changes we announced will be made live? Yes, I did. Okay. That's about it. See you on another Friday with another great announcement from Kabam."
Ashburn wrote: » In light of the potential changes, who should I rank up? BW sig 99 to r5 or 5* unduped blade to r4?
DNA3000 wrote: » Red_barron wrote: » So forget what’s been said and let’s look at the direction this is going, after this season coming bleed champs will be back in and maybe heavy hitters or power control champs are penalized, so we will be back to the same issue but even worse as we’ve spent remorse’s on female champs, to keep moving the goal posts at such short intervals will never give us time to rank up the champs we need so the only way will be use what we have and if your unlucky to have a nerfed champ that series then you will have to use items and pay to play. The idea is not to move the goal posts. The idea is to eliminate the goal posts. The notion that there is a goal line is the canonical symptom of the problem.
Red_barron wrote: » So forget what’s been said and let’s look at the direction this is going, after this season coming bleed champs will be back in and maybe heavy hitters or power control champs are penalized, so we will be back to the same issue but even worse as we’ve spent remorse’s on female champs, to keep moving the goal posts at such short intervals will never give us time to rank up the champs we need so the only way will be use what we have and if your unlucky to have a nerfed champ that series then you will have to use items and pay to play.