**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Mastery Ideas

New Proficiencies mastery ideas

Ambush: Interrupt an enemy attack(intercepting), will inflict concussion for
1/3: 0.5 seconds, 25% reduced defensive ability accuracy.
2/3: 0.5 seconds, 50% reduced defensive ability accuracy.
3/3: 1 second, 75%reduced defensive ability accuracy.

Quick Reflexes: Dash in after a special attack for a
1/3: 10% chance to remove a buff
2/3: 20% chance to remove a buff
3/3: 30% chance to remove a buff

Enrage: While dodging a heavy, inflict taunt
1/3: 10% increased chance to throw a special
2/3: 15% increased chance to throw a special
3/3: 20% increased chance to throw a special

Comments

  • RajutedaRajuteda Posts: 565 ★★
    Good!!
  • ChampioncriticChampioncritic Posts: 3,347 ★★★★
    I feel like enrage might come back to bite at you. If you inflict a taunt after you dodge their heavy attack, usually you'd try to punish them for using a heavy. Instead the taunt might make them use a special which may end up punishing you for trying to punish their heavy.
  • BlackJ4zzBlackJ4zz Posts: 244 ★★
    edited November 2018
    Here are more for you

    Conditioning: While champions health is (or) above 70% (s)he will receive
    • 1/3: 10% more damage
    • 2/3: 15% more damage
    • 3/3: 20% more damage

    Vibranium counting: for every amour up buff currently active the champ will receive
    • 1/3: 12% critical resistance
    • 2/3: 16% critical resistance
    • 3/3: 22% critical resistance

    Pure skill (Rework): Critical hits do more damage and have a chance to be unevadable by
    • 1/5: 4%
    • 2/5: 8%
    • 3/5: 12%
    • 4/5: 18%
    • 5/5: 20%

    Survival: for every debuff you currently have you get more resistance, up to 3 debuff
    • 1/5: 6% resistance
    • 2/5: 12 % resistance
    • 3/5: 18% resistance
    • 4/5: 24% resistance
    • 5/5: 30% resistance
    Please Note:- That "resistance" is both physical and energy reduction.
    - Second that you must have 3 debuffs to get the max resistance, example at rank 1 you get 2%
    resistance per debuff and 6% at 3 debuffs.
  • BlackJ4zzBlackJ4zz Posts: 244 ★★
    edited November 2018
    Intoxicated: Poison deal more damage and reduce the opponents ability accuracy, max 4
    • 1/5: 4%
    • 2/5: 8%
    • 3/5: 12%
    • 4/5: 16%
    • 5/5: 22%
    Pls note again that you need the 4 poisons to get the maximum effect like Survival above

    (Correction) Vibranium Coating: For every amour up buff you currently have active you receive
    • 1/3: 12% Critical resistance and potency
    • 2/3: 16% Critical resistance and potency
    • 3/3: 22% Critical resistance and potency
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