**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Mastery Ideas
Xyz123
Posts: 61 ★
New Proficiencies mastery ideas
Ambush: Interrupt an enemy attack(intercepting), will inflict concussion for
1/3: 0.5 seconds, 25% reduced defensive ability accuracy.
2/3: 0.5 seconds, 50% reduced defensive ability accuracy.
3/3: 1 second, 75%reduced defensive ability accuracy.
Quick Reflexes: Dash in after a special attack for a
1/3: 10% chance to remove a buff
2/3: 20% chance to remove a buff
3/3: 30% chance to remove a buff
Enrage: While dodging a heavy, inflict taunt
1/3: 10% increased chance to throw a special
2/3: 15% increased chance to throw a special
3/3: 20% increased chance to throw a special
Ambush: Interrupt an enemy attack(intercepting), will inflict concussion for
1/3: 0.5 seconds, 25% reduced defensive ability accuracy.
2/3: 0.5 seconds, 50% reduced defensive ability accuracy.
3/3: 1 second, 75%reduced defensive ability accuracy.
Quick Reflexes: Dash in after a special attack for a
1/3: 10% chance to remove a buff
2/3: 20% chance to remove a buff
3/3: 30% chance to remove a buff
Enrage: While dodging a heavy, inflict taunt
1/3: 10% increased chance to throw a special
2/3: 15% increased chance to throw a special
3/3: 20% increased chance to throw a special
3
Comments
Conditioning: While champions health is (or) above 70% (s)he will receive
Vibranium counting: for every amour up buff currently active the champ will receive
Pure skill (Rework): Critical hits do more damage and have a chance to be unevadable by
Survival: for every debuff you currently have you get more resistance, up to 3 debuff
- 1/5: 6% resistance
- 2/5: 12 % resistance
- 3/5: 18% resistance
- 4/5: 24% resistance
- 5/5: 30% resistance
Please Note:- That "resistance" is both physical and energy reduction.- Second that you must have 3 debuffs to get the max resistance, example at rank 1 you get 2%
resistance per debuff and 6% at 3 debuffs.
- 1/5: 4%
- 2/5: 8%
- 3/5: 12%
- 4/5: 16%
- 5/5: 22%
Pls note again that you need the 4 poisons to get the maximum effect like Survival above(Correction) Vibranium Coating: For every amour up buff you currently have active you receive