**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
11396 / 12 = 949.67 //per second
949.67 / 2 = 474.83 //per tick
474.83 / 50% = 237.42 //50% DOT reduction
1. What has changed and why (I assume it is an unintended consequence of some other change, but clarity would be appreciated)?
2. When we can expect the issue to be fixed?
Or is it now working as intended and those that haven’t yet completed it just have to put up with having a tougher challenge than those that already have?
All right, and if I had the any of the first class of champs I would have brought them.
Second class, yes—got some on the team. But, like many others, I checked out a couple lines of the content pre-update to get a feel for the unavoidable damage and formed my team accordingly. It wasn’t even close to what it currently is.
Tech and Brute my way through the last couple. And maybe drop a few points on resistance.
Dr. Zola
In previous update, the 50% reduction which should have applied to you, also applied to defenders. So, that's the bug. [/quote]
It's not right, many people completed the event with a bug, if your developers failing, keep the bug for all.
Node now specified “Defender” gets the reduced damage. May have said that earlier, but I don’t have a screenshot.
Dr. Zola
Shoulda carried on when I was testing!!
Void and Magik will do way more damage too.
Just checked it on Seatins video and it does say the same.
It's not right, many people completed the event with a bug, if your developers failing, keep the bug for all.
[/quote]
So...another question: if someone completes content, and that content is bugged in their favor (and they reasonably should have known, being expert Summoners and all), doesn’t that have all the markings of being an “exploit”?
Trying to understand how this all should shake out...
Dr. Zola
I think the problem is that they have made the change without saying anything and have made it without fixing it correctly. I think knowing that enough people would have had an unfair advantage they should have fixed it so that the 50% applied to both opponent and defender the same way. This gives everyone a fair playing field.
Not mentioning the knock out heavy punching with wasp that some would have been able to use when it first launched.
Probably correct...but in almost 4 years I’ve seen less be termed an exploit. Just have to wait and see what the response is...ideally, it should be the same content for all. This isn’t like Act 4 getting watered down long after it was released. This is literally mid-event and punishes players for doing what they claim to want—download the latest version, stay up to date, etc.
Dr. Zola
Exactly. Mid event changes without any notification too. And all because we updated the game. Had we known this would happen, pretty sure all of us would have either not updated or finished it before the update
Before update my r5 blade did over 300 damage now it's 183 per tick.
They are a few hours behind EST, so they may just be getting to work. But this does merit some kind of explanation so those of us who are waiting can decide what we want to do. With resources already invested, there’s likely no turning back, but it would be appreciated to have an acknowledgement that the content got ratcheted up.
I was marveling at my ingame friends and the people on this forum who claimed to have knocked it out with just a smattering of pots. Now I better understand why...
Dr. Zola
So is that my Kabam holiday gift? 🤣
Dr. Zola
@TKal here’s the problem: I’m pretty sure it doesn’t need fixing, based on @Haji_Saab ‘s calculations and my understanding of Coldsnap. That means everyone who completed before updating was able to exploit the possibly bugged programming and those of us who play it after updating are left to deal with massive amounts of damage.
Could we have brought a Coldsnap immune champ? Sure, if we had one, but for everyone who started or tested or watched someone play it before updating, it really didn’t seem necessary. Losing several K health on a 20K+ health champ automatically each fight could be completely managed by healing up from round to round.
Dr. Zola
This was posted at 8pm PST last night. It is now 9:15 am. Most of the team is just getting into the office. While I understand the frustration, calling this a "shady company" because nobody has replied to a thread in the 12ish hours that most people are at home eating dinner/sleeping/getting ready for the day is not really reasonable. Even if it was the middle of the day, it's not possible for us to get to every post right away, and calling that "shady" is pretty unreasonable.
Now, as for this thread, thank you for pointing it out OP. I'm asking the team about it right now. Will let you know what is up as soon as we can.
Thanks Miike—lots of us trying to get facts and data out there and understand what’s going on here. A few off the rails comments but for the most part just players sharing notes and calculations.
Please don’t throw the baby out with the bath water.
Dr. Zola
Did the first peeps running through it do it in fewer hits, because the event was bugged (and now fixed)?
Clearly someone fixed it. Did they think/hope no one would notice?
Just revert to what it was for fairness. Let people that completed in the bad time period submit a ticket for compensation (probably 75% of pots used back)