Dungeon Do-Over
DrZola
Member Posts: 9,131 ★★★★★
Game team should consider a mechanism to leave the first Room of a Dungeon before fighting occurs. Many of my in game friends have lost interest in dungeons as a game mode, so I find myself often “rolling the dice” on a partner.
Nothing quite as frustrating as a non-responsive partner who doesn’t move off the start in Room 1. There should be a way to punt that partner and that dungeon with no refresh penalty.
I’m not impugning anyone’s motives: surely, people have dropped signals, crying kids, angry spouses and all kinds of reasons they can’t do a dungeon they thought they could do. But that shouldn’t penalize their partners.
Dr. Zola
Nothing quite as frustrating as a non-responsive partner who doesn’t move off the start in Room 1. There should be a way to punt that partner and that dungeon with no refresh penalty.
I’m not impugning anyone’s motives: surely, people have dropped signals, crying kids, angry spouses and all kinds of reasons they can’t do a dungeon they thought they could do. But that shouldn’t penalize their partners.
Dr. Zola
3
Comments
Dungeons can get so buggy on their own and if you're in an area where you have connectivity issues? I'd want this just so I don't feel bad when my buggy dungeon try wrecks someone else's fun.
But the process of crashing, unreliable dungeon partner, and shut down glitches, makes it so frustrating I've given up until it changes.
The real problem, though? Low reward for the effort. Most of my mates have either given up on dungeons or were busy with holiday events, so I chose “stranger danger” to push me to 27K shards.
And it was excruciating. Multiple partners unable to get through D6R3, even D5R3 (because I’m not doing D7 with total strangers and losing good champs to the overly long refresh timers).
All that grinding should be worth it, and it was—IF you consider a 5* CW from the Chaos crystal to be a solid prize.
Great concept, out of touch execution.
Dr. Zola