What abilities do think the "Original Characters" would have if they were introduced today?
Schwa77
Member Posts: 15 ★
We all know the Champions being introduced recently are significantly more powerful than the champions that the game began with. So I propose the question to you: How do you think the "original characters" would have been designed if they were introduced in 2018?
4
Comments
Hulk would get rage (fury) when hit and become unstoppable when a full combo hits the green guy.
Magneto would power control robots and destroy them with every special (power control, armor break, create erosion in metallic opponents);
Groot would regen faster and better;
Phoenix would instant kill an opponent with her special 3 and her coming back from the ashes wouldn't be ridiculous
The list goes on, I just don't have the time...
Hawkeye would be cool if you could dash back and switch arrows, like explosive arrow inflict incinerate, shock arrow in flick shock and power drain... Maybe with true strike or something. Hope they make a new mcu Hawkeye one day.
I feel like we might get a Ronin Hawkeye by Avengers 4.
I hope so.
Og deadpool--taunt that goes up to 80%. A pain resistance mechanic where he takes less damage from bleed effects(since he gets hurt many times)
Hulkbuster- increased attack against bigger champs
hawkeye- a bunch of arrows for different purposes
Iron patriot- no burnout sig.
Super. iron man- abilities that make him the superior iron man.
- Magnetized would act like Danger Sense against metal enemies. (AAR and big damage bonus)
- Additonally, Magnetized enemies would receive armor breaks on crits, stack enough to shatter armor, like Medusa.
- Synergy with Sentinel to expand Danger Sense to all Tech. (Again, like Blade w/ Mephisto/Dorm vs all Mystic)
Colossus
- Armor Ups would increase his attack in a similar manner to how Luke Cage gets a big boost per debuff on the opponent.
Gamora
- Sig works more than once a fight.
- Fights with Godslayer in hand, can bleed on crits.
Hawkeye
- Sig works more than once a fight.
- Heavy shoots an arrow that applies a random elemental dot (Incinerate/Shock/Poison)
Rocket
- Uses pistol blasts for basic attacks, doesn't make contact for most, similar to IMIW.
Can stack furies, has persistent charges that allow him to bring furies from one fight to the next, gains a permanent fury that boosts damage by like 50-80% every 25% health lost, can convert non-permanent stacks of fury into regeneration, once per fight when he is about to be knocked out he can convert all permanent fury buffs into regen, filling a bar of power has a chance to give fury (chance is increased at 2 bars and further increased at 3 bars), 90% debuff reduction, poison immune, becomes unstoppable with 10 or more fury stacks, and all attacks unblockable when below 10% or 25% health....
something along those lines but with balance lol
or anywhere with ton of cool sinergies. maybe smth like have 0 charges initially, when you win with mute, get 1 charge (2 vs skill champ, 0 vs tech, 3 vs sentinel).
with x charged for his friends muts get plus x*y1 for each hit in combo. for his enemies get x*y2 crit damage. for none of above + x*y3 crit chance. cyclops himself get all bonuses devided by 3. y1, y2, y3 have some base values and increase with sig. wolverine considered both friend and enemy. Phoenix and Magik also considered as muts
basically mixed new cap with charges. really don't understand, why they say it's difficult to buff older champs