Symbiote Difficulty Walkthrough for the Average Player

DukeZmanDukeZman Posts: 534 ★★★
Hey all, a little about myself real fast: I'm a Free-2-Play player with what I would consider to be average or slightly above average skills. I have a 500k account, uncollected, Act 5 finished but not explored. So again, I'd consider myself an average player. Certainly not a whale, top-level guy or end-gamer.

I finished Symbiote Difficulty last night, and I know there are some walkthroughs from your big-name youtubers out there, but let's be honest, most of us don't play at their skill level. I learned some helpful things from them, but I just can't play like they play.
So I thought I'd throw down some thoughts on how I beat Symbiod Difficulty of this month's EQ, and some tips I learned along the way that will make it smoother for others still not finished or who didn't think they could do it.

1st of all you've gotta max out your Symbiod. That means you have to complete a single run through Expert (Uncollected) difficulty. Without that run, it's impossible to max your symbiod. But once that's done, you're ready to go.

I'd recommend having about 500-900 units saved up or a good stash of Energy Refills. 900 units is what I spent in total, but most of that was on energy refills to keep my buffs from expiring. I also spent about 700 Klyntar Strands on boosters. I probably could've spent less of both if I'd known ahead of time some of the tips and info I'm attempting to lay out now - I ran some boosts at times that were unnecessary for the matchups and I did a poor job at times of managing boost expiration with energy running out.

As far as team, only fight with the Symbiod and run the Mutant Crit team as support (OG Mags, Wolv, Storm, either Cyclops).

Now for the buffs; always at all times (refresh as they expire) run these buffs:
Cut Deep
Total Carnage
Undying

And then here's your strategy for 99% of the fights: since Undying gives you Invulnerability and Unstoppable for the 1st 5 seconds of the fight, don't worry about trying to parry the 1st hit, just come out swinging with a 5-hit combo. Then get your parry.
Because of Cut Deep, all your debuffs including Stun will last longer, so every combo after a parry should be 8 hits (9 if you're super fast): 3 hits (4 if you're fast) and then a regular 5 hit combo, like this: M,L,M M,L,L,L,M. Again if you're fast, u can get an extra L hit in the 1st part of the combo. At this point, your SP1 should be ready and you can fire it as a finisher if necessary.
So now you've hit the opponent 13 or 14 times (plus the SP1 combo), and that will end 99% of your fights due to the crazy bleed from Total Carnage. If you want, you can probably just run as they degen, if they're not already dead - most of the time they'll be dead.

Now for specific fights that require extra boosters or for special situations:
Any evade champ or autoblock champ run Fight Dirty (Modok, IMIW, Spidey, Domino, etc).
Any unavoidable degen champs (if if you're worried about getting hit and bleeding to death) run Recoup - the degen will heal you instead of killing you (Iceman you must have this buff!)
Abomb run both Recoup and Unknown Enemy, which gives you Ability Accuracy Reduction, so you'll survive his poison.
Magik run Unknown Enemy to mitigate the limbo (combine with 3/3 pacify and use parry to your advantage for 0 limbo).
Vision Boss, make sure you have Undying up (you should anyway) and then also run Cleanse. Don't parry at first, just let him fire his SP3 while you are invincible from Undying. Then just manage power with Cleanse by holding block and baiting specials.
For Symbiod Supreme, similar thing, just start the fight by letting him hit you with his SP3 while you're invincible and then fight like normal. I'd recommend not firing any specials against Symbiod Supreme. I think he has power sting or something because I kept magically dying for no reason when I fired specials. Your bleed should be sufficient to kill him pretty easily.
For bleed immune fights, it's just a bit of a slog, but you can help yourself by running Frenzy and then spamming your SP1 for extra crit dmg. Fight Dirty helps too for bleed immune champs. Maybe throw in Cracking Blow too for faster kills, but probably not necessary.
Other helpful buffs - if your Symbiod is getting beat up and you want to save on heals and at the same time not worry about dying, run Momentum (gives you random buffs throughout the fight) along with Second Wind. If you take what would be a lethal blow, Second Wind will heal you (once every 10 seconds) 10% of your hp for each buff on you...and Momentum gives you buffs.

To be honest, I don't think any of the other buffs were helpful.

I struggled most with Symbiotic Supreme, Corvus Glave and Emma Frost.
If you want an easier time with Emma Frost maybe run: Cracking Blow, Power Start 1, and Unknown enemy 🤷
Corvus was just ridiculous in the last chapter. Thankfully you only have to fight him once. I restarted his path like 5 times...maybe I just suck.
Also in the last chapter, Dormamu was annoying because his degen is not reversed by Recoup.

And then when you're finished, hopefully you'll have better luck than me from your Featured 5* crystal - I got a dupe of my already duped Miles Morales :-(
I probably spent 10-15 revives, some of which I already had.

Hope this helps someone! Good luck and happy hunting!

Comments

  • DukeZmanDukeZman Posts: 534 ★★★
    I forgot to mention the Electro fight (2x): use either Unknown Enemy or just do a 5-hit combo and hope you get some good bleeds while you're invincible from Undying and then just run from him and let him die.
  • MSRDLDMSRDLD Posts: 640 ★★★
    In addition to these, hardened coating was helpful for me. Just don't get hit.

    Dormammu and Domino were a right PITA for me.
  • DukeZmanDukeZman Posts: 534 ★★★
    MSRDLD wrote: »
    In addition to these, hardened coating was helpful for me. Just don't get hit.

    Dormammu and Domino were a right PITA for me.

    Well yes, that's the name of the game for sure, but I'm assuming that if you are Uncollected and can complete a single run through Expert (Uncollected) to be able to do the Symbiote difficulty, then you can probably parry and evade at least a little bit. But the Undying buff really helps with the "don't get hit" thing, since you're invincible for a few seconds.
  • SungjSungj Posts: 1,639 ★★★★
    Frenzy and power start 1 is very good for the bleed immune fights like the corvus you mentioned you had so much trouble with. With hardened coating and cut deep you can parry use the L1 get insane crit rate and go right in and destroy those fights. Helpful for omega red, dormammu, vision, etc.
  • DukeZmanDukeZman Posts: 534 ★★★
    Sungj wrote: »
    Frenzy and power start 1 is very good for the bleed immune fights like the corvus you mentioned you had so much trouble with. With hardened coating and cut deep you can parry use the L1 get insane crit rate and go right in and destroy those fights. Helpful for omega red, dormammu, vision, etc.

    Yeah I dunno what my deal was with Corvus. Maybe just a bad moment for me yesterday evening. I just couldn't get the parry down or something and kept getting rekt.
  • GluteusMaximusGluteusMaximus Posts: 825 ★★★
    I didn't even notice corvus was bleed immune. A suggestion to those with the rosters to do this (4/55s, 5/65s, etc) - you can pretty much run through the non-boss defenders without using your sym, then just crank the minimum enhancements you need for the boss. I've been able to get through three passes of paths/bosses in under 10 minutes (more specifically boss + 2 full paths).
    Also some advice on sym supreme: don't try that sym switch/in for the kill stuff, it's a BAD idea. Inherently you can't keep the cauterize heal block going until you build up the 2 bars of power, and if you try it without heal block the switch health jumps to 80%. On related note, don't try it with redpool either...
  • DukeZmanDukeZman Posts: 534 ★★★
    I didn't even notice corvus was bleed immune. A suggestion to those with the rosters to do this (4/55s, 5/65s, etc) - you can pretty much run through the non-boss defenders without using your sym, then just crank the minimum enhancements you need for the boss. I've been able to get through three passes of paths/bosses in under 10 minutes (more specifically boss + 2 full paths).

    While you probably can, why would you? your 4/55's (I have 4) and your 5/65's (I have none) will probably take 50-100 hits to kill...maybe. Symbiot does it in under 20 in most cases. If you've finished Master and Expert, and maybe a few of the daily EQ's, you'll be like me and sitting on 900+ Klyntar Strands. Might as well use them to make the fights as easy as possible.
  • Hammerbro_64Hammerbro_64 Posts: 3,600 ★★★★★
    For fights like Abom and Electro, do the symbiote health synergy to maximize ur survivability. I’ve gotten mine to about 50k health without suicides.

    Also MAKE SURE YOU HAVE TIME to finish all your boosts (30 minutes guaranteed). I didn’t at first, and I barely managed to explore with 6 strands left and 40 secs on the buff clock when I started the final SS. Play occult labs every day to get some more. If you can’t handle it, do heroic. They don’t even have L3s
  • MikeHockMikeHock Posts: 1,408 ★★★★
    edited October 2018
    My favorite part is where he was magically dying for no reason vs Sym Strange. Was it really from launching a special?
  • GluteusMaximusGluteusMaximus Posts: 825 ★★★
    edited October 2018
    DukeZman wrote: »
    I didn't even notice corvus was bleed immune. A suggestion to those with the rosters to do this (4/55s, 5/65s, etc) - you can pretty much run through the non-boss defenders without using your sym, then just crank the minimum enhancements you need for the boss. I've been able to get through three passes of paths/bosses in under 10 minutes (more specifically boss + 2 full paths).

    While you probably can, why would you? your 4/55's (I have 4) and your 5/65's (I have none) will probably take 50-100 hits to kill...maybe. Symbiot does it in under 20 in most cases. If you've finished Master and Expert, and maybe a few of the daily EQ's, you'll be like me and sitting on 900+ Klyntar Strands. Might as well use them to make the fights as easy as possible.

    It's the classic tale of Hey, There'll Be More Later, Lets See What This Combo Does To Goldie, I Shouldn't Need More Than 400 Strands For Later Right? Then Symbiote level drops and now I have to wait out the daily calendar to finish.

    Also, it's a fun challenge to see who can do what. My 4/55 GR did Corvus in 60ish hits. TBF that's an easy path, x23 and Hype (all 4/55) did in Cyclops and Cap pretty easy, and GR did Spider Gwen. It's the other paths I use the help.

    More lessons learned the hard way kids!
  • DukeZmanDukeZman Posts: 534 ★★★
    edited October 2018
    MikeHock wrote: »
    My favorite part is where he was magically dying for no reason vs Sym Strange. Was it really from launching a special?

    Again I have no idea...I just decided not to do it to be safe in case that was it.
  • DOKTOROKTOPUSDOKTOROKTOPUS Posts: 1,057 ★★★
    dude this is great, just about last night i finished epic to 100% and i have a week to do this, idk if the time and my noob hands could do it, but i'll try
  • Kenny292Kenny292 Posts: 442 ★★
    MikeHock wrote: »
    My favorite part is where he was magically dying for no reason vs Sym Strange. Was it really from launching a special?

    This was likely due to the frenzy boost. Momentum could've caused it as well, but since it was after specials(I'm guessing probably the sp1), then probably frenzy. He staggers buffs and does a ton of damage when a buff gets staggered. The frenzy boost activates a precision buff whenever you use your sp1. A few people in my alliance had issues with it as well.
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