Courage and Assassin Masteries ( Possibly Attack Masteries in General ) Are Bugged
DorkLessons
Member, Content Creators Posts: 88 Content Creator
The video says it all!
https://youtu.be/0-FCZ70Cr4U
https://youtu.be/0-FCZ70Cr4U
21
Comments
Reposted fom reddit.
Some observations and questions.
For DoT the attack on an already existing effect is not modified by attack power until a new effect is triggered under the newly modified attack.
Is Quake’s Earthquake damage increased after the Aftershock charges expire? The two may be intertwined so the attack modification may not apply until after the charges have run their course. Same could apply to Nebula’s charges that were gained by her prior to falling below 50% and are then not modified by courage.
Can’t tell from the KM section if that bleed was applied before WS went into assassin’s range, so it could be that the bleeds were just present prior to the assassin’s mastery modifying attack. Same could be applied to GP.
Given that I’m still at a loss for what could be happening with Frostbite. And I’m not trying to claim something isn’t wrong, I’m trying to understand what’s happening.
I didn't put the shock charges on him until AFTER i dropped below 50% health in that second pic. I have the video to prove it.
It’s probably because the debuff was placed before 18% hp, or before mastery took effect, don’t think the bleed dmg would just increase from a buff that’s already on them. If it truly doesn’t work you should test the same debuff and activate it under the target point.
Also I would like you to test out recoil, the crit masters, and fury masteries, just a quick skim over making sure everything is on the up and up..
After the class boosts never working and no one knew, it’s smart to self test all of their pts
Just wanted to let you know we're looking into this and clearing up what's going on!
https://youtu.be/q2hZVEzBgPs
Hope y'all Vancouver cowboys/girls get this fixed soon. Thanks for the update.
thats not assassin's range,its 18%
your attack starts at 23%hp and goes on, it doesnt end... you knock him down with your heavy but there are still 3 aftershock charges remaining(which you put on him while he wasnt in assassin's range) from your previous attack that started at 23% remaining hp...
basically imagine someone is at 20% hp, you gonna hit him with a medium attack that will drop your opponents hp to lets say 15%...that medium attack wont be effected by the assassin mastery right? but the one after that will be effected by the assassin mastery
could you try giving aftershock damage when the opponent is below 18% health with no aftershock stacks? same story goes for courage mastery as well in quake's case
cheers
No need to criticize Prof Hoff. He provides an important service to the community. Especially for new players. That being said, your point about Dave is valid. For him to actually criticize Kabam you know it must be bad and true.
Thank you Dave for taking the time to make this video! We’ve spoken to our team to find out what is going on, and can confirm that this isn’t a bug, but the result of the age of these masteries. These Masteries have been the same since they were first introduced.
Courage and Assassin do not raise your attack stat on their own, but boost your attack on every hit. They have never affected Damage Over Time Debuffs that proc’d off of something that does not hit the opponent.
This is because when these Masteries were created, we had no way to apply a bonus to any stat based on your real time health as it moved up and down. We had to check your current health each and every time we wanted to trigger that bonus. At the time, we also didn’t have any abilities like this that dealt damage without a hit.
We’re going to rewrite the description text to avoid any further confusion.
Updating the Mastery is not out of the question, and something we might consider in the future. Because of just far reaching their effects are, updating the effectiveness of a Mastery can be pretty scary! It will take time for us to be able to assess the updated effect, and we have to do that before we can look at actually updating them.
Is updating the masteries being looked at? You haven’t actually said they would be, just the disclaimers being added which makes it seem like that was the solution here.
Players invested resources into these masteries and did not receive the advertised effects. When will the refunds be issued?
I'm pretty sure Gwenpool existed before the Assassin mastery did, but not before Courage.
I'll echo another comment, these really should be fixed immediately, at minimum. I don't even want to fathom the outcome of you just alter the text description of these things, especially with all of the units and real money spent to unlock assassin.
So it is working as intended, but it does not work on champs that don't make "physical" contact? So quake & void is two I can think of quick. Can you name others that are affected by this description? (I use quotes around physical because I want it to include energy based contact like dormammu).
By masteries I’m assuming you mean assassin’s since courage is gold only. Who’s going to give up on assassin’s because it doesn’t affect a small amount of champion’s already powerful abilities?
Don’t forget to breathe.
It's Champions that place DOTs (Damage over Time) without attacking. Dormammu's attacks still make Contact, but Champions like Iceman, who can place his Cold Snap right from the beginning of a Fight will not have the strength of the DOT increased.
Just like with the recent “nerf” to Domino.
I understand that things might become overpowering or “pretty scary” but Kabam is a multimillion dollar company. At the very least, these things should be researched and any inconsistencies should be addressed BEFORE they go live.
It is not unfair to expect game mechanics to work as described. As the inconsistencies increase, our frustrations become more and more justifiable.