**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Interaction with Burden of Might 5.1.5

Just ran my account through Burden of Might and I think the fix for dexterity to help with Mystic Dispersion is broken with Burden of Might. Burden of Might is supposed to drain energy when a buff expires. I am seeing a double drain. The first drain is when the dexterity buff starts counting down to expire. The second drain happens once the dexterity buff actually expires. Even though I have just finished this quest, I am sure I will see this again in the future. Please research this to see if you can fix the interaction between the new dexterity expiration and how Burden of Might handles this.

Thank you

Comments

  • DocmottsDocmotts Posts: 77
    Bump for Mod response. Really tried not to do this, but need a response.
  • phillgreenphillgreen Posts: 3,682 ★★★★★
    Its a bug. They know about it, it is being ignored.
  • Jh_DezJh_Dez Posts: 1,306 ★★★
    When you evade, you get the crit buff
    Any other evades wont trigger the crit buff (the update to md and dex)
    When you land your next hit, the buff expires and is replaced by another (having a short timer)
    Burden of might triggers when the crit buff from evading converts to d timed crit buff from landing a hit
    And also triggers again when the timed crit buff expires

    Its working correctly if d conversion is marked as buff expiration
    And cant really be called a bug
  • DocmottsDocmotts Posts: 77
    I can't really see that as being true. It does not double gain for mystic dispersion, so it should not penalize you for using one buff. Kabam's solution to fixing Mystic Dispersion broke Burden of Might. They should interact the same way. I know consistency isn't always Kabam's strong suit, but this section of the forum is what it is for.
Sign In or Register to comment.