A question to Devs: was gifting event a good thing for game balance?
I know this is a pretty crazy example, but take into consideration also this. Was it the right choiche to have this kind of gifting event? Let's see:
-Top 1 took the equivalente of what, 3-4 seasons wins rewards? Without any need of using one single boost or place top 3 in season.
- Even if that amount is an exageration, pretty much whoever whaled out for this event has free rankups for several months in a row without any need to play competitive content at all.
- Meanwhile, normal spenders or normal players keep investing several amounts of resources-time-money in Seasons with less than 1/1000 of returns.
- Let's leave aside the tons of Awakening Gems for 5* normal players will keep dreaming of.
@Kabam Miike @Kabam Vydious @Kabam Wolf
It's a year we're talking about balancing out the game, balancing out the "luck" component and the randomness, and "offer the same chanches to everyone" despite the spending cap. WIth a single month event you managed to completely obliterate whatsoever little balance was left (you already have killed it with AQ changes and upcoming map7).
SO my questions, humbly, are:
1: DO you think this was the right choiche for the game progression?
2)how you think this will impact players will to play, and need to keep up after gifting event?
3)Do you think Seasons are still interesting for us top tiers when offers and gifting alone covered this year for over 150% of the rewards of One ally supposing said ally scored Top 3 for 6 seasons in a row?
4) Do you -honestly- think you overdid?
thanks for your time.
And ofc, discuss everyone
This discussion has been closed.